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Thread: Einherjar: Wing/Tier 3     submit to reddit submit to twitter

  1. #201
    Ridill
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    Y'know, im torn.

    I enjoy a challenge; there are few things left in FFXI that are really challenging. But on the other hand, i'd like just 5 more minutes in tier3. Just 5 more minutes would have meant a win for us on more than a few occasions. Right now, it's a crapshoot. If you're dealt a bad room sometimes it's better to just turn and leave. I'm torn between wanting a challenge, enjoying eeking out those wins, or having 5 more minutes to make it easier so we can just zerg the shit out of odin and get our stuff. I guess I just like a challenge if i have a little more control over it. Getting 12 soulflayer, bombs slimes etc just seems like a cheap loss.

  2. #202
    Tom Wilson will never be good.
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    Soulflayers are a a joke. I don't get why people complain about them, they have like no hp at all and drop in seconds. I personally love seeing them.

  3. #203
    Campaign
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    yeah they're easy, but need mages to be on their feet and dispel them asap before melee engage

  4. #204
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    Red Bats -> Bombs(fuck that AoE + Grav Move) -> Scorpians(had to switch to single targeting for these) -> Frekke.

    Timed out on frekke at 30% with minimal death and over all smooth run, but still working out maximizing our damage and kill speeds. We had about 25 people tonight and our main damage was 3 melee parties with 2 brds each (well, one brd each, but anther party hopped). Had a few blms to help as well, but oh well.

    Im still not sure about having 3 of my brds constantly party hoping, just seems kinda hard to organize mid battle, but Im always looking for more input on how to speed things up. We could probably improve on having harsher stun order for waves of mobs (alot of AoE got through), and perhaps a bit of reorg on damage, but I think we are getting there.

    Any other tips from seasoned tier3ers? Assuming I have 3 solid melee parties and 1-2 blm parties.

  5. #205
    Ridill
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    When i sent you that pm we had 36, It could just simply be your numbers that are shooting you in the foot. That's about all that jumps out at me, anyways. We struggle on some rooms with a full group, I can't imagine 25. o.o

  6. #206
    Black Belt
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    Arthars Menethil
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    only got 6 scorpios and 6 dragons yesterday...
    then a chairman boss and his 12 demons, still got 1920 ichors

    prolly just a lucky night

    but didnt notice any insane HP on dragons and we just kill BLMs demons > other and the chairman just died w/o anyone of us hitting on it

    didnt know his HP is distributed amongst all 12 demon...thought thats only 50% of his hp haha

  7. #207
    Relic Shield
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    Leviathan

    Quote Originally Posted by Arthars View Post
    only got 6 scorpios and 6 dragons yesterday...
    then a chairman boss and his 12 demons, still got 1920 ichors

    prolly just a lucky night

    but didnt notice any insane HP on dragons and we just kill BLMs demons > other and the chairman just died w/o anyone of us hitting on it

    didnt know his HP is distributed amongst all 12 demon...thought thats only 50% of his hp haha
    Wtf?! We had 3 waves of 12 then the Vampyr mob and ended up with 1920 ampoules >_>

  8. #208
    Relic Weapons
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    Quote Originally Posted by Neosutra View Post
    Im still not sure about having 3 of my brds constantly party hoping, just seems kinda hard to organize mid battle, but Im always looking for more input on how to speed things up. We could probably improve on having harsher stun order for waves of mobs (alot of AoE got through), and perhaps a bit of reorg on damage, but I think we are getting there.
    If you have 3 BRDs hoping with that efficiency, might aswell rotate SV and not save it on bosses, this saves loads of time.
    Also if you have a BRD in the BLM PT, save his SV for the melee also if you really need it later on.

  9. #209
    Sea Torques
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    Quote Originally Posted by Neosutra View Post
    Red Bats -> Bombs(fuck that AoE + Grav Move) -> Scorpians(had to switch to single targeting for these) -> Frekke.

    Timed out on frekke at 30% with minimal death and over all smooth run, but still working out maximizing our damage and kill speeds. We had about 25 people tonight and our main damage was 3 melee parties with 2 brds each (well, one brd each, but anther party hopped). Had a few blms to help as well, but oh well.

    Im still not sure about having 3 of my brds constantly party hoping, just seems kinda hard to organize mid battle, but Im always looking for more input on how to speed things up. We could probably improve on having harsher stun order for waves of mobs (alot of AoE got through), and perhaps a bit of reorg on damage, but I think we are getting there.

    Any other tips from seasoned tier3ers? Assuming I have 3 solid melee parties and 1-2 blm parties.
    we rotate BRDs from begining , they shouldnt be sleepers , neither blms , we leave this to a rdm/blm and blu 1 or 2, blms to /assist 1 person only , by that i mean just kill 1 by 1 with 1 assist.

    mages need to be away from AoE , and debuff every mob being fought , the mages with stun or drks , need to focus on the bad TP moves /spells.

  10. #210
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    Double assist seems to be alot faster if the mob type allows.

  11. #211
    Sea Torques
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    it seems to be.., but we have been doing 2x /assist until last month, but after trying 1x /assist it turned to be faster , but it might have todo with the fact that everyone in melee alliance are in same position which made it easy for brds todo the 6 songs rotation. 2 assists doesnt allow that.

  12. #212
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    Since we've switched to quad assist(3 melee, 1 blm) we've yet to lose a t3 that didn't involve kb. I definitely think multi assist is the way to go.

  13. #213
    Sea Torques
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    I think it depends on your set up, I guess your LS goes with 32-36 players? , I think the 1 assist is tailored more towards 22-24 players. and maybe both works but the dis-advantages from having 2 assists and more imo:
    1- you cannot do 6 song rotation.
    2- sometimes you would get double or triple TP moves at same time which might wipe alliance.
    3- the longer you kill, the more dangerous the monster will be, Killing monster with 1 assist is like 8-10sec per mob or even less. so 1-3 stuns during that time would be enough to freeze it.
    4- repositioning for mages to be outside AoE range is harder, you cannot expect all the mages in the 36 group to know exactly whats going on, i mean with 1 assist there is 1 melee position , 1 mage position.

    on the other hand 2-3 assist advantages would be:

    1- some T2 and T3 mobs have low HPs , so you cut back the time spent switching from monster to monster in the 1 assist mode.

    2- less monsters to worry about for sleeping and controlling during initial pull.


    so its up to ur LS to keep switching between both of those methods depending on how many you are.

  14. #214
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    Not sure why you wouldnt be alble to rotate brds with multiple assists, im sure the brd is capable of walking 5 feet to the other party to do his songs.

    The only down sides to multiple assists is you have less stuns per mob and multiple AoE like you said. Hence why you do multiple assist for most things, then switch to single target for heavy AoE mobs (and/or have your melee assists pull their mob away from the other targeters group).

    Edit: What 6 songs do you sing?

    I had 1 brd static per party, and 1 brd rotating through 3 melee parties (so everyone had marchX2 minuetX2) and it worked pretty well. Did your 3rd brd just do madrigalx2? Or Mad/Paeon or something like that?

  15. #215
    Sea Torques
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    its madx2 and if its bombs u swap 1 mad with 1 fire carol. Anyways , I did say before that its not written in stones, I was just saying the method we are using, In my opinion 2-3 assists is hard on brds because of running to mages for ballad II after each rotation+ running to each PT that you need to remind the BRDs where they find them every single time they re-position them self after a mob.

    we only have 3 brds in melee PTs , that jump to next PT , and after 3 times > ballad II for mages > rewind.

    morale of story is 1 assist works like a charm for us, might not work well for you, although you should give it a try and see how it goes , it all boils down to simplicity rather then making it complicated.

    EDIT: I have a question anyways, last KB for us was like 4 months ago , and we have semi-wiped+timed out trying to figure out what triggers it, now I read that metoer is 1min timer. So by TP burning him and just spam cure-gas etc for 2min , you will only get 2-3 meteor? anyone have fought him that have a solid strategy? since he is the only one that I dont know how to approach.

  16. #216
    Sea Torques
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    A minimum of 30 sec recast (if you have many melees to trigger it which isn't so easy) not 1 min. It's more frequent to see Meteor every 40~50 sec, then every 30 sec when you want accelerate the things and finally every 2 min if you have a lot of deads lol. If you see Dendainsonne spamming the emote "out of the countrol" (not just 1~3 times but 4 to 11 times) that's because his Meteor timer isn't ready, he want Meteor but can't directly...

    Anyways, Meteor or not the best way is still to fight him like any others Einherjar's boss. I find Thunderbolt/Wild Horn more "dangerous".

  17. #217
    Sea Torques
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    thanks alot , kinda where i was thinking. what confused me in the first place, I heard in these forums some LSs would kite him, although i am not sure how they get the time todo so.

  18. #218
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    We had chigres -> Taurus -> Skeles -> Vamp last night. Wasnt a bad zone, but some bad back to back AoE from the skele slowed us down a bit. We took the vamp down from 100% to 15% in like 1.5 minutes, but then it split into dogs and we lost alot of time chasing them down. Ended up timing out with like 3 dogs left =/.

    The dogs seemed to run off in random direction, do they spawn with random hate? Also, do we just assist one person and kill through dogs (i.e. i heard only one could be damaged at a time), and is that one dog/bat the ONLY one that can be damaged? Getting alot of mixed messaged.

    One person stated that bats spawned for them, and all took 0 damage except for 1. For us, i just had one assist and it seemed we could mow through them. Getting them together was a pain however cause they seemed to split upon spawning.

  19. #219
    Sea Torques
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    Vampyr Jarl uses Nocturnal Servitude and transforms into bats/dogs always after 2 min, that's not a random tp or hp based move but time based, when you see Vampyr Jarl prepare his charmga breath he turns into bats/dogs just after. They do NOT aggro and are immune to sleep, take them one by one or two by two. They share the hp of the boss. Ignore those who are "invincible", not matter what you do, you can't stop them from run anyways.

    He is the most easy tier III boss, you can virtually kill him under 2 min (before his transforms) with enough fire power, however magic dmg kinda suck on him. He has really low hp, 45000~50000 from parsers. The only dangerous moves can be Nosferatu Kiss which absorbs a lot of hp to everyone and the doom move.

  20. #220
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    Quote Originally Posted by Tachi View Post
    Vampyr Jarl uses Nocturnal Servitude and transforms into bats/dogs always after 2 min, that's not a random tp or hp based move but time based, when you see Vampyr Jarl prepare his charmga breath he turns into bats/dogs just after. They do NOT aggro and are immune to sleep, take them one by one or two by two. They share the hp of the boss. Ignore those who are "invincible", not matter what you do, you can't stop them from run anyways.

    He is the most easy tier III boss, you can virtually kill him under 2 min (before his transforms) with enough fire power, however magic dmg kinda suck on him. He has really low hp, 45000~50000 from parsers. The only dangerous moves can be Nosferatu Kiss which absorbs a lot of hp to everyone and the doom move.
    Ya we owned the shit out of him then spent the last 1.5 minutes we had chasing his pets down. Just really sad to time out on an easy boss. Ill buff up the damage at start next time and CSS near the end, thanx for the advice.

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