Item Search
     
BG-Wiki Search
Page 21 of 25 FirstFirst ... 11 19 20 21 22 23 ... LastLast
Results 401 to 420 of 483

Thread: Einherjar: Wing/Tier 3     submit to reddit submit to twitter

  1. #401
    Salvage Bans
    Join Date
    Jun 2007
    Posts
    798
    BG Level
    5

    Quote Originally Posted by Farseer
    Just wondering why CORs do better with 2handers? noob post ><
    I believe this is because 2 hands will generally hit harder to begin with. Throw in Double Attack and Crit rate + from COR and the damage output is increased exponentially.

    Now for my problem:

    So my shell has really just recently begun doing Einherjar in earnest. We decimate tier 1 and rip through tier 2 very easily, but when it comes to tier 3, we have trouble.

    We have no problem getting attendance as we usually get 36 people. To give you an idea of our setup, we go in with no PLD as we use WAR as main assists. We generally have the main alliance with parties setup as 4x DD 1 BRD 1 WHM or RDM. I would LOVE to get a COR in each party, but at the current time we don't have anyone who can come as such, but people are leveling it. Our DD are about 75% 2handers, with mnk and 1-2 Ridill wars thrown in. We also bring 1-2 RNG each run and have the RNG pull. He generally does a good job.

    The secondary alliance is made up of BLM and excess melee/mages or those who wont benefit from BRD swap as much.

    We have BLM and bards sleeping, generally does the trick, but we do have blm and brds dying sometimes. I was speaking with Arshesney who told me that having a BLU be the ultimate CC was the way to go. He said to have them use AoE sleep/stun/flash/def down
    and use blu/war, -%phys gear, cocoon, defender, tacos to not die. When they wake up use frypan then resleep. This sounds brilliant to me and I don't know why I didn't see it before. Can anyone else attest to the usefulness of this in Einherjar?

    To get to the heart of the problem; we don't wipe, we simply time out. I guess its just getting unlucky on mobs? I'm looking for advice to speed up kills. We DO use NQ brd rotation during the trash mobs and SV rotation during the bosses.

    Yesterday though we timed out before even getting to the boss. First wave was leeches (16 I think) and red single bats (10 I think). Second wave was 6 Marids and Khimaira. We got to the second wave with 13 mins left, and barely got to the final marid when we timed out. That was the most frustrating thing....

    I have read this thread thoroughly. I gleaned strategies from here and from friends and peers who have done well in Einherjar, but we can't seem to get past this obstacle. Are COR really that much of an influence that they will turn the tide?

    Any constructive responses are appreciated.

  2. #402
    Fake Numbers
    Join Date
    Sep 2007
    Posts
    98
    BG Level
    2
    FFXI Server
    Quetzalcoatl

    Quote Originally Posted by Davricle View Post
    First wave was leeches (16 I think) and red single bats (10 I think).
    We find them to have surprisingly high DEF and hp, the bats do, i seem to remember the leeches AOE att down sucking, we make sure to have an erase order in each pt.
    DD DD DD WHM BRD and something /WHM, so no wasted erases and each DD gets an erase, helps when you have soulflayers also.

  3. #403
    Sea Torques
    Join Date
    Oct 2006
    Posts
    535
    BG Level
    5
    FFXI Server
    Carbuncle

    Even if you get unlucky on mobs the only road block more experienced groups have in wing 3 is dragons. If only 6 of a mob pop they tend to have much higher hp and generally are much more hassle than the same mob when there is 12 of them (although dragons are the only ones that really pose a threat).

    Cor isn't going to tip the scales, we have never had more than 2 cors attend a run and more often than not its 1 cor.

    As people have been debating, bard swaps can often help immensely but it will depend on your group and the mobs you are fighting. 2x march and 2x minuet will make a large difference to kill speed but if your party leaders and bards aren't up to the task and your melees find themselves with 1-2 songs more than 3-4 this will be counter productive. If you get a wave of mobs that require lullaby it might be better to not bard swap and allow them to focus on that.

    We generally have all our absolute strongest DDs come and put rdm and whm in each party. This will help a lot on flayers or mobs with other bad AoEs and it also adds more mages for crowd control (whms can layer repose on un'sleep'able mobs). If you find yourself with less demanding mobs that won't be spamming bad AoEs the extra mage can free up some melees to full time hasso which with 2x march and haste spell is a considerable difference.

    We took a pld for crowd control once or twice but seemed like a wasted slot, if you have a good puller it shouldn't be much of an issue now that everything doesn't auto-link when pulled, its usually the first pull of the wave that you're likely to get links, after that you should be able to just supply the ally with 2-3 mobs at a time so sleep is a non-issue. That said a pld/blm or the like (blu would work I imagine but never tried) can be good on the chair boss but that can be overcome by having 3-4 split assists depending on how many melee parties.

  4. #404
    Bagel
    Join Date
    Nov 2005
    Posts
    1,324
    BG Level
    6
    FFXI Server
    Cerberus

    I thought I remembered seeing it posted, by Jackyl I think, but I can't find it now... so I'll ask the question.

    Do the W3 bosses have an AV-like Souleater immunity over time? I thought I remembered seeing it posted that they did, but we never had access to a kclub until recently... and I also have some friends just reaching W3, so I was hoping to get a final answer on this to see if it's worth it or not.

    Thanks!

  5. #405
    Relic Shield
    Join Date
    May 2006
    Posts
    1,796
    BG Level
    6
    FFXI Server
    Leviathan

    Quote Originally Posted by Vedder View Post
    I thought I remembered seeing it posted, by Jackyl I think, but I can't find it now... so I'll ask the question.

    Do the W3 bosses have an AV-like Souleater immunity over time? I thought I remembered seeing it posted that they did, but we never had access to a kclub until recently... and I also have some friends just reaching W3, so I was hoping to get a final answer on this to see if it's worth it or not.

    Thanks!
    Not that I've seen. We bring several DRKs to all of our Einherjars and I don't think anyone has stated they had Souleater resisted but then I don't ask them much >_>

  6. #406
    Bagel
    Join Date
    Nov 2005
    Posts
    1,390
    BG Level
    6
    FFXIV Character
    Ellatrix Reatori
    FFXIV Server
    Sargatanas
    FFXI Server
    Fenrir

    I thought all bosses had some souleater resistance that builds up over time.

  7. #407
    Relic Shield
    Join Date
    May 2006
    Posts
    1,796
    BG Level
    6
    FFXI Server
    Leviathan

    Yeah, sorry. I just spoke to one of my LS members and he said T3 does resist Souleater dmg.

  8. #408
    Salvage Bans
    Join Date
    Jun 2007
    Posts
    798
    BG Level
    5

    Okay, so my group got Behemoth boss again today....We cant kill the damn thing.
    We did everything fine, had 3 separate waves and still had 10 mins left at boss time. But come boss, we couldn't get it past 50%...

    Its just so fucking annoying with the meteor spam.... we don't know what to do. Suggestions?

  9. #409
    King of the Jews
    Join Date
    Jul 2007
    Posts
    4,701
    BG Level
    7
    FFXI Server
    Ifrit

    My group has gotten that boss 2-3 times, and haven't lost to it. Do you zerg it down with kraken drks? do all of your melee have shell on? The rdm/drks(assuming you bring these for zerging down other bosses) should just CS heal people. Whms are critical. Should be able to kill it in about 3-4 casts of meteor.

  10. #410
    Black Belt
    Join Date
    Oct 2006
    Posts
    5,668
    BG Level
    8
    FFXIV Character
    Arthars Menethil
    FFXIV Server
    Chocobo
    FFXI Server
    Odin

    http://mectradegroup.com/FFXI/odinMustDie/behe.JPG

    did this shit myself for my LS

    basically as you can see, its like a Battleclad Chariot.

    You get mages to stay out of horn(diffusion ray like chariot) and you all eat meteor together(anyways the range is so huge you prolly cant get out of it, and unable to cure your melees unless you run all the way back in) and then you spam curaga.

    hope this helps

  11. #411
    Salvage Bans
    Join Date
    Jun 2007
    Posts
    798
    BG Level
    5

    Quote Originally Posted by Aurara View Post
    My group has gotten that boss 2-3 times, and haven't lost to it. Do you zerg it down with kraken drks? do all of your melee have shell on? The rdm/drks(assuming you bring these for zerging down other bosses) should just CS heal people. Whms are critical. Should be able to kill it in about 3-4 casts of meteor.
    We have 0 Kraken DRK. We also do zerg down. The RDM do CS heal, not stun. We also have WHM. Its just raping us atm ; ;

    Arthars, thanks for the guide, I'll try that next time.

  12. #412
    Pens win! Pens Win!!! PENS WIN!!!!!
    Join Date
    Dec 2005
    Posts
    8,032
    BG Level
    8
    FFXI Server
    Odin

    our setup for T3.

    3 DD, Rdm/Whm, Whm, Brd/Nin,
    3 DD Rdm/blm, Whm, Brd/Nin
    3 DD Rdm/Drk, Whm, Brd/Nin

    5 Blm, Cor or Brd
    Pld, Rdm, Whm, Blu, Crappy DD's
    Mules, Thief, Crappy DD's

    We have brd rotation going throughout the fight. Ballad is done at some point as well. Paladin pulls with ranged weapon and has Stoneskin from Blu Mage. Usually have a mixture of Sam, War, Mnk. Since mobs are so random, we usually have a mixuture of mob control jobs (brd, cor, blm, blu)

  13. #413
    Banned.

    Join Date
    Jan 2006
    Posts
    6,859
    BG Level
    8

    Dont forget drg and thf!

    Drg owns alot of these wings due to alot of piercing weak mobs, and angon is a life saver.

  14. #414
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Gardsvor (Spiders) seem to take extra magic damage. During a T2 run, an RDM did ~900 DMG nukes and my Wyvern's Breath attack did ~750 DMG.

  15. #415
    The God Damn Kuno
    Join Date
    Dec 2004
    Posts
    13,360
    BG Level
    9
    FFXIV Character
    Kuno Sedai
    FFXIV Server
    Gilgamesh
    FFXI Server
    Bahamut

    Hounds in t3 ein are unsleepable. Don't know if they always were or not, but eseal sleepga and repose/lullaby didn't sleep em.

  16. #416
    Bagel
    Join Date
    Oct 2007
    Posts
    1,255
    BG Level
    6
    FFXI Server
    Leviathan

    Sooooo in last nights T3 my shell ended up with a wave of 6-7 dahaks iirc. It was our first time encountering them and I managed to pull them in singles/doubles. We quickly learned they rape faces fast. The question is simple: how does your ls deal with Omyrs?

    We basically brought our strategy down to stunning/sleepstunning/lullabystunning as soon as it was up.

    We had 24 people, 1rdm and whm per pt and a brd rotation of Madrigal, March, Minuet. 4 BLMS total also.

    Any help/suggestions would be much appreciated!

    PS: It took our group about 18min to clear all of them (including one half wipe on body slam spams).

  17. #417
    Relic Shield
    Join Date
    Oct 2006
    Posts
    1,744
    BG Level
    6
    FFXI Server
    Cerberus

    Omyrs we Stun-lock, and pray.

    They can be pretty evil, one body slam slipping through can take out a lot of people.

  18. #418
    Bagel
    Join Date
    Nov 2005
    Posts
    1,324
    BG Level
    6
    FFXI Server
    Cerberus

    Omyrs can either suck hard or be a piece of cake... it all depends on how much HP they spawn with. We had a wave of 6 pop with the boss a couple weeks back and I swear it took forever to kill one... not to mention we took heavy damage in the process. Then in the very next run, we got 6 of them in an earlier wave and they all died in 30-45 seconds, easily.

    Aside from luck of the draw, you just need people who are on point with stunning the TP moves. Besides that, one of the best things you can do is stress that mages stay back out of range and/or keep stoneskin up while ensuring that melees always get shadows back up after a Voidsong or Bodyslam. If you get one of those lovely draws where Omyrs have a ton of HP, then you know they will be spamming TP moves and people dying = longer kill times and even more TP moves to boot.

    We had an internal "discussion" recently about whether or not to Gekko/Guillotine/Silence them, which would lock Voidsong and make them use their other TP moves more often (Body Slam, etc) ... we couldn't really come to a consensus about what the best approach was, since one way you are gonna be stripped of buffs and another you are gonna be taking lots of AoE damage. Just pick the lesser of the two evils as it suits your Alliance and go from there.

  19. #419
    Banned.

    Join Date
    Jan 2006
    Posts
    6,859
    BG Level
    8

    ES silence order, Stun Body slam, Cursna after Chaos blade, and work it down.

    Thats it. They suck sometimes.

    Dont really need ES for silence either.

  20. #420
    Sea Torques
    Join Date
    Oct 2006
    Posts
    497
    BG Level
    4
    FFXI Server
    Odin

    Quote Originally Posted by Not Kuno View Post
    Hounds in t3 ein are unsleepable. Don't know if they always were or not, but eseal sleepga and repose/lullaby didn't sleep em.
    all it takes is 1 reliable PLD with a good control PT to just tank them without sleeping, control PT focus are ONLY on monsters , they dont do anything else.

    rdm/blm : use sleepga and sleep II mix , so monsters dont go all awake at once ( only on monsters that can be slept with drk based spell). phalanx II the PLD and BLU , haste , refresh etc. and also cure.

    PLD/WAR: puller , uses def food, and keep using repraisal and sentinel , he cure the rdm or blu to get hate on all mobs then do hate moves to keep mobs attacking him once woken up. some mobs that are very resistant to sleep , he can just tank them with the support of blu and rdm.


    BLU/WAR: waits for the pld to pull monsters and sheep song , other AoE moves with evasion down attack down etc. can tank very well with defense set up and cocoon.

    you can add brd/nin and a scholar to this PT if you have the numbers but usually 3 ppl are enough.

    with this , you can tell the blms to focus on nuke/stun etc, rather then have them sleepga II the mobs and dying afterwards with thier squishy HPs.

Page 21 of 25 FirstFirst ... 11 19 20 21 22 23 ... LastLast

Similar Threads

  1. Einherjar Wing III Boss Motsognir
    By Donatello in forum FFXI: Everything
    Replies: 19
    Last Post: 2009-06-26, 19:08
  2. Einherjar Wing II advices
    By Farfaluna in forum FFXI: Everything
    Replies: 83
    Last Post: 2009-05-22, 02:01
  3. Einherjar wing III
    By gotomojo in forum FFXI: Everything
    Replies: 21
    Last Post: 2009-02-19, 06:57
  4. Einherjar Wing Entry Requirements
    By Vedder in forum FFXI: Everything
    Replies: 10
    Last Post: 2008-09-29, 17:02
  5. Einherjar strategys tier 3
    By sahara in forum FFXI: Everything
    Replies: 3
    Last Post: 2008-09-28, 16:59
  6. Replies: 668
    Last Post: 2008-06-04, 18:30
  7. Einherjar Wing I - #'s Needed?
    By Callisto in forum FFXI: Everything
    Replies: 9
    Last Post: 2008-03-01, 04:22
  8. Einherjar strategies for all tiers
    By Leelee in forum FFXI: Everything
    Replies: 1
    Last Post: 2007-12-20, 13:50
  9. Einherjar Tier 2 [Now with more bitching!]
    By Ryko in forum FFXI: Everything
    Replies: 216
    Last Post: 2007-10-20, 15:31