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Thread: Einherjar: Wing/Tier 3     submit to reddit submit to twitter

  1. #141
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    Re: Einherjar: Wing/Tier 3

    And most of the mobs are easy enough where SV songs are going to do the exact same thing lol. There is no dmg lost on a boss where as on normal mobs you're gonna lose a few seconds targeting new mobs after raping each one a tad faster. Betting on getting an easy boss isn't a gamble worth taking unless you're a small group. Yesterday's tier 3 had 4 waves + KB boss. Having SV + 2hrs for one of the hardest tier 3 bosses sure was neat. Also you say it's apparent that TP moves by chair dude by his sons wake them up. Maybe Stinky can help me out since he was a sleeper but it seemed to me like the sons woke a couple of seconds after each TP move no matter where Mot was. From my understanding kiting was simply to avoid getting ga spelled.

  2. #142
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    Re: Einherjar: Wing/Tier 3

    Aside from invisible bars, has anything else come to light about the Behemoth boss?

  3. #143
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    Re: Einherjar: Wing/Tier 3

    For those that have done a lot of T3s, how often do you get lucky on waves to the point where you'll get only 1-3 waves?

    Our group still pretty much wrecks T2 without any losses and some time to spare, but I seriously doubt we would be successful with 4 waves + boss using 18 players. I figured if these 1-3 wave + boss runs happen often enough we could luck our way past T3 and on to Odin (which I think is pretty safe with 18).

  4. #144
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    Re: Einherjar: Wing/Tier 3

    3 pieces of input from me!

    1) From what I saw the demons woke independant of where Motsognir was located. Best benefit to kiting the boss seemed to be to avoid his AOE moves as Riios said, mostly AOE stun which has the ability to wipe people pretty quick when their shadows are stripped too (since you always voke the slept things, right?).

    2) SV songs at the end is not only for damage, but also for the added MP you're going to need when you're fighting some of the bosses. Meteor, etc. I also agree on the damage end that it's more useful when you're not switching mobs / targeting.

    3) As for KB, I was too busy trying to live to really observe the text, but I'd say the tactic we used was pretty effective. Stun was more of a pain than meteor imo (as a tank/DD), if he uses it when you're trying to zerg suddenly ~1/3 of your max damage output is just gone (part of mightystikes, etc)

    These are 3 things our leader pointed out during the fight that are pretty good advice:
    -bene sooner rather than later
    -avoid the cone >.>
    -pick which DDs are key to keep up in the event that you can only keep a few people alive

    Honestly, I don't think there's any way to avoid his meteor or anything, just kind of have to work through it. If there's something I'm missing though I'm sure someone will jump in.


    For Kaeko, I'd say plan for the worst and pray for the best >.>; T3 is usually pretty hard in comparison, but you can always get lucky. It's sad that T3s are often much harder than an Odin you're prepared for lol.

  5. #145
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    Re: Einherjar: Wing/Tier 3

    First 3 Tier 3's we did we got 4 waves, next 3 we got were either 2 or 3 waves. All luck :\

  6. #146
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    Re: Einherjar: Wing/Tier 3

    A few questions about T3 Mobs, most of the boss stuff is well covered/explained. Does anyone have specific strategies for some waves, like Ahriman/Flayers?

    A few people have mentioned eyes dropping quickly, and LV.5 Petrify lasting only a few (5) seconds, but this hasn't been the case for us. They do have fairly low defense and HP, but they enjoyed spamming LV.5 Petrify over and over, which lasted well over 10-15 seconds, when this was up they liked casting Sleepga II, and if the rest of the eyes woke up they would join in with Thundaga III. It was hard to keep poison pots up the whole time with this going on, and even if it was Petrify would still rape. Not all of our parties (I think only the tank PT) had WHM, does Barpetra reduce the time to ~5 seconds?

    For Flayers, are these immune to Dark Sleep? I've seen the question asked but I haven't seen it answered. The biggest problems with these were the large damage AoE + Bio III and Poisonga II spam, and as with the Ahriman they like to manaburn you. They seemed to have high HP and high DEF, does anyone have a solid way of dealing with them?

    We currently only have one member with SCH leveled, and she also happens to be a Gjallarhorn BRD so it's a hard choice what to bring her, we generally get about 24~27 people to show up.

    Thanks for all the good info in this thread so far, looking forward to any additional advice.

  7. #147
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    Re: Einherjar: Wing/Tier 3

    Soulflayers and Ahriman are extremely easy to "super kite". Have a PLD pull back to camp (Make sure nobody is resting) and have some BRD's Foe Lullaby some of them. PLD takes rest around the outside until the group is done with what they got off the initial pull. Soulflayers and Ahriman stop to cast often so its incredibly easy. I recommend pulling the magic caster groups second in the waves because sometimes the other mobs like to hang out around the edges in some of the Tier3 zone layouts. Frogs are also easily handled this way (Although I'm pretty sure they are easily slept with sleepga though, eliminating the need to do it).

    Tier 3 is a lot of "strategy on the fly" the first couple times. Gotta think fast or you end up wasting precious time, just don't let indecision slow you down and most sets can be handled.

  8. #148
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    Re: Einherjar: Wing/Tier 3

    Thanks Belkin, but I was under the impression they'd stop following the kiter after a short period so we have never done this. Looks like it is worth trying out. Can anyone else confirm they don't eat people with hate on the other mobs after a min?

  9. #149
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    Re: Einherjar: Wing/Tier 3

    When the PLD pulls them away, it may appear to him like he lost aggro, but in reality the mobs in Einherjar have terrible pathing. As long as nobody is resting when the mobs are pulled to the group and as long as the tank doesn't die, he'll have hate.

  10. #150
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    Re: Einherjar: Wing/Tier 3

    Also, Domoarigato suggested to me that I go PLD/BLM. At first I laughed, but then I realized it had potential. PLD/WAR gets Defender, which is OKAY but just eat some Fish and you'll be fine for defense. PLD/NIN gets Utsusemi which is kinda useless when you are trying to tank 3-11 mobs at the same time.

    But PLD/BLM gets Sleepga which can be used for massive hate on all the mobs. I know most PLD's have a problem getting and keeping hate on so many mobs at the same time, so this could potentially be worthwhile for Einherjar.

    By the time you get to tier 3, I hope you've realized the importance of having good tanks (2-3) for crowd control (BLU is amazing for this).

  11. #151
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    Re: Einherjar: Wing/Tier 3

    Our crowd control PLD usually goes /RDM, but the sleepga idea seems better

  12. #152
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    Re: Einherjar: Wing/Tier 3

    Tried one PLD/BLM in Einherjar tonight, it was amazing. Definitely try this, the BLU and PLD never lost hate when mobs woke up. I highly recommend PLD's doing this.

  13. #153
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    Re: Einherjar: Wing/Tier 3

    Quote Originally Posted by Belkin
    Tried one PLD/BLM in Einherjar tonight, it was amazing. Definitely try this, the BLU and PLD never lost hate when mobs woke up. I highly recommend PLD's doing this.
    The PLD/BLM just sleepga'd the mobs to get on their hate lists then cured himself?

    The key is to be able to get on all the mobs' hate list by doing some AoE action. After that, doing something that gets enmity but does not require you to target the mob (because it would not transfer to all mobs) would work best.

    /BLU would work with Sheep Song to get on the hate list too but I'm not sure about the range on that spell. /RDM has diaga for that type of AoE move, but that's probably counter productive. I guess /BRD works too for this kind of idea.

  14. #154
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    Re: Einherjar: Wing/Tier 3

    That is the basic idea. The PLD wasn't getting hit enough to get just cure bomb himself for hate (The waves die to quick and only wake up about 1-2 times before they are all dead). So he just spammed Sleepga and job abilities I'm sure. I was two boxing so I wasn't looking closely but this is what he tells me.

    PLD/BLU could do it also if they have a spell that can hit all of the mobs in one shot. Cocoon would be hot too. With Defense food and Minne (Laugh all you want), PLD's take shit for damage. With Cocoon it would be even better.

  15. #155
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    Re: Einherjar: Wing/Tier 3

    Quote Originally Posted by Belkin
    Minne (Laugh all you want)
    Anyone who laughs at minne is a tard, it's very good when the situations call for it.

  16. #156
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    Re: Einherjar: Wing/Tier 3

    Aside from certain circumstances, a BLU/NIN can solo tank any wave which would free up PLD's to other melee jobs or more BLMs if needed. We use to bring a blu and 2 plds, but we gave the blu a chance and the 2 plds come as war and blm now which add that much more damage. Just need a dedicated rdm for phalanx2 and cures.

  17. #157
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    Re: Einherjar: Wing/Tier 3

    We use 1 PLD and 1 BLU, just in case one dies.

  18. #158
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    Re: Einherjar: Wing/Tier 3

    Always a good idea to have backup in cases like that. We usually only get 19-21 for tier3 though, so we have to squeeze for extra damage. =\

    I've tried the PLD/BLM method, and its awesome hate. And believe it or not es+sleepga actually sticks....lol?

  19. #159
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    Re: Einherjar: Wing/Tier 3

    Quote Originally Posted by siknoz
    Always a good idea to have backup in cases like that. We usually only get 19-21 for tier3 though, so we have to squeeze for extra damage. =\

    I've tried the PLD/BLM method, and its awesome hate. And believe it or not es+sleepga actually sticks....lol?
    How are you guys faring with the 19-21 numbers on Tier 3? We're doing OK with 16-18 on Tier 2 still but Tier 3 seems to be a whole different beast. Would definitely be interested in hearing your setups on this.

  20. #160
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    Re: Einherjar: Wing/Tier 3

    For us it seems to be dependant on the waves that we get. As long as it isn't 4 huge waves(12 mobs), then we seem to be able to handle ok.

    Typical setup:
    1st and 2nd PT:
    BRD
    WHM
    RDM
    3xMelee(1 war for /assist)

    3rd PT:
    WHM
    RDM
    BRD
    BLU/NIN(tank)
    2xMelee(1 war)

    4th PT:
    1-2 BLMs

    One part that is different from tier2 though, we have rdms sub whm for tier3. In tier2 we would have them come /drk and chainspell stun while zerging the mega boss down, but that doesn't work too well in tier3. So it's best to have them come /whm for extra curagas you'll need for the mega bosses and have the blm's rotate stun on the big stuff(GoH, Fulmination, etc).

    Same strat as most I suppose, rotate Lullaby sleeps, and overwrite with es+sleepga2 if possible. Each PT has 1 war for /assist. Yes we kill 3 mobs at once, and the BLM's typically assist the PT with the BLU since they only get 2 DD's. Sometimes we get lucky and get up to 4 blms, but most the time its 2. The key is keeping the PT's spread out when fighting mobs that have aoe's(skele blood drain, Wivre attack down, Dragon body slams, etc). We've never had a problem with mp to where we need to rest inbetween waves at all, as soon as one wave dies we pull the next. Typical kill time for each wave is between 5-8 minutes. The only mobs that give us trouble are the imps and frogs simply because there are so many of them and the annoying things that they can cast.

    So far the only 2 bosses we've defeated is Hydra and Cerb. Neither gave any real difficult challenge. Other than that we got Behemoth twice and lost both times, one @ 1% due to t/o, other ~55% due to t/o. So far we're 3/6 on tier3 chambers.

    I cannot stress the importance of the bringing basic items, RR, Poison Pots, Antidotes, Food, Ic wings.

    Some pics:
    http://i270.photobucket.com/albums/jj11 ... 193155.jpg - BLU tank -
    http://i270.photobucket.com/albums/jj11 ... -19-17.jpg - Freke - Win w/ 20
    http://i270.photobucket.com/albums/jj11 ... 194927.jpg - Mark of the Einherjar - Win w/ 21

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