Bigclaw (Misareaux Coast)
Type: Crab
Job: Paladin
Starting Level: 5
Starting FP: 63
Inherent Skills: VIT +25 or Attack +15%
Attitude: Very Wild while somewhat Aggressive
Bigclaw (Misareaux Coast)
Type: Crab
Job: Paladin
Starting Level: 5
Starting FP: 63
Inherent Skills: VIT +25 or Attack +15%
Attitude: Very Wild while somewhat Aggressive
Made another Wivre and Mimic and got:
Wivre
[WAR09/_____]
43 FP
Innate Ability: Damage Resistance +15%, Resist Slow (both together at the same time)
Mimic
[WAR06/_____]
66 FP
Innate Ability: Damage Resistance Bonus (another Mimic I made had Max MP+15%)
We have a reasonable amount of data floating around by now, what kinds of claims do you guys think we can make about the pankration system so far?
I'll start off by mentioning some things I've noticed after taking about ~100 shots, several from the same types of mobs:
1.
The mob's level definetly has something to do with what you get in the end. It's obvious at this point that it influences your plate's starting level, up till level 9, but I think there's more to it than just that. From what I've been noticing, a mob of the same family that's higher level can give better skill plates. I tested this on a couple different mobs, but to use as an exmaple, I caught about 20-25 low level goblin WARs and THfs in Passhow. All of them gave either a job plate (Main Job, Sub Job or Job trait of whatever job they were) or a base stat associated with that job (STR/AGI Bonus and STR/AGI +25). After dozens of them, I couldn't find a single one with Attack, DA, TA or Crit bonuses (I was specifically looking for Triple Attack +15% at the time).
I moved on later to higher level goblins in Onzozo, catching the same jobs and noticed they gave quite a few traits that I had never seen the lower levels ever give, even after dozens of tries. I made sure to get multiple higher level ones, and sure enough, the traits started appearing over and over again. I was getting less base stat bonuses and more specific other stats like Attack, Accuracy, Crits and Triple Attack. I tried later getting even higher goblins in Cape Teriggan and the same trend continued: less base stat and "weak" traits and more crits, DAs, TAs and etc., and it was easier to get them to show up the higher up the levels I went. I could still get the regular job plates(main/sub/trait) as often as before though.
2.
Mobs of the same family and of the same level always have the same base FP. It's hard to tell as of yet wether the FP growth is fixed(meaning that every level 50 Apkallu, for example, will always have X FP, regardless of what level it was when you caught it or whether it was an NM or not) until we get more higher level mobs.
3.
We know that when a mob is turned into a plate it can get innate feral skills, but we still don't know how exactly does that work. The important detail here is that the feral skills they can get don't always seem to correspond to the feral skills that show up on their plates. For example: I caught at least 40 Qutrub(all DRK type) plates in besiedged yesterday and a couple on my own in Arrapago Reef. Not a single one of them had a resist trait as a skill it could teach, yet when I turned them into reflectors, several of them had apparently random "Resist (Stat)" traits as their innate traits. It just might be that those Resist Traits are just really really rare to find on Qutrub soul plates and ~40 was too small a sample size, but I'm more inclined to believe that they can't have that in their plates at all (or at the very least, not the particular type of Qutrub that I was catching).
I saw the same thing in Yhoator - I caught several Opo-Opos in there, and later around 25 or so inside Uggalepih and never saw any kind of magic related skills. For reference, their default job is WAR and the skills I've seen them give are: Lizard Killer, Fire Attack Bonus, Attack Bonus, Accuracy Bonus, Attack Speed Bonus, STR+25 and DEX+25 - all more or less geared towards a melee heavy mob (except maybe Fire AB, but I figure that applies to fire TP moves as well, so it's not really a mage-only skill). Later on when I converted a bunch into reflectors, one of them started with MAB+15% and another one with Auto Refresh, which make absolutly no sense given the mob type here.
I'm beginning to think it's either one of two things: it could be that maybe higher (or lower) mobs of the same family that I didn't catch, or in extreme cases even NM mobs can give the skills I see popping up that don't match up with the plates I've caught and that when you convert plates into reflectors, it just chooses a random innate skill from every single skill that family can possibly ever have, even if that particular mob is too low or too high to give that particular skill as a soul plate - as long as anyone in that family can have it, it's a valid option. This could explain things like the MAB and Refresh on the Opo-Opos - none of the regular Opo-Opos are mages or even cast anything in general, but there is at least one Opo-Opo NM that does (in a BCNM I think), which might be the reason mage traits are popping up sometimes. Another much simpler possibility could just be that the innate skill is just really picked from a completly random list that includes skills that otherwise don't really belong to that family, and that's just completly random list that has nothing to do with what those mobs are normally like.
Anyway, that's all I got for now
lol same here, seems it's random what u get then, as expected. Cause I have like 5 different Z Apkullu soul plates lolOriginally Posted by Jooeetheplatypus
Just 5? I got like 10.
I'm pretty happy with damage resist though.
I have to agree with everything you saidOriginally Posted by Kaelen
Just so you know; Wamouracampas can't be Monks either <.<
I would be too, the damage resistance bonus trait is fucking nice, I'm currently @ lvl 15 dmg bonus on my penguin and he's being quite a good tank lolOriginally Posted by Jooeetheplatypus
Got the 2 of them yesterday, forged one of them into reflector but failed to retain the trait.Originally Posted by Sefirot
Some things to think about. Some NMs start off with a main and sub job. And possibly more traits at the start. So mobs limited in subs may benefit a lot from starting with their subs, even if they are for stats only.
I took the following pictures today.
Sieryu
LVL:9
Main:WAR
Sub:RDM
FP37
Starting skills:Neutral defense bonus (started at lvl 15) and att+15%
Vouivre
LVL:9
Main:WAR
Sub:THF
FP37
Starting skills:first pic=nothing,second pic=neutral attack bonus lvl9 and attack+15%, third pic nothing. 6 failed HS plates and 3/3 on the cheap ones. These like to spam wind wall, sometimes losing when all they needed was one fang rush.
Ash Dragon
LVL:9
Main:WAR
Sub:blm
FP:26
Starting skills:HP+15% on first try, breath resistance lvl15 and defense+15% on second, third had nothing. Also failed on 4 HS plates and 3/3 on normal plates.
Some observations after experimentations
Notorious Monsters Give you jobs that are not "normal" to the regular captured mobs.
What this does is save you the trouble of wastign your FP on changing it's job.
I jumped into this Pankretion thing pretty eagarly, but I knew there was somethign I was missing. And as I collected a veritable zoo of squids, My most prized squid is a Lv. 8 White Sea Monk Sam with Double Attack(Raw, not xx%) and Sam Traits. I am going to hunt it's host more and attempt to get one with a native Feral Trait.
So it seems it's not simply "Point-and-Shoot" as I had originally thought. No... this is a hunt for the best "Natural" Base mob that you start with. And I believe that certain NM will give you unexpected results. (I.E. don't laugh at the guy selling a Byakko plate that has only Lizard killer, it may be the only Native Whm tiger there is.)
Exactly. Like you, I went and got the first golem I saw, with no base stats. I wasted lots of FP giving it Acc and Att gear, but when I captured Zipacna, it came with Acc+15% and Att+15%, so I used the extra FP to change its job, spells, subjob, and HP/MP etc. It's quite a lot to take in if you consider every mob in the game, their level, and NMs of said type.Originally Posted by phraust
Problem is you can't really expiriment and expect to have a very high pet anytime soon. If you're close to the strongest atm it'd be kind of a shame to put it away when you might get a chance to do the afk power level crap soon.
Mother Globe
Family: Spheroid
Main: War
Sub: Rdm
Lv. 9
FP: 87
Inherent Skills: Lightning Attack +15% & Attack +15%
Temperment: Somewhat wide while extremely aggressive
Mother Globe
Family: Spheroid
Main: War
Sub: Rdm
Lv. 9
FP: 87
Inherent Skills: Lightning Attack Bonus (9) & Resist Petrification (9)
Temperment: Somewhat wide while extremely aggressive
Old Two-Wings
Family: Bat
Main: War
Sub: -
Lv. 6
FP: Didnt check
Innate: -
Waste of an ice crystal on a 21-24hr NM ;;
Kirin
Type: Beast
Job: WAR/BLM
FP: 42
Level 10
Emperor Apkallu
Family: Apkallu
Main Job: Monk
Sub Job: None
Level: 9
FP: 68
Innate Skills: See below.
Out of 10 Emperor Apkallu, only 3 of them had innate abilitiesWater Resistance +2, Aquan Killer, Water Resistance Bonus (lv.9). Seems harder to get them to start off with any skills. Only real difference from Zhayolm Apkallu that I can see is that they start 1 level higher and have a lower chance of starting off with abilities.
Probably will try to get some more later or try my luck with kings.
I added this to the bigger thread.. but I did another round of tests that I wrote down actually so here it goes:
53 Zhayolm Apkallu Results
29 x No Innate Ability
Aquan Killer lv8 & Resist Poison lv8
Resist Gravity lv8
Water Resistance Bonus lv8
Magic Attack +15%
MP Max +15%
Aquan Killer lv8
Resist Sleep lv8
Aquan Killer lv8
Water Resistance +2 & Magic Attack +15%
Attack +15%
Evasion Bonus lv8
Aquan Killer lv8 & Resist Virus lv8
Resist Virus lv8
Damage Resistance Bonus lv8
Water Resistance +2
Auto Regain lv8 & Water Resistance +2
Resist Blind lv8
Water Resistance +2 & Resist Virus lv8
Aquan Killer lv8
Aquan Killer lv8 & Resist Silence lv8
Resist Sleep lv8
Resist Poison lv8
Resist Slow lv8
Resist Poison lv8
Finally got Auto Regain.. would have been nice to get a useful ability besides the water resistance though![]()
I hope that part is a joke lol. If you are complaining about your auto-regain mob i hope you DIAFOriginally Posted by sekaran
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Strange, I got auto regain from water resistance +2 as well... I wonder i there's a set chart and isn't hugely random. Unfortunately I only got auto regain lol, but I an't gonna miss water resistance +2 a whole lot <<;Originally Posted by sekaran