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Thread: Mob TP use     submit to reddit submit to twitter

  1. #21
    Relic Shield
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    Re: Mob TP use

    If this is indeed the case that mob TP is broken, could someone please educate SE on how to test the game before it's released.
    I love how after the update people post things with-in about 5-10mins of servers going up that are broken, yet SE didn't notice the whole time they were working on the patch?
    Seriously what do they do before a release? Kill a few bunnies?

  2. #22
    ٩๏̯͡๏)۶

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    Re: Mob TP use

    Quote Originally Posted by spooky
    If this is indeed the case that mob TP is broken, could someone please educate SE on how to test the game before it's released.
    I love how after the update people post things with-in about 5-10mins of servers going up that are broken, yet SE didn't notice the whole time they were working on the patch?
    Seriously what do they do before a release? Kill a few bunnies?
    Some things aren't so obvious to developers as they are to players.

    Example : If you are a dev and you barely/don't play this game, nor your testers, they won't notice a damage migitation really, or, simply they weren't testing it at all because the update was about 2 handed weapons and they didn't equip any 1hers.

  3. #23
    Old Merits
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    Re: Mob TP use

    We were fight Faust and he kept spamming Typhoon, it was fucking nuts.

    I just had to.

  4. #24
    Relic Shield
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    Re: Mob TP use

    I was being told last night that JoL got buffed up in that melee could no longer interrupt spells and tp moves were being done at any range now. Never fought it myself but that's the word on the street!

  5. #25
    Cerberus
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    Re: Mob TP use

    I've been only on FF (monday) and NH (yesterday), just watching tho. But i actually got the impression they were rather weak, not many wings/breaths/terrors, maybe it roared a lot instead and i didn't notice. Anyway it wasn't until around 30% when TP moves increased, but that's a given at that point.

  6. #26
    Hydra
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    Re: Mob TP use

    Quote Originally Posted by Lordwafik
    Quote Originally Posted by spooky
    If this is indeed the case that mob TP is broken, could someone please educate SE on how to test the game before it's released.
    I love how after the update people post things with-in about 5-10mins of servers going up that are broken, yet SE didn't notice the whole time they were working on the patch?
    Seriously what do they do before a release? Kill a few bunnies?
    Some things aren't so obvious to developers as they are to players.

    Example : If you are a dev and you barely/don't play this game, nor your testers, they won't notice a damage migitation really, or, simply they weren't testing it at all because the update was about 2 handed weapons and they didn't equip any 1hers.
    All true, but no excuse. Get testers that play the game, it's not rocket science.

    /point WoW public test server.

  7. #27
    2600klub
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    Re: Mob TP use

    Quote Originally Posted by Paegan
    Quote Originally Posted by Lordwafik
    Quote Originally Posted by spooky
    If this is indeed the case that mob TP is broken, could someone please educate SE on how to test the game before it's released.
    I love how after the update people post things with-in about 5-10mins of servers going up that are broken, yet SE didn't notice the whole time they were working on the patch?
    Seriously what do they do before a release? Kill a few bunnies?
    Some things aren't so obvious to developers as they are to players.

    Example : If you are a dev and you barely/don't play this game, nor your testers, they won't notice a damage migitation really, or, simply they weren't testing it at all because the update was about 2 handed weapons and they didn't equip any 1hers.
    All true, but no excuse. Get testers that play the game, it's not rocket science.

    /point WoW public test server.
    it would give SE a reason to use atomos.

  8. #28
    New Merits
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    Re: Mob TP use

    Did a Kirin yesterday. He spammed Great Whirlwind 5-6 time in a row once. Rest of the fight was normal though.

  9. #29
    Sandworm Swallows
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    Re: Mob TP use

    On Limbus Fafnir-clone noticed no real differences.

  10. #30
    Sandworm Swallows
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    Re: Mob TP use

    Quote Originally Posted by Zragnarok
    Did a Kirin yesterday. He spammed Great Whirlwind 5-6 time in a row once. Rest of the fight was normal though.
    Always did that.

  11. #31
    Ridill
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    Re: Mob TP use

    Dreadstorm -> Dreadstorm in LITERALLY 7 seconds with only 3 SMN and myself and another PLD both disengaged oh Khim last night, made no sense and was really really really fucking annoying at 2am.

  12. #32
    CoP Dynamis
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    Re: Mob TP use

    Our Nidhogg yesterday seemed extra TP happy, and we didn't even have that many DD on it. And from my experience, Nidhogg has less TP regain than Fafnir does, so it was a very annoying fight. We actually had to Sleep it a few times (3 wings in like 15s) and we generally never have to sleep Nidhogg because he seems to build TP slower.

    And was watching a Khim (and went like 0/20 on capturing abilities!) and it was spamming TP moves as well. Of course, they did have a RNG on it which is instant fail for Khim, so I dunno.

    If they did indeed fuck something up, Tiamat will be fun post update

  13. #33
    Bagel
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    Re: Mob TP use

    Quote Originally Posted by Soraan
    If they did indeed fuck something up, Tiamat will be fun post update
    it was taken down pretty easily (or so it seemed) on fairy last night, although i wasn't there for 99% of it (just knew when it was happening/saw the people d2ing), just saying

  14. #34
    Ridill
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    Re: Mob TP use

    Quote Originally Posted by Soraan
    Our Nidhogg yesterday seemed extra TP happy, and we didn't even have that many DD on it. And from my experience, Nidhogg has less TP regain than Fafnir does, so it was a very annoying fight. We actually had to Sleep it a few times (3 wings in like 15s) and we generally never have to sleep Nidhogg because he seems to build TP slower.

    And was watching a Khim (and went like 0/20 on capturing abilities!) and it was spamming TP moves as well. Of course, they did have a RNG on it which is instant fail for Khim, so I dunno.

    If they did indeed fuck something up, Tiamat will be fun post update
    Man I'm not worried about Tiamat, I'm worried about salvage lol, haven't done any boss attempts since update due to Pokemon / School / late night khim + cerb

    Zhaylom could be particularly nasty if Discoid gets out of hand

  15. #35
    CoP Dynamis
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    Re: Mob TP use

    Oh I didn't even think of Salvage...

    We haven't tried a boss since update to test.

  16. #36
    Ridill
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    Re: Mob TP use

    I think we doing LBC tonight about 10 minutes after I get home from a 3 hour class, incoming pissed off Sath after Salvage tonight.

    (not worried about HM, could give fuck less about HM, but if it inertia streams my face 5 times in 30s with 1 WHM it's gonna be ow)

  17. #37
    Bagel
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    Re: Mob TP use

    Dunno, maybe this was the case on our Proto-Omega yesterday. Felt like it spammed way more then usual.

  18. #38
    STR-1 DEX-1
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    Re: Mob TP use

    My linkshell killed Cerb/Tia/Khim since the patch and I haven't noticed anything other than Cerb seemed to spam a bit, but we had a ton of melee on it. I personally tanked Tia/Khim and noticed nothing different at all. In fact we only saw 2 fulms.

    Two things I can think of though, either they messed up with the Pit mobs, as was mentioned already. Or it's intentional since basically all melee have been buffed, and they did it to make fights a bit more balanced.

  19. #39
    New Merits
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    Re: Mob TP use

    Quote Originally Posted by ringthree
    Quote Originally Posted by Zragnarok
    Did a Kirin yesterday. He spammed Great Whirlwind 5-6 time in a row once. Rest of the fight was normal though.
    Always did that.
    Kirin was being kited, it wasn't a zerg fest.

  20. #40
    CoP Dynamis
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    Re: Mob TP use

    Maybe a BST could test the effect with a Pet. It may use different code, but if everything seems to be TPing at 100% (Edit: or less?) then it may be worth a quick test.

    Using Sic before 100% TP would cause it to randomly use TP at any point over 100% (Non-spellcasters).

    If it uses TP at 100% 10/10 times, then obviously something has changed.

    I would... but I'm @ work

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