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  1. #41
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    Re: Mob TP use

    Quote Originally Posted by Lordwafik
    Quote Originally Posted by spooky
    If this is indeed the case that mob TP is broken, could someone please educate SE on how to test the game before it's released.
    I love how after the update people post things with-in about 5-10mins of servers going up that are broken, yet SE didn't notice the whole time they were working on the patch?
    Seriously what do they do before a release? Kill a few bunnies?
    Some things aren't so obvious to developers as they are to players.

    Example : If you are a dev and you barely/don't play this game, nor your testers, they won't notice a damage migitation really, or, simply they weren't testing it at all because the update was about 2 handed weapons and they didn't equip any 1hers.
    Testing in the real world is serious business. If you make some changes you need to test ALL of your system, this called regression testing. This will often flag up problems in areas you thought were completely unrelated.
    With the total hackyness of FFXI's code, I would have thought this was even more important. I seriously don't understand how they could have missed things like in the last update where mob -ga spell dmg was doing fuck all. All they needed to do was fight Kirin one, would have taken like 15mins for testers to find it:
    Log on to test server
    Warp to Kirin
    Pop Kirin
    Fight
    oshite wtfgadmg lol?

  2. #42
    Genoslut
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    Re: Mob TP use

    I can tell you from messing with, at least, normal mobs last night, that mobs aren't using WS at 100% above 25% instantly. Was trying to learn some blue mage spells.

  3. #43
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    Re: Mob TP use

    Quote Originally Posted by Zragnarok
    Quote Originally Posted by ringthree
    Quote Originally Posted by Zragnarok
    Did a Kirin yesterday. He spammed Great Whirlwind 5-6 time in a row once. Rest of the fight was normal though.
    Always did that.
    Kirin was being kited, it wasn't a zerg fest.
    It's been like that since its release. It always spams the hell out of TP moves and uses them more frequently than normal attack.

  4. #44
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    Re: Mob TP use

    Did Central Temenos #1 last night. It actually seemed easier than normal. The weapon was spamming Whirl of Rage, but it does that all the time anyways.

  5. #45
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    Re: Mob TP use

    I'm kinda just starting to think Khim just has some(more?) TP regain with wings up? Dunno.

  6. #46
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    Re: Mob TP use

    Quote Originally Posted by Genosync
    I can tell you from messing with, at least, normal mobs last night, that mobs aren't using WS at 100% above 25% instantly. Was trying to learn some blue mage spells.
    Yeah, but even when you want to learn Blue Magic spells mobs don't use TP at 100% even under 25% HP. And when they do, it is never the weapon skill that you want. And if by some remote possibility that you do see the weapon skill that you want, you will under no circumstances learn it. It is all part of the Fun Inhibitor Engine™. (Yeah, I went 1/50-something for Digest, and 0/1,000,000,000,000,003 for Jet Stream.)

  7. #47
    TB
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    Re: Mob TP use

    Quote Originally Posted by Zragnarok
    Quote Originally Posted by ringthree
    Quote Originally Posted by Zragnarok
    Did a Kirin yesterday. He spammed Great Whirlwind 5-6 time in a row once. Rest of the fight was normal though.
    Always did that.
    Kirin was being kited, it wasn't a zerg fest.
    wow...
    Kirin has instant TP and always spams his TP moves in sets. I think in over 50 Kirin fights I ate 1 single melee hit.

  8. #48
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    Re: Mob TP use

    Does he still have the magic acc of a Stone Eater with a minor amount of earth resistance?

  9. #49
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    Re: Mob TP use

    Quote Originally Posted by Septimus
    Quote Originally Posted by Genosync
    I can tell you from messing with, at least, normal mobs last night, that mobs aren't using WS at 100% above 25% instantly. Was trying to learn some blue mage spells.
    Yeah, but even when you want to learn Blue Magic spells mobs don't use TP at 100% even under 25% HP. And when they do, it is never the weapon skill that you want. And if by some remote possibility that you do see the weapon skill that you want, you will under no circumstances learn it. It is all part of the Fun Inhibitor Engine™. (Yeah, I went 1/50-something for Digest, and 0/1,000,000,000,000,003 for Jet Stream.)
    I learned Jet Stream in an XP PT. =/

    But I do notice that, under 25%, normal mobs really do use their TP a lot faster if they hit 100. If it's not immediate, it's definently more often.

  10. #50
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    Re: Mob TP use

    Actually,at least for my bst, pets usually go right after they get 100tp. I use sic at start of fights so I can use it again if fight takes a while -- and I have never noticed pets holding their tp past 100.

    Spellcasters, of course, just fire off a spell if they don't have tp, but otherwise...

    I honestly haven't seen mobs getting any spammier.

  11. #51
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    Re: Mob TP use

    Quote Originally Posted by TB
    Quote Originally Posted by Zragnarok
    Quote Originally Posted by ringthree
    Quote Originally Posted by Zragnarok
    Did a Kirin yesterday. He spammed Great Whirlwind 5-6 time in a row once. Rest of the fight was normal though.
    Always did that.
    Kirin was being kited, it wasn't a zerg fest.
    wow...
    Kirin has instant TP and always spams his TP moves in sets. I think in over 50 Kirin fights I ate 1 single melee hit.
    I think a reasonable question is how many kirins have you actually done? Kirin has always been instant TP move or spell onry. Its like a 2% chance he'll actually melee you or something

  12. #52
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    Re: Mob TP use

    But I do notice that, under 25%, normal mobs really do use their TP a lot faster if they hit 100. If it's not immediate, it's definently more often.
    Just got done with Tiamat, and this seems to have been taken to an extreme with her now. With only ~5 BLM nuking in the air, we were eating Inferno Blast/Tebbad Wing about 7-8 times per takeoff. Sleeps would resist out the ass, with after 5-6 sleeps total in the fight (that much damage = huge MP sink) she would only stay dormant for about 30-45 seconds at most.

    Soooo...yeah. Dunno if it was just an ultra-bitchy tiamat, or a change or what. I was on BLM, so can't really say about melee damage from the 2h change :S

  13. #53
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    Re: Mob TP use

    Today's FF did 9 wings many (amount of Eye Drops i used), many Roars (3 on me), around same amount of Terrors to PLDs and BLMs, and a few breaths in about 15 min, 3 melees and a few blms.

  14. #54
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    Re: Mob TP use

    Quote Originally Posted by LinktheDeme
    I think a reasonable question is how many kirins have you actually done? Kirin has always been instant TP move or spell onry. Its like a 2% chance he'll actually melee you or something
    This is true, you should know this even when kiting, as soon as you're in range he almost always casts or readies a TP move. Did two Kirin pops on Tuesday, noticed no real differences straight tanking him, I think he used a regular attack on me once. The first pop seemed to do more Deadly Holding and Tail Smashing than usual, so it went very smoothly. But the second pop he was back to his old Whirlwindy ways.

  15. #55
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    Re: Mob TP use

    I thought this was common knowledge, this isn't anything new. Mob always used TP randomly when above 100% TP when over 20% health. This means it could be a 115% Cursed SPhere or a 300% Cursed Sphere. At 20% and lower they use their TP as soon as it's 100%. Ever wonder why a full HP Spongilla Fly's Cursed Sphere does 350ish but a near dead one does like 100?.

  16. #56
    Ridill
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    Re: Mob TP use

    Quote Originally Posted by spooky
    Quote Originally Posted by Lordwafik
    Quote Originally Posted by spooky
    If this is indeed the case that mob TP is broken, could someone please educate SE on how to test the game before it's released.
    I love how after the update people post things with-in about 5-10mins of servers going up that are broken, yet SE didn't notice the whole time they were working on the patch?
    Seriously what do they do before a release? Kill a few bunnies?
    Some things aren't so obvious to developers as they are to players.

    Example : If you are a dev and you barely/don't play this game, nor your testers, they won't notice a damage migitation really, or, simply they weren't testing it at all because the update was about 2 handed weapons and they didn't equip any 1hers.
    Testing in the real world is serious business. If you make some changes you need to test ALL of your system, this called regression testing. This will often flag up problems in areas you thought were completely unrelated.
    With the total hackyness of FFXI's code, I would have thought this was even more important. I seriously don't understand how they could have missed things like in the last update where mob -ga spell dmg was doing fuck all. All they needed to do was fight Kirin one, would have taken like 15mins for testers to find it:
    Log on to test server
    Warp to Kirin
    Pop Kirin
    Fight
    oshite wtfgadmg lol?
    add 30 mins for warping there, even developers < those freakin porters

  17. #57
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    Re: Mob TP use

    Quote Originally Posted by Zragnarok
    Quote Originally Posted by ringthree
    Quote Originally Posted by Zragnarok
    Did a Kirin yesterday. He spammed Great Whirlwind 5-6 time in a row once. Rest of the fight was normal though.
    Always did that.
    Kirin was being kited, it wasn't a zerg fest.
    Kirin is like most of the Sky NM's, it just spams TP moves.

  18. #58
    Ridill
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    Re: Mob TP use

    yeah kirin a terrible test, all he's ever done is spam ws and if you happen to be close in the like .000001 seconds in between you get smacked.

  19. #59
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    Re: Mob TP use

    Quote Originally Posted by Naramaska
    But I do notice that, under 25%, normal mobs really do use their TP a lot faster if they hit 100. If it's not immediate, it's definently more often.
    Just got done with Tiamat, and this seems to have been taken to an extreme with her now. With only ~5 BLM nuking in the air, we were eating Inferno Blast/Tebbad Wing about 7-8 times per takeoff. Sleeps would resist out the ass, with after 5-6 sleeps total in the fight (that much damage = huge MP sink) she would only stay dormant for about 30-45 seconds at most.

    Soooo...yeah. Dunno if it was just an ultra-bitchy tiamat, or a change or what. I was on BLM, so can't really say about melee damage from the 2h change :S
    had a similliar experiance except the sleeps getting resisted part, that was defenitly a whole different level of a mob.

  20. #60
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    Re: Mob TP use

    Fought Khimaira last night with 9-12 people and didn't TP spam all that much. 4 fulminations, none back-to-back.

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