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  1. #1
    E. Body
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    Break rates.

    Just wondering if anyone knew the levels at which break rates change while being under the cap of a synth. I'm pretty sure there is some type of tier to it but I've hardly seen an information on it. A ls mate says that its roughly 1/10 break rate on cap+, I'm more curious as to what levels beneath a synths cap break rates greatly increase.


    edit: i r no spell gud

  2. #2
    Salvage Bans
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    Re: Break rates.

    Warning: nothing proven just pretty much numbers ive seen

    5 levels below cap is about id say 20ish % break rate

    anything past 5 is going to go up id say about 2-3%

    ive skilled up 10 lvls below a cap before with synth support and it was just a breakfest.

    /cue aurik with some real data

  3. #3
    Sea Torques
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    Re: Break rates.

    I only kept data on clothcraft from 95 to 99, when I wanted to track how much it was costing, and how much I was saving, doing break synthing. One note to make is that this data is all done with Overwhelming Mog support Earth, to minimize loss (and the overwhelming bit was, well, cause back then I still used to believe in energy+day+moon+direction+location+time!), but it'd have no effect on skills/levels minus making it cheaper to synth breaks (yeah! I saved one raxa out of 62...)

    I synthed Yasha Hakamas from cloth 95-96 with smithing skill of 37.4. Here were my results:

    NQ: 22 Break: 5 (a .1 skill on break at level 37 means, to me, smithing cap is 39-42, since I received skillups at 38)
    So that'd be, let's say Tier -0 (<5)

    I break synthed Yasha Samues (Smithing cap over 43 at least) at smithing 38 for cloth 96->96.7

    31 Breaks, with no smithing skillups (cause smithing was more than 5 under).

    Finished 96.7 to 97 with Errant Cuffs, and went to 97.7 from there. I didn't record what my gold was, but it was sub 24- probably 17ish.

    23 Breaks, 3 NQ (and only on the NQs did I receive gold skillups)
    So that'd be, let's say Tier -0.5 (>5 but <11)

    I break synthed Rasetsu Samue (Smithing cap of 52 according to somepage). with Smithing at 40 (so 12 under cap).

    The results should not be surprising.

    30 Breaks out of 30 tries.
    So that'd be, let's say Tier -1 (>10)

    Mayhap some more real, better kept data will get this more cleanly figured out.

  4. #4
    Ridill
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    Re: Break rates.

    I'm not an expert on breaking stuff, you'd have to ask Solsovly for that.

    Recent Bead (cap 87) stats
    80+4: 27 synths, 6 break, 10/21 skillup (~22% break at 3 under)
    81+4: 46 synths, 6 break, 10/40 skillup (~13% break at 2 under)
    82+4: 48 synths, 3 break, 10/48 skillup (~6.3% break at 1 under)
    83+4: 39 synths, 1 break, 10/39 skillup
    84+4: 34 synths, 3 break, 10/34 skillup
    85+2: 30 synths, 3 break, 10/30 skillup
    86+2: 22 synths, 2 break, 10/22 skillup (~7.2% break at 0+)

    Also, I did 200+ breaksynths between 70 and 80 with -15 alchemy and failed every single one.

    To me, it feels like:
    -1: 5-10%
    -2: 10-15%
    -3: 15-20%
    -4: 20-30%
    -5: 30-40%
    etc until 100% break rate

    Sum up the break rate from each craft involved, that's your total break rate.

    HQ Teir as the minimum teir of any single craft:
    51+: t3
    31-50: t2
    11-30: t1
    0-11: t0
    -1 or below, t-1

  5. #5
    E. Body
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    Re: Break rates.

    Thanks for all the input. The reason i was asking was someone in my ls needed a Cursed Cuirass synthed and I'm 2 under the cap for it (I didnt want an overly large risk of breakage). But all's well thats ends well and he's Koeniged up as we speak :D No Hq tho

    Thanks again.

  6. #6
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    Re: Break rates.

    I got a question that i guess can kinda go in this thread. If you have someone with 100+3 WW and 60 smithing, but 0 GS try to do a Dark Mezraq synth, it wont let him. Says he is too far under the craft.... So what I was thinking, is can we use this to determine the subcrafts to synths? Just figure out what the level difference is where it wont let you synth.

    For instance: have someonoe who is 60 bonecraft try a lvl 80 synth, then a lvl 75, try and figure out how many levels under a synth you can be to try it. Then once we figure out the cap where it wont let you synth, just have people who havnt fully leveled subcrafts and try to do certain synths. Like... Hecatomb Mittens. We all know that 60+1 leather sub makes it a tier1. but what if someone with 30leathercraft tried and was unable, then tried @ 31, 32, 33, etc until it lets him synth.Then add whatever the cap is it wont let you synth on top of that. Wouldn't that be the cap for the subcraft?

    Idk... just an idea. Figure it might help on future synths to come and maybe some existing ones.

  7. #7
    E. Body
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    Re: Break rates.

    Quote Originally Posted by Nighteagle
    I got a question that i guess can kinda go in this thread. If you have someone with 100+3 WW and 60 smithing, but 0 GS try to do a Dark Mezraq synth, it wont let him. Says he is too far under the craft.... So what I was thinking, is can we use this to determine the subcrafts to synths? Just figure out what the level difference is where it wont let you synth.

    For instance: have someonoe who is 60 bonecraft try a lvl 80 synth, then a lvl 75, try and figure out how many levels under a synth you can be to try it. Then once we figure out the cap where it wont let you synth, just have people who havnt fully leveled subcrafts and try to do certain synths. Like... Hecatomb Mittens. We all know that 60+1 leather sub makes it a tier1. but what if someone with 30leathercraft tried and was unable, then tried @ 31, 32, 33, etc until it lets him synth.Then add whatever the cap is it wont let you synth on top of that. Wouldn't that be the cap for the subcraft?

    Idk... just an idea. Figure it might help on future synths to come and maybe some existing ones.
    actually, i believe that's the method that was used to determine the subcraft levels on the majority of the synths that have them fully identified. the only other way i know of is to synth it and see when a statistically relevant sample yields no skillups for the subcraft. at that point you're either at or over the cap.

  8. #8
    Old Merits
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    Re: Break rates.

    If you're synthing behemoth leather, break rate is about 90% no matter what level you are

  9. #9
    E. Body
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    Re: Break rates.

    Quote Originally Posted by Afrohatch
    If you're synthing behemoth leather, break rate is about 90% no matter what level you are
    and the rest are HQ's using up your luck for +1 dusk, right?

  10. #10
    Relic Weapons
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    Re: Break rates.

    Quote Originally Posted by Spekkio
    Quote Originally Posted by Afrohatch
    If you're synthing behemoth leather, break rate is about 90% no matter what level you are
    and the rest are HQ's using up your luck for +1 dusk, right?
    Good to know someone else knows my pain!

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