What TP moves do acroliths have? Someone should fill out their wiki: http://wiki.ffxiclopedia.org/Category:Acrolith
What TP moves do acroliths have? Someone should fill out their wiki: http://wiki.ffxiclopedia.org/Category:Acrolith
No clueOriginally Posted by fantasticdan
14Originally Posted by Marcicus
![]()
Well, at least it wasn't a Taurus. Otherwise I would have had to choke a bitch like Chris Benoit.
Sinker Drill (two hit, I think? judging by the damage sometimes being around half and rarely outright missing) [used in pit]Originally Posted by fantasticdan
Dismemberment (throws a piece of it's body for MASSIVE DAMAGE) [supposedly used in pit]
Earthshakker (Earthshatter?) AoE dmg
Only ones I can think of
lv9 Apkallu
Innate: Water Resistance +2 and Auto-Regain (lv14)
Job: MNK
Sub: WAR
Job Trait: MNK
Additional Ice Damage (lv11)
Just restarted my Apkallu.. had a lv19 one before but then I got the auto-regain innate. Also have a Damage Resistance Bonus innate Apkallu, but I think Auto-Regain > Damage Resistance?![]()
This is a better list than I wrote in the other thread, but yes Dismemberment is used in the pit and it owns anus. I haven't seen mine use Earthshaker/shatter yet though. The other one is Dire Straight which looks like a solid PUNCH 2 DA FACE. I don't know anything about it other than single-target, and ok physical dmg.Originally Posted by Rocl
Apkallu with auto-regain is nice, since lunge beak fucking rocks. Especially if it is an aggressive temperement. The only thing I would like more is attack speed bonus.Originally Posted by sekaran
http://i17.tinypic.com/520qi6r.jpg
The lightning attack bonus and resist petrify were innate, I guess I'll see how this goes over time
Hi, I just made a wivre for my mule for when im waiting on my pet to fight i can have 2 going at the same time.
Wivre
Main job: Warrior
Sub: None
Lv 9 atm
Feral Skills:
Job Trait: Warrior
Damage Resistance Bonus (lv. 9)
Attack +15%
Damage resist and attack were free skills, and i added warrior trait.
I am at 12/43
Any suggestions on what i should add to it?
I was thinking maybe mnk sub and mnk traits, or instant stoneskin or even more attack or defense when I could.
whats i got atm:
Acrolith Lv 22
Initiate trait: ATT+15%
Main job: WAR with traits
SJ: DRG with traits
Added: +25STR
FP: 49/52(seems to get +1 every 10 lvls -_- )
was wondering if acros could get better initiate traits like that,so may start a new one of those
apart from that i dont know if stuff like +crit or else would be better than the +25 STR(posted in another thread) or if i should switch STR+25 for STR bonus asa the FP become available(if at all)
picked DRG sub as mnk and sam arent available and drg gives acc traits sooner or later which is pretty cool as i can save FP and still maintain a better hit rate(since my whiffing is horrible sometimes even against pets close to my lvl)
can only lvl against the diablo champion,other cages tend to be lowbies-only <.>
but i think my pet tends to last a tick longer against the usual champs so i guess it should be decent
http://img168.imageshack.us/img168/1...oregainxw5.pngOriginally Posted by Sylvaria
?
ps I added instant stoneskin and atk bonus. When I get 53 total FP I think I'll replace stoneskin with STR bonus. Acc+15% and AutoRegain means I want to make those WSes hit HARD.
My acrolith started with Double attack rate +15%, and then I added in str+25, war traits, and I just added Instant stoneskin about 4 fights ago. I went through about 9 acrolith before getting this one, and decided to go with it. I also got one that started with attack like yours + some killer effect I forgot what one, but i chose the double attack rate. I am currently 46/51.
Level 16 Apkallu
Damage Resistance bonus (Innate)
Job traits MNK, subjob NIN (just a filler >.>), Max HP Bonus, Instant Dread Spikes
Im thinking about dropping the nin sub and dread spikes and trying to get a additional effect plate, or completely abandoning it to get a better innate bonus. Thoughts?
I am quite depressed now,thanks. =/
guess ill go hunt down more next besieged,gonna see how mine keeps doin tho as im about to get the DA trait hopefully
have a taurus with innate Darkness attack bonus want to use en-dark on him but i don't know which to use. Addtional darkness damage is 47fp out of his 57total and darkness damage+25 would only be 30. So which should i use? Use Additional darkness and level it up but not have enough FP for any other useful skills or use darkness damage+25 and have enough fp to stick another decent skill on it?
to person above: I'd use the bonus first, can always downgrade if you need, but its harder to upgrade.
Going to do a new pet, making it a morbol. Noting that most of their WSs are Earth-based, I was thinking about adding En-earth with a earth attack bonus. Aside from whatever innates I get i was gonna add Dread Spikes and MNK job to it, so the en-earth will be nice, but was wondering whether mobs would resist it so much to make it not worth it.
enearth (levelable) + earth bonus + dread spikes + mnk main is over 100 FPOriginally Posted by Evelyn
I don't know how much FP morbols have but that's more than what a detector gets.
lvl15 Apkallu
Innate: Attack Speed Bonus (lvl 29)
Main: MNK
Sub: WAR
Job Trait: MNK
Additional Light Damage +25
Light Attack +15%
Max HP +50
Don't know if +light attack % is really necessary, haven't cared to try and see the difference.. wasn't planning on starting a penguin but I couldn't pass up having attack speed bonus =)
Hmm guess you're right. Still wondering about the en-earth + earth bonus stuff thoughOriginally Posted by Priran
http://img404.imageshack.us/img404/6...guin001hb3.jpg
http://img404.imageshack.us/img404/1...guin003bb3.jpg
http://img518.imageshack.us/img518/4...guin002xm6.jpg
Started with Voyou who is retired now, now using Moderndes, but thinking of using Verlorenes for the future? I think more defensive capabilities might be better off.. Auto-Regain isn't all as it is cracked up to be :[ Shame I can't sub PLD for Apkallu's.