Thanks again to everyone who posted info. Especially those who posted info on /heal.
Only took 552 from Zan as Smn. We also had a Drg that used Super Jump which also avoided it.
well then, drop theory revised:
slot1: Body Abjuration (not sky, and drop is 100%)
slot2: King Abjuration (non-body, and drop is 100%)
slot3: New abjuration (same as above)
slot4: Body Abjuration (non-sky, ??% drop rate)
slot5: Odin Item (??% drop rate)
does the /kneel work if you're engaged or spell locked? Like if the animation doesn't happen? probably pretty hard to test
umm.... no comment.Originally Posted by ninjafox
grats to everyone in ThoseGuys
Bad NF! It's /heal.Originally Posted by ninjafox
Get back from Chicago already.
grats ryko leeto atreides and anyone else from tg who reads these boards.
<Odin> *text indicating Zant coming*
<Randommelee> Ho shit! I'm on to you this time!
/h
Randommelee calls for help!
I can actually see that happening too. Mainly because it could happen if someone presses the spacebar on accident after the h (/h eal) since "/c heer" makes you check the target.Originally Posted by Max™
But I'd like to think SE removed the cfh option like they have it in Dynamis.
You can CFH in Salvage.Originally Posted by Tomiko
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But can you CFH in Einherjar?Originally Posted by Not Kuno
But Salvage doesn't let you have two alliances in.Originally Posted by Not Kuno
I would test it on a trash mob, but I assume it is the same mechanics as Dynamis, and since multiple alliances are attacking a single mob you can't cfh.
You cannot call for help in Einherjar.
Went in with 21, came out with M.body, N.Head, P.Head.... refund please.
Ummmm... ouch!
I might kill myself if this were to happen to me.Originally Posted by Msnl
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owow that sucks
It only sucks if you don't enjoy Einhenjar itself.Originally Posted by Eanae
Personally a lot of us love clearing the chambers just to see how fast we can do it =)