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  1. #761
    Ridill
    Join Date
    Dec 2007
    Posts
    11,004
    BG Level
    9
    FFXI Server
    Shiva
    WoW Realm
    Azuremyst

    Yeah first two sets are random, 3rd is after zansetsuken. His text before he summons is something along the lines of are you strong enough to face the warriors etc etc.

    As for kiters, we use a mix of pld/nin and nin/drk. A rdm diaga's them away from the main ally, and the kiters pull them off the rdm immediately. NIN/DRK works best, any time they start getting close or i just need some breathing space i stun. Haven't gotten touched once using this method. I don't even need the ninja kyahan to make it work either; just a normal -dmg and haste kit. Make sure the kiters all kite in the same direction, so a healer can keep up with where everyone is. Kite in a wide arc, especially when passing by the direction odin is facing, so you don't get hit with his moves.

  2. #762
    New Merits
    Join Date
    Jun 2007
    Posts
    241
    BG Level
    4

    Just wanted to say thanks for the Info in this thread and those taht helped me with some PMs. We beat our first of hopfully many Odins Saturday. The info here greatly helped us be ready and have a nice smooth fight.

    Drops:
    E.Body
    P.Body
    H.Hands
    A.Hands

    The only thing that kind of sucked is that when the Valkyries poped, they didn't pop near the tanks, they poped on the SMNs which were across the room from my add pullers. This made a little chaos, but nothing we couldnt get around.

    Is that a normal behaviour? In all the videos I watched, the Valkyries poped and started on the tank.

  3. #763
    Smells like Onions
    Join Date
    Oct 2007
    Posts
    5
    BG Level
    0

    Quote Originally Posted by Darkmoon
    The only thing that kind of sucked is that when the Valkyries poped, they didn't pop near the tanks, they poped on the SMNs which were across the room from my add pullers. This made a little chaos, but nothing we couldnt get around.

    Is that a normal behaviour? In all the videos I watched, the Valkyries poped and started on the tank.
    I've always and only seen them pop on tanks.

  4. #764
    Sea Torques
    Join Date
    Sep 2006
    Posts
    646
    BG Level
    5

    They pop/attack smn if someone has used the Release command during this laps of time.

  5. #765
    Salvage Bans
    Join Date
    Jan 2007
    Posts
    765
    BG Level
    5
    FFXI Server
    Ragnarok

    Quote Originally Posted by Dammerung View Post
    3 nin/war with a rdm/nin support (in case of connection problem for the most part) and any other mages not in main ally. The valks pop in a set order so you can designate names for your kiter to grab. It has worked very well for us.

    I also have the RNG save barrage for when valks pop to push odin down fast so that they will depop.
    Is it T1 > T2 > T3? I don't remember from our last fight but that seems correct.

  6. #766
    Bagel
    Join Date
    Nov 2005
    Posts
    1,390
    BG Level
    6
    FFXIV Character
    Ellatrix Reatori
    FFXIV Server
    Sargatanas
    FFXI Server
    Fenrir

    First wave : Siegrune (WAR), Grimgerde (BRD), Schwertleite (RDM)
    Second wave : Rossweisse (WAR), Waltraute (BRD), Helmwige (RDM)
    Third wave : Brunhilde (WAR), Ortlinde (RDM), Gerhilde (WAR)

  7. #767
    Salvage Bans
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    Jan 2007
    Posts
    765
    BG Level
    5
    FFXI Server
    Ragnarok

    Does anyone have a good setup for about ~25 people for Odin? We just killed it today but it was too close for comfort, only about 2 mins left and a lot of people died at the end.

    We went in with:
    Tank PT, PLD/NIN PLD/NIN PLD/WAR SCH/RDM RDM/WHM BRD/WHM
    Melee PT WAR/SAM WAR/SAM WAR/SAM RDM/WHM BRD/WHM WHM/SCH
    Ranger PT RNG/SAM RNG/SAM RNG/SAM RDM/WHM BRD/WHM THF/NIN
    BLM PT BLMx4 RDM/WHM SCH/RDM
    + one solo BLM

    Next time the plan is to replace BLMs with SMNs where available (2, maybe 3). We had the THF pull one of the Fomor, then flee and kite it, and the PLD/WAR take two and hold them until they depopped. I could maybe turn 3 of those BLM into SMN or try to make another melee PT out of it, but I was worried about massive TP spam. I thought BLM nukes would do more, but they looked like a straight -50%. It is worth just scapping BLM + SMN altogether and making a third melee PT?

    Anyone else have more success with a similar amount of people?

  8. #768
    Bagel
    Join Date
    Nov 2005
    Posts
    1,390
    BG Level
    6
    FFXIV Character
    Ellatrix Reatori
    FFXIV Server
    Sargatanas
    FFXI Server
    Fenrir

    Main
    Tank: PLD PLD WHM WHM RDM BRD
    DD: SAM/THF SAM/THF DD BRD WHM Something
    RNG: RNG4 BRD COR (What the fuck are RNGs going /SAM? /WAR is much better) Can throw a THF in there if you want, but then put your 4th RNG in the other DD party. Should have a THF somewhere for placebo TH!

    Valks: NIN/WARx3 RDM/NIN SCH or SMN

    That is enough to kill Odin in 20-25min. Last time we had that, and like 3 BLM, went fine.

  9. #769
    Salvage Bans
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    Jan 2007
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    765
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    Ragnarok

    Are you waiting until night time to enter?

  10. #770
    Relic Horn
    Join Date
    Dec 2005
    Posts
    3,363
    BG Level
    7
    FFXIV Character
    Xanthe Celaeno
    FFXIV Server
    Hyperion
    FFXI Server
    Carbuncle

    Your setup + swapping BLMs for SMNs looks good. SMN and RNG are great damage because they can stay out of AoE range and still dish it out. RNGs just have to be careful about pulling hate.

    Also recommend having your close-in melee pull out of AoE range every 10% to avoid Sanngetall (full dispel) and Zantestuken (even though /heal avoids it) except for at 50% where there will also be a Geirrothr to be absorbed. RNGs and SMNs can then force Sanngetall/Zantetsuken and your melee can resume attacking. This will save your mages a lot of mp with cures and rebuffing.

    Melees and tanks carrying holy waters (and always echo drops) also helps a lot.

  11. #771
    Cerberus
    Join Date
    Apr 2006
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    468
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    4
    FFXI Server
    Phoenix
    WoW Realm
    Trollbane

    Hey, been reading up on these forums. Got an Odin fight coming up on Saturday, I tried searching the thread, but didn't find any difinitive postings on the range of the AoEs. As a Taru SMN, I have about 5, maybe 6 HP. I saw that I should get to range 40+ for Zantetsuken, and that Geirrothr was estimated to be 20-25ish. I assume I'll be staying out of range of AoE curse and some of the other ailments he casts, but of course, should bring some Echos with me.

    I guess overall, what should the SMNs be worrying about during this fight? Keeping an avatar up for the 75-50-25ish%s, and not dismissing immediately after Sanngetall goes off. Bring some Echo drops, keep Reraise up... anything else?

  12. #772
    Cookiez n Leechez
    Join Date
    Sep 2006
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    421
    BG Level
    4
    FFXIV Character
    Ryphen Darconel
    FFXIV Server
    Gilgamesh
    FFXI Server
    Bahamut

    Quote Originally Posted by Miraun View Post
    Hey, been reading up on these forums. Got an Odin fight coming up on Saturday, I tried searching the thread, but didn't find any difinitive postings on the range of the AoEs. As a Taru SMN, I have about 5, maybe 6 HP. I saw that I should get to range 40+ for Zantetsuken, and that Geirrothr was estimated to be 20-25ish. I assume I'll be staying out of range of AoE curse and some of the other ailments he casts, but of course, should bring some Echos with me.
    You don't have to be quite that far away. I think I remember someone saying that Zan had a range of 15'. I know if you stay just over 20' away you won't get hit with it. Sanngetall and Geirrothr are 15'. I believe Valfodr is 15' as well. Gagnrath and Ofnir I'm not sure of, but I know one of them has a really small range, most likely 10'.

    Long story short, if you're giving your pet commands from the max range, you shouldn't be getting hit with any TP move.

  13. #773
    Cerberus
    Join Date
    Apr 2006
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    468
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    FFXI Server
    Phoenix
    WoW Realm
    Trollbane

    Quote Originally Posted by Ryphen View Post
    You don't have to be quite that far away. I think I remember someone saying that Zan had a range of 15'. I know if you stay just over 20' away you won't get hit with it. Sanngetall and Geirrothr are 15'. I believe Valfodr is 15' as well. Gagnrath and Ofnir I'm not sure of, but I know one of them has a really small range, most likely 10'.

    Long story short, if you're giving your pet commands from the max range, you shouldn't be getting hit with any TP move.
    Thanks for the info. I usually stand at max range when it's necessary, but generally try to minimize range based upon AoE range. While it may not be significant, making an avatar run 18-19whatevers is going to take longer than making an avatar run 15-16whatevers.

    Other miscelaneous questions: Should I get hit with Geirrothr as a taru SMN, probably the squishiest of them all, or just make sure I have an avatar out? Does Drain/Aspir land well enough to merit me going /SCH, or should I take so many Geirrothrs it's better to go /WHM?
    (Geirrothr being the needles, if not, substitute needle attack wherever Geir was)

  14. #774
    CoP Dynamis
    Join Date
    Nov 2006
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    280
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    4
    FFXIV Character
    Misa Amane
    FFXIV Server
    Cactuar
    FFXI Server
    Carbuncle

    Quote Originally Posted by Miraun View Post
    Thanks for the info. I usually stand at max range when it's necessary, but generally try to minimize range based upon AoE range. While it may not be significant, making an avatar run 18-19whatevers is going to take longer than making an avatar run 15-16whatevers.

    Other miscelaneous questions: Should I get hit with Geirrothr as a taru SMN, probably the squishiest of them all, or just make sure I have an avatar out? Does Drain/Aspir land well enough to merit me going /SCH, or should I take so many Geirrothrs it's better to go /WHM?
    (Geirrothr being the needles, if not, substitute needle attack wherever Geir was)
    Go /WHM. Odin can give a lot of status effects so it'll only help your survivability. Also Geirrothr with almost EVERYONE within range of it shouldn't hurt you too much. Something also important to note is to have all the Summoners keep their avatars out for Geirrothr to further negate the damage it does to everyone there. Have Stoneskin up at all times and you should be fine.

  15. #775
    Banned.

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  16. #776
    Relic Horn
    Join Date
    Dec 2005
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    3,363
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    FFXIV Character
    Xanthe Celaeno
    FFXIV Server
    Hyperion
    FFXI Server
    Carbuncle

    And assuming physical damage, go with a Titan + Terra's Staff combo prior to Geirrothr for extra survivability. You could even throw on Diabolos' Noctoshield before that if you're that worried.

  17. #777
    Cerberus
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    Trollbane

    Is Geirrothr considered Magical damage or physical damage? 'cause I know Discoid is considered to be M.damage, aided mitigation from Shell, yet you just recommended Phalanx & Physical damage taken - gear.

  18. #778
    CoP Dynamis
    Join Date
    Nov 2006
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    FFXIV Character
    Misa Amane
    FFXIV Server
    Cactuar
    FFXI Server
    Carbuncle

    Quote Originally Posted by Miraun View Post
    Is Geirrothr considered Magical damage or physical damage? 'cause I know Discoid is considered to be M.damage, aided mitigation from Shell, yet you just recommended Phalanx & Physical damage taken - gear.
    I'd go out on a limb to say Geirrothr is magical damage. And yo, Phalanx mitigates magical damage too not just physical.

  19. #779
    Relic Horn
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    Xanthe Celaeno
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    Carbuncle

    I only mentioned physical because lolWiki mentions it as such with a '?'. Grain of salt, etc, etc. Even if it is magical, 24 people + 4 avatars in range will just barely break capped stoneskin.

  20. #780
    CoP Dynamis
    Join Date
    Nov 2006
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    Misa Amane
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    Carbuncle

    The "Phalanx mitigates both damage types" comment was directed at Miraun btw.

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