This is just for fun or whatever I guess, take with a grain of salt, etc etc.
Out of the blue today I thought of a new ability for BST. Its not really surprising but BST isn't that heavy in the melee department. Its pet does most of the work, and all of its job abilities are pet based. This leaves Beastmaster to be a pretty generic melee otherwise. So here goes:
Heavy Strike (perhaps the name could use a little work)
Level 27 or level 37 (so it doesn't overlap with another JA, not sure if that matters)
Duration: 60 seconds or until next attack
Recast: 60 seconds
Use both hands to deliver extra damage with a one-handed weapon. Your next attack will be skipped however.
Cannot be wielding a second weapon in left hand. A shield can be equipped and it will work. It would work on dealing extra damage on the first hit of a WS, if multiple hits or single hit. Based on STR or CHR, or both. It might be a bit evil to put it as CHR only. Stacks with Berserk, Warcry, Souleater, Last Resort, Chain Affinity. Possibly stacks with SATA, unless that'd be gamebreaking?
It would deliver extra damage by increasing attack substantially, enough to make it worth skipping the next round, based on STR/CHR/Both modifiers. It could also offer extra accuracy to ensure it hits, but not necessary. It would work like "Heavy Striked attack -> delay wait -> skip -> delay wait -> attack"
Basically, it would help a BST do that last bit of damage to finish a monster. Best for use solo obviously, but it could help in a party should the BST decide to use a non /NIN sub (typically /WAR), for Rampage/Mistral/Decimation. It could also help a RDM/BST, which isn't as uncommon as it might sound.
Unsure if it should have a penalty if subbed like SATA or Hasso does.
Its just an idea, if it gets decent feedback/revisions, might as well submit the idea to SE. What's the worst that could happen anyway, they don't use it? How surprising that would be!
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