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  1. #1
    Everybody's Favourite Nobody
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    Lakshmi

    Idea for a new ability, don't hurt me

    This is just for fun or whatever I guess, take with a grain of salt, etc etc.

    Out of the blue today I thought of a new ability for BST. Its not really surprising but BST isn't that heavy in the melee department. Its pet does most of the work, and all of its job abilities are pet based. This leaves Beastmaster to be a pretty generic melee otherwise. So here goes:

    Heavy Strike (perhaps the name could use a little work)
    Level 27 or level 37 (so it doesn't overlap with another JA, not sure if that matters)
    Duration: 60 seconds or until next attack
    Recast: 60 seconds

    Use both hands to deliver extra damage with a one-handed weapon. Your next attack will be skipped however.

    Cannot be wielding a second weapon in left hand. A shield can be equipped and it will work. It would work on dealing extra damage on the first hit of a WS, if multiple hits or single hit. Based on STR or CHR, or both. It might be a bit evil to put it as CHR only. Stacks with Berserk, Warcry, Souleater, Last Resort, Chain Affinity. Possibly stacks with SATA, unless that'd be gamebreaking?

    It would deliver extra damage by increasing attack substantially, enough to make it worth skipping the next round, based on STR/CHR/Both modifiers. It could also offer extra accuracy to ensure it hits, but not necessary. It would work like "Heavy Striked attack -> delay wait -> skip -> delay wait -> attack"

    Basically, it would help a BST do that last bit of damage to finish a monster. Best for use solo obviously, but it could help in a party should the BST decide to use a non /NIN sub (typically /WAR), for Rampage/Mistral/Decimation. It could also help a RDM/BST, which isn't as uncommon as it might sound.

    Unsure if it should have a penalty if subbed like SATA or Hasso does.


    Its just an idea, if it gets decent feedback/revisions, might as well submit the idea to SE. What's the worst that could happen anyway, they don't use it? How surprising that would be!

  2. #2
    Cerberus
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    Re: Idea for a new ability, don't hurt me

    Isn't heavy strike a staff weapon skill? <_< or maybe club..I don't know

  3. #3
    Melee Summoner
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    Re: Idea for a new ability, don't hurt me

    You're thinkin' Heavenly Strike and/or Heavy swing. :3

  4. #4
    Melee Summoner
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    Re: Idea for a new ability, don't hurt me

    So like a warrior's charge, but worse?

  5. #5
    Relic Shield
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    Cerberus

    Re: Idea for a new ability, don't hurt me

    I think Ulli does Heavy Strike. Heavenly Strike is Shiva's merit BP I think (...not 100% sure with those being garbage, and all). I can't check on the Wiki atm.

  6. #6
    Cerberus
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    Re: Idea for a new ability, don't hurt me

    This would have been alot more useful when having a pet out hurt your exp, but now you can just let the pet finish off your prey.

  7. #7
    E. Body
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    Re: Idea for a new ability, don't hurt me

    i'd much rather see as a way to "fix" bst, sic be broken into 2 abilities, sharing a recast timer. one, when used, will force the pet to use offensive TP moves and one that will force them to be defensive. this way you won't have crabs using bubble shield or metallic body, and bees could be coaxed into using pollen instead of final sting.

  8. #8
    A. Body
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    Leviathan

    Re: Idea for a new ability, don't hurt me

    Quote Originally Posted by Spekkio
    i'd much rather see as a way to "fix" bst, sic be broken into 2 abilities, sharing a recast timer. one, when used, will force the pet to use offensive TP moves and one that will force them to be defensive. this way you won't have crabs using bubble shield or metallic body, and bees could be coaxed into using pollen instead of final sting.
    Yep, I've suggested that general thing many times now to SE or on BST suggestion threads. Keeps the "random" aspect of having a semi-wild pet, but increases the chances that it'll do something marginally useful.

    I think a trait to have pet buffs affect the BST, and possibly party, as well might be a good addition as well. Some already do (Healing Breeze for instance).

    I think a lot of the other things with BST are a matter of adjusting items (read: Jug Pets), and mob placement rather than the job itself.

  9. #9
    E. Body
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    Re: Idea for a new ability, don't hurt me

    Quote Originally Posted by Isiolia
    Quote Originally Posted by Spekkio
    i'd much rather see as a way to "fix" bst, sic be broken into 2 abilities, sharing a recast timer. one, when used, will force the pet to use offensive TP moves and one that will force them to be defensive. this way you won't have crabs using bubble shield or metallic body, and bees could be coaxed into using pollen instead of final sting.
    Yep, I've suggested that general thing many times now to SE or on BST suggestion threads. Keeps the "random" aspect of having a semi-wild pet, but increases the chances that it'll do something marginally useful.

    I think a trait to have pet buffs affect the BST, and possibly party, as well might be a good addition as well. Some already do (Healing Breeze for instance).

    I think a lot of the other things with BST are a matter of adjusting items (read: Jug Pets), and mob placement rather than the job itself.
    aye. the biggest problem, post MPK patch is that now you must find a camp where the prey are just the right level, the pets are just the right level AND they are encroaching on each other's territory. the plus is that you can grab VAST quantities of DC to EM mobs and hurl them at the prey endlessly, depopping when done, and respawning them 90 seconds later with full HP, even if they picked up a DoT tick. while i think bst still needs some help to reach the "tier 1" category at most events, (lolbstinseaordyna...) it's surely not as dead as 90% of the population perceives it to be. the job just requires some tuning to make it effective in all scenarios, much like was done to smn. just don't ask me how to fix pup... ^^ (i really do want to lvl that at some point though! the cuteness factor alone is compelling!)

  10. #10
    New Spam Forum
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    Re: Idea for a new ability, don't hurt me

    This ability would only be worthwhile if you were soloing without /nin.

    And I know a lot of Beastmaster's that like to solo as /nin, including myself.

    So, this ability would be just a bit worthless to half of the beastmaster's on every server(read:10 people)

    Nice try though. 8)

  11. #11
    TIME OUT MOTHERFUCKER

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    Re: Idea for a new ability, don't hurt me

    Having spike damage kinda goes against the grain imho

    Having it not work as /nin kinda kills it

    I was under the impression that SE just made BSTs more pt friendly, no?

  12. #12
    New Spam Forum
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    Re: Idea for a new ability, don't hurt me

    I was under the impression that SE just made BSTs more pt friendly, no?
    Eh, I guess. Sort of? normally charmed pets don't eat EXP from the Beastmaster anymore(which is why we always used Jug pets, regardless). So we can bring charmed pets to a party, which are infinitly more stronger than jug pets.

    But, the only merit areas I can think of.. are Mount Z. Caedarva Mire. :/ So it' was a very small boost.

    They also added a lower tier craft for two of our best Jug pets(HQ Diremite, HQ Antlion) Which is still coming into play, our HQ Diremites are 11k per now, where they used to be 80k per.

  13. #13
    CoP Dynamis
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    Re: Idea for a new ability, don't hurt me

    how about this one instead
    Sic II
    Level 40
    Recast Time: 2 minutes (and is affected by Sic timer down merits)
    Allows you to command your pet to use a specific ability that you have previously observed and learned.

    - when used displays a submenu very similar to smn's bp menus.
    - in order to learn these abilities you have to observe your pet use it by using Sic (one). kinda like learning blue magic. which means learning certain pet abilities might take a while... and they sure would be a lot of them to learn. stacking more INT would give you a higher chance of learning (there is int on some bst af). learning some of the overpowered ones (ie 1000 needles) would be a very low percentage chance to learn.

  14. #14
    TIME OUT MOTHERFUCKER

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    Re: Idea for a new ability, don't hurt me

    Quote Originally Posted by Rasantath
    how about this one instead
    Sic II
    Level 40
    Recast Time: 2 minutes (and is affected by Sic timer down merits)
    Allows you to command your pet to use a specific ability that you have previously observed and learned.

    - when used displays a submenu very similar to smn's bp menus.
    - in order to learn these abilities you have to observe your pet use it by using Sic (one). kinda like learning blue magic. which means learning certain pet abilities might take a while... and they sure would be a lot of them to learn. stacking more INT would give you a higher chance of learning (there is int on some bst af). learning some of the overpowered ones (ie 1000 needles) would be a very low percentage chance to learn.
    I always did get a kick out of the INT bonus on BST AF

    You hit the nail on the head, tho; an alliance of BST with 1000 needles at their disposal is huge; add zoolater hats and you get overpowered pretty quickly.

  15. #15
    Everybody's Favourite Nobody
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    Lakshmi

    Re: Idea for a new ability, don't hurt me

    All great feedback, it was just an idea I had out of the blue, so it doesn't really mean much.

    Although improving Sic would be probably the best. I like the learning idea, it would allow the BST to be more effective with pets he uses often, and add a bit more tedious sorta fun to the whole equation of BST

  16. #16
    Sagacious Sundi
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    Re: Idea for a new ability, don't hurt me

    Soul Reflect: Calls the pit monster from your official soul reflector. (Requires official reflector, duh.)

    I would level BST just to have an acrolith pet if they ever added that. >_>

    (so it doesn't overlap with another JA, not sure if that matters)
    Are there no JAs that overlap? I tend to level JA-devoid jobs so I can't remember by heart.

  17. #17
    Puppetmaster
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    Re: Idea for a new ability, don't hurt me

    Warcry / Boost

    Hasso / Seigan

  18. #18
    Puppetmaster
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    Re: Idea for a new ability, don't hurt me

    Quote Originally Posted by Rasantath
    how about this one instead
    Sic II
    Level 40
    Recast Time: 2 minutes (and is affected by Sic timer down merits)
    Allows you to command your pet to use a specific ability that you have previously observed and learned.

    - when used displays a submenu very similar to smn's bp menus.
    - in order to learn these abilities you have to observe your pet use it by using Sic (one). kinda like learning blue magic. which means learning certain pet abilities might take a while... and they sure would be a lot of them to learn. stacking more INT would give you a higher chance of learning (there is int on some bst af). learning some of the overpowered ones (ie 1000 needles) would be a very low percentage chance to learn.

  19. #19
    TIME OUT MOTHERFUCKER

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    Re: Idea for a new ability, don't hurt me

    all in all, your idea was better than this guy's:

    "as a rdm i use to melee a lot in pt's...yea i heard my share of crap for it but i didnt care, and TBH nither did the pt as long as every1 was refreshed, mobs was debuffed, and no1 died.
    Now that ive been pt'n on imps however i have been moved to the back line do to the AoE silence, and quite frankly im getting bored back here. i cast refresh cycle and start off fight with my enfeebs and then....i chill >.>
    i know a lot of you think i should be subbing whm and main healing but thats not going to happen so lets just leave that out of this post.

    So what i was thinking is maybe subing RNG...at first is sounds kinda crazy but all im saying is 'why not?'"

  20. #20
    Old Merits
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    Re: Idea for a new ability, don't hurt me

    1) You should be able to out damage your pet on anything EM+. This includes charmed pets. Obviously you will not WANT to on certain mobs that need to be marathoned with pets. If you can't out damage your pet on a EM+ mob, you need to stop meleeing in AF and your Corsette with WHM sub. The only reason your pet will contribute more damage is you want it to tank. Given another option (actual tank or utsusemi) you should be sharing the hate/damage or exceeding it.

    2) Sic changes - Choosing sic would be nice, I agree. There is also the problem with the sic accuracy on on T+ mobs. I actually stopped using sic on VT mobs with rare exceptions only because it usually does less damage then another melee round or will completely miss.

    3) Heavy Strike - marginal gain, especially after the leave change. Does nothing to actually address the issues with BST's.

    The jugpet change is so much stronger than people realize. Synth materials are easily farmed and everything is t2'd by a 100 cook. The average cost of making Chucky on Asura is fairly cheap. around 5k for each. Lars is even lower. People might not be selling them, but if you can make them yourself (or even start jumpstart the market) you will be very far ahead of most BST's.

    Chucky and Lars easiliy deal double the amount of damage Carrie does on VT mobs. Allie does excellent damage as well but is damn hard to get materials for.

    I consider jugpets fixed as of the last patch. For myself, any changes that should be made to BST should be made in the charm ability and natural pets.

    edit: except not being able to get buffs on pets like rolls and songs

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