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  1. #1
    Fake Numbers
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    Main hand/Off hand damage calculations?

    75Thf/nin
    Main hand- thief knife (base damage 28)
    Off hand - justice sowrd (base damage 34)

    I was thinking that I would see higher melee hit damage on my justice sword because it had a higher base damage... but while farming some birds feathers I was getting something along the lines of:

    Main hand 80, 80, 85, 87
    Off hand 40, 40, 42, 50

    I simply can't remember if this is normal??

  2. #2
    Puppetmaster
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    Re: Main hand/Off hand damage calculations?

    birds feathers
    Daggers receive peircing bonus on flying monsters

  3. #3
    I'll change yer fuckin rate you derivative piece of shit
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    Re: Main hand/Off hand damage calculations?

    Also your attack rating isn't static, it only refers to your mainhand weapon - with D sword skill you will have quite a bit less attack and accuracy with your offhand sword than with your mainhand A- dagger (unless the birds you were farming were so low that you were capped anyway).

  4. #4
    Title: "HUBBLE GOTCHU!" (without the quotes, of course [and without "(without the quotes, of course)", of course], etc)
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    Re: Main hand/Off hand damage calculations?

    It was definetely the piercing bonus.

  5. #5
    Hydra
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    Re: Main hand/Off hand damage calculations?

    When you say you're farming birds, did you mean greater birds? If so, in addition to the piercing bonus, they have a slashing resistance.

  6. #6
    VZX
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    Re: Main hand/Off hand damage calculations?

    J Sword = 34 + 11 = 45
    normal : 28 + 11 = 39
    bonus : 28*1.25 + 11*1.25= 35 + 13 = 48

    only 3 base damage difference.

    Not sure what's happening there

  7. #7
    assburgers
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    Re: Main hand/Off hand damage calculations?

    Piercing Damage+Lower Skill/Attack on Offhand+Slashing Resistance

  8. #8
    Fake Numbers
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    Re: Main hand/Off hand damage calculations?

    Quote Originally Posted by VZX
    bonus : 28*1.25 + 11*1.25= 35 + 13 = 48
    You know that is wrong, fSTR bonus and base D doesn't have separate multi on mob bonuses, it's all done after the D*pDIF calc.

  9. #9
    Banned.

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    Shiva
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    Cho'gall

    Re: Main hand/Off hand damage calculations?

    This is why Ridill sucks for THF.

    flame war commence

  10. #10
    Chram
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    Re: Main hand/Off hand damage calculations?

    Quote Originally Posted by Whatinthe
    Quote Originally Posted by VZX
    bonus : 28*1.25 + 11*1.25= 35 + 13 = 48
    You know that is wrong, fSTR bonus and base D doesn't have separate multi on mob bonuses, it's all done after the D*pDIF calc.
    I trust VZX over a 30 post random who probably read the wiki mirrored version of his doc anyway.

    but you know what! thanks to mathematics his answer happens to be right anyway!

    especially since he's just doing an approximation and making an actual prediction.



    to the OP: you were on big birds I bet. piercing bonus, slashing resistant.

  11. #11
    Fake Numbers
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    Re: Main hand/Off hand damage calculations?

    Yes, big birds in Mis Coast. Forgot about the piercing...

    Thanks

  12. #12
    Nidhogg
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    Re: Main hand/Off hand damage calculations?

    Actually, I'm pretty sure the 30 post random is technically right. Physical/Magical damage increase/reduction by class (the mob equivalent to Damage taken -%) is applied at the very end, and in practice the distributive law wouldn't hold because it'd be applied to what the final damage would be were there no bonus/penalty (that is, after any fractional components are truncated). But as you said, it doesn't much matter in this case since VZX was clearly just making an approximation.

  13. #13
    Fake Numbers
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    Re: Main hand/Off hand damage calculations?

    Quote Originally Posted by Amele
    I trust VZX over a 30 post random who probably read the wiki mirrored version of his doc anyway.

    but you know what! thanks to luck his answer happens to be right anyway!

    especially since he's just doing an approximation and making an actual prediction.
    So says the high e-peen 809 poster. Not like you understand the math anyway, but fixed.

    Given VZX's approximation, someone could incorrectly assume that both D*mob weakness and fSTR*mob weakness is int()'ed. In this case, int(28*1.25) + int(11*1.25) = int((28+11)*1.25). This doesn't hold true in all cases (ie. try 27+7), but it just happened to be right for 28+18.

    So since you're claiming it's all distributive, it doesn't matter whether we multiply D*pDIF*mob weakness or D*mob weakness*pDIF, right?

  14. #14
    Title: "HUBBLE GOTCHU!" (without the quotes, of course [and without "(without the quotes, of course)", of course], etc)
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    Re: Main hand/Off hand damage calculations?

    Quote Originally Posted by Whatinthe
    Quote Originally Posted by Amele
    I trust VZX over a 30 post random who probably read the wiki mirrored version of his doc anyway.

    but you know what! thanks to luck his answer happens to be right anyway!

    especially since he's just doing an approximation and making an actual prediction.
    So says the high e-peen 809 poster. Not like you understand the math anyway, but fixed.

    Given VZX's approximation, someone could incorrectly assume that both D*mob weakness and fSTR*mob weakness is int()'ed. In this case, int(28*1.25) + int(11*1.25) = int((28+11)*1.25). This doesn't hold true in all cases (ie. try 27+7), but it just happened to be right for 28+18.
    Actually, since VZX took advantage of the Distributive Property, it's ALWAYS justified, no matter which values he happen to choose. >.>

    Quote Originally Posted by Whatinthe
    So since you're claiming it's all distributive, it doesn't matter whether we multiply D*pDIF*mob weakness or D*mob weakness*pDIF, right?
    Actually, that's the Commutative Property, not Distributive >.> You don't seem to be too well versed in mathematics, yet you come here trying to call others out about their mathematics?

  15. #15
    VZX
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    Re: Main hand/Off hand damage calculations?

    don't be so picky on my continuous/discrete calculation. at best, with 2 terms, you'll only find error margin=1 >.>

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