Because Pit Monster vs. Pit Monster is lame and so is Pit Monster as Diablo champion.
If they don't give a shit about their name then what does it hurt them that they're assigned a random name?
Because Pit Monster vs. Pit Monster is lame and so is Pit Monster as Diablo champion.
If they don't give a shit about their name then what does it hurt them that they're assigned a random name?
Just remove Pit and Monster from the name selections. Problem solved.
I just hope you like Bloody Beast.
I'd love to see each cage have different requirements:
A - 1-15
B - 16-30
C - 31-40
D - 41+
Something like that. I've not had a "real" match (anything other than throwing my mob at the champ) in many levels. I have no idea how he's doing, how strong/weak he is compared to others his own level. I have no problem with getting less than 100 XP per match, but I DO have a problem with getting nothing but 5 XP per match, thus I stay in Diablo.
Also, people should have to be there for their matches. Including the champ. You should be required to warp up to the command area or else your mob should lose its spot.
Instead of giving a time estimate until your match, it should give you the number of matches before yours. That way, instead of a downtime of 2+ minutes when a match is ended in one or two hits, it can move on to the next match right away.
And lastly, Pit Monster should never be able to be champ. (Or, if you use the cage breakdown system like above, should never get past the first cage.) If you don't care enough to actually give your pet some kind of name, why should you make progress?
(I've seen rabbits named Undead Tiger and a dhalmel named (Something) Fang. Just pick something random if you can't be creative! It's not that hard!)
I'd like any pet called Pit Monster that dings 13 to have it's official soul reflector crack. If people can't figure out how to change the name, they shouldn't be leveling a pet.
I'd love it if you could restrict levels in certain arenas. The only opponents I find these days are less then level 15. :/
once in a while I get a match against some level 50 monster. my guess is that they're leveling an ability or something.Originally Posted by Not Kuno
1. To heck with messing with queue lengthing, add more cages!
2. Would like to be able to ask NPC how long until my next match.
3. When they raise level cap don't stop at 75! Would love to see stupidly high level fighters (and thus why I think #1 would be absolutely needed along with cage lvl restrictions).
4. "Viewing Box" Some clickable spot that will show the cage full screen without having the lag from other people around (would also solve the previous posters problem with the fencing and his preference with 1st person play). Would also like it so you stay in that mode until you decide to cancel out of it.
1 ) Freestyle naming. So tired of selecting names from a list.
2 ) Default monster name = the name of whatever you snapped to get the soul plate you needed to make the monster to start with. Yeah you'd get lots of tigers named "Byakko" and so on but at least it wouldn't be "Pit Monster" all the damn time. So sick of Pit Monster. Especially Pit Monster versus Pit Monster.
3 ) Get rid of unneeded dead time between matches. All matches start 30 seconds after the last one ends, period, or sooner if both players are in the box already.
4 ) Let us talk to someone to find out how many matches there are before your match.
5 ) Let us talk to someone to find out what the general stats are (level, feral skills) for either monster in any given fight, as well as their owner's name. They already have a couple of useless NPCs on either side of the main viewing stand. It would be easy to have one of them give the info for the red monster and one for the blue monster.
6 ) Level sorted cages please.
7 ) Kick the champ's monster out if the owner isn't in his box.
8 ) Make having a champion good for something besides easy XP. Maybe a special hat that boosts Feral Drain rate against all monster types? At the least give us a show off piece of equipment with the name of the champion pit monster inscribed on it.
9 ) BLU job/subjob plate please. Blue magics would be added as feral skills with an FP cost equal to the spells blue magic point cost, requiring of course that the mob have BLU main or sub. Blue mage job trait skill would add the traits determined by blue magic spells as normal. Perhaps blue magic soul plates would require a "Blank Azure Soul Plate" to take, rather than adding yet another possible feral skill result to all mobs.
10 ) BST/SMN/PUP job/subjob when I get some good ideas.
Never going to happen. We dont need our champion to be named Anal LiceOriginally Posted by Hashmalum
But we need our Chocobo Circuit champions to be named BigCoq?Originally Posted by Jooeetheplatypus
1.) Be allowed to see your time remaining.
2.) Do not limit sub jobs to jobs that mob type can main job.
3.) Make it so your exp goes to your job levels or your abilities. Spending 40~ battles to level a skill is boring, forgoing exp to increase it faster would be a nice change.
4.) When someone drops from a match BUMP the next person on the list without an opponent to that slot.