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Thread: Downside of stun grips     submit to reddit submit to twitter

  1. #1
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    Downside of stun grips

    Did some research and didn't see any topics on this possible problem to be aware of.

    When going into fights where Chainspell Stun is used it's a good idea to use a grip that doesn't have AE: Stun on it, or you could mess up the stuns and allow a gap where a deadly move can go off. Also good not to use on mobs where there is a stun order to prevent things like a Dynamis NIN's Mijin Galkin (sp?) from going off.

    Think ahead, you'll lose your TP if you have to swap.

  2. #2
    Electric Six groupie
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    Re: Downside of stun grips

    Same problem we had with Khimairia [as it grows resistant to Stun]. Someone was using a Stun Grip and a BLU was spamming Head Butt [No one noticed for some reason].

    Lots of Fulminations.

  3. #3
    IN CANADA!
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    Re: Downside of stun grips

    Heatbutt is more of a knockback move, isn't it?

  4. #4
    I'd tap that turian!
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    Re: Downside of stun grips

    Still has an additional effect of stun.

  5. #5
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    Re: Downside of stun grips

    Headbutt is a great move to Stun and it also Knocksback the Mob...Its saved my BUTT plenty of time..Darn Imps....

  6. #6
    A. Body
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    Re: Downside of stun grips

    What is the proc rate of the Stun grip if you don't mind me asking

  7. #7
    Ridill
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    Re: Downside of stun grips

    Same as mamu +1's, gets lower the higher the mob is.

  8. #8
    Rai
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    Re: Downside of stun grips

    Personally, I think the biggest downside of stun grips is that they don't proc nearly often enough on anything that's not TW to justify the inventory space or Gil to purchase them >_>

  9. #9
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    Re: Downside of stun grips

    Quote Originally Posted by bebeci
    Heatbutt is more of a knockback move, isn't it?
    The knockback has no effect on the mob that I've ever noticed, outside of animation. Primary effects are:

    -Damage - About the same as a sword swing, except it's Blunt Damage.

    -Stun - Proc rate on this can be extremely high. I'm not huge on the mechanics but to my experience it seems to follow acc. When my acc is low the Additional Effect (AE) proc low, when acc is high AE procs high. To clarify with numbers:

    *If I'm hitting 75% of the time with swords I'll see Head Butt hit 75% of the time, and of the times Head Butt does hit AE will proc 75% of the time. This results in an overall stun rate of 50% whenever Head Butt is cast. (75% of 75%).

    *If I'm hitting 95% of the time with swords I'll see Head Butt hit 95% of the time, and of the times Head Butt does hit AE will proc 95% of the time. This results in an overall stun rate of 90.25% whenever Head Butt is cast. (95% of 95%).

  10. #10
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    Re: Downside of stun grips

    What is the proc rate of the Stun grip if you don't mind me asking
    Seen some numbers showing 6.5% proc.

  11. #11
    D. Ring
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    Re: Downside of stun grips

    the stun grips also overwrite additional effects already on weapons, like the fire damage from Algol for instance. since that procs pretty often, it's a downer not that any self-respecting drk would tp in an algol, but like, i'm a paladin >.>

    btw, i think we need a grips post icon!

  12. #12
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    Re: Downside of stun grips

    Quote Originally Posted by Ruth
    Did some research and didn't see any topics on this possible problem to be aware of.

    When going into fights where Chainspell Stun is used it's a good idea to use a grip that doesn't have AE: Stun on it, or you could mess up the stuns and allow a gap where a deadly move can go off. Also good not to use on mobs where there is a stun order to prevent things like a Dynamis NIN's Mijin Galkin (sp?) from going off.

    Think ahead, you'll lose your TP if you have to swap.
    Considering rdm's stun duration is also random, I don't see how it could be bad. Having 2 rdm overlap stun is better than 1 (unless it build resist). For the same reason, random proc stun shouldn't be bad.

  13. #13
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    Re: Downside of stun grips

    hmm sounds like the downside of stun grips is they really aren't useful for anything?...

  14. #14
    Sea Torques
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    Re: Downside of stun grips

    Quote Originally Posted by Ruth
    This results in an overall stun rate of 50% whenever Head Butt is cast. (75% of 75%).
    You might want to do that math again.

  15. #15
    Hydra
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    Re: Downside of stun grips

    *If I'm hitting 75% of the time with swords I'll see Head Butt hit 75% of the time, and of the times Head Butt does hit AE will proc 75% of the time. This results in an overall stun rate of 56.25% whenever Head Butt is cast. (75% of 75%).
    fix'd

  16. #16
    Bagel
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    Re: Downside of stun grips

    Quote Originally Posted by Jaybar
    Same problem we had with Khimairia [as it grows resistant to Stun]. Someone was using a Stun Grip and a BLU was spamming Head Butt [No one noticed for some reason].

    Lots of Fulminations.
    No-one noticed Khimera being constantly knocked 3 feet sideways until it started to resist stun? Is your linkshell a no monitors allowed linkshell?

  17. #17
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    Re: Downside of stun grips

    A resisted stun count toward the cumulative resist. I've no idea how often khim resist head butt, but I'm going to guess, a lot.

  18. #18
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    Re: Downside of stun grips

    Quote Originally Posted by Kaylia
    A resisted stun count toward the cumulative resist. I've no idea how often khim resist head butt, but I'm going to guess, a lot.
    A headbutt that hits but whose stun is still resisted still causes knockback, which is pretty hard to miss on a fight like Khimera.

    Not to mention, I don't know why you'd think that headbutt stun would be resisted that often since it is almost never resisted on anything else that isn't stun immune, provided it actually hits (and if it does, it causes knockback).

  19. #19
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    Re: Downside of stun grips

    Quote Originally Posted by Kaylia
    Quote Originally Posted by Ruth
    Did some research and didn't see any topics on this possible problem to be aware of.

    When going into fights where Chainspell Stun is used it's a good idea to use a grip that doesn't have AE: Stun on it, or you could mess up the stuns and allow a gap where a deadly move can go off. Also good not to use on mobs where there is a stun order to prevent things like a Dynamis NIN's Mijin Galkin (sp?) from going off.

    Think ahead, you'll lose your TP if you have to swap.
    Considering rdm's stun duration is also random, I don't see how it could be bad. Having 2 rdm overlap stun is better than 1 (unless it build resist). For the same reason, random proc stun shouldn't be bad.
    The RDM will be watching his/her chat log for stun to wear, when it does they cast again. If just after it wears a stun grip procs the RDM's stun will be "no effect". While it doesn't take long to get the next one off the animation lag from finishing the stun is long enough for something to slip through.

  20. #20
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    Re: Downside of stun grips

    Quote Originally Posted by Ganzar
    *If I'm hitting 75% of the time with swords I'll see Head Butt hit 75% of the time, and of the times Head Butt does hit AE will proc 75% of the time. This results in an overall stun rate of 56.25% whenever Head Butt is cast. (75% of 75%).
    fix'd
    Thanks

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