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  1. #381
    RIDE ARMOR
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    Re: Dancer

    Can't wait to unlock this job as it will be another way I get ladies in game.

  2. #382
    Mithra Ero-Sensei
    Sex Manthra

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    Re: Dancer

    Quote Originally Posted by Fiofio
    Dancer AF on Galka XD
    mithra!?

    http://www.neko-sentai.com/forum/fil..._17069_676.jpg

  3. #383
    Banned.

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    Re: Dancer

    Hah, you wish. Mithras don't look that hot outside of doujins

  4. #384
    Mithra Ero-Sensei
    Sex Manthra

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    Re: Dancer

    Quote Originally Posted by Charismatic
    Hah, you wish. Mithras don't look that hot outside of doujins
    Don't doubt the .dat community!

  5. #385
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    Re: Dancer

    Did I already miss the massive wave of obligatory "You Got Served?"
    Skidding across the sand on my forehead in Valley of Sorrows to claim Aspid might be moderately entertaining at some point. They've got me.

  6. #386
    Melee Summoner
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    Re: Dancer

    I'll play it if Hume males get to equip boomboxes and do the worm.

  7. #387
    Relic Weapons
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    Re: Dancer

    Quote Originally Posted by Gengu
    I'll play it if Hume males get to equip boomboxes and do the worm.

    lol


    i bet Dancer gets to equip Ridill.

  8. #388
    E. Body
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    Re: Dancer

    I hope the Elvaan (or Tarutaru, as all dances work with Tarus) dance is a rendition of Michael Jackson's Thriller.

  9. #389
    Melee Summoner
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    Re: Dancer

    I just hope they make Dancer's have a decent staff skill. I want to be a Pole dancer.

  10. #390
    RIDE ARMOR
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    Re: Dancer

    In FFVI "Mog" was a dancer, but his dances were essentially geomancy. I really wanted a geomancer in this expansion ... maybe DANCER will make it happen?

    Let a boy dream.

    Tone

  11. #391
    Sea Torques
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    Re: Dancer

    Quote Originally Posted by Turambar
    Quote Originally Posted by Plow
    Quote Originally Posted by fantasticdan
    Quote Originally Posted by Plow
    So what's left?
    Mime
    Time mage
    Engineer/gadgeteer (ex: FFVI edgar)
    Chemist
    Necromancer
    Squire/Onion knight

    There are also plenty of FF Tactics/Tactics advance specific rehash/renamed jobs that I would not expect to see, like gladiator, gunner, archer, oracle, elementalist, illusionist, templar, defender, etc.
    Pretty much all those tactics ones you mentioned are already represented in some way.

    There's nothing matching up with a calculator though, but I can't imagine SE having the balls to try that one.

    Considering how many players can't spell, I shudder to think of what would become of a math-based job.
    you forget to carry the 1
    Nidhogg recovers 7672 HP

  12. #392
    Relic Weapons
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    Re: Dancer

    Can someone explain what function they think time mage would serve?

    The majority of typical time magic is already assigned to other jobs:
    Haste, Slow (1 and 2), Bind, Warp, Teleport.

    So, the time mage can cast Stop?
    That doesn't seem like something they can make a job out of.

  13. #393
    Ridill
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    Re: Dancer

    Quote Originally Posted by Vyvian
    Can someone explain what function they think time mage would serve?

    The majority of typical time magic is already assigned to other jobs:
    Haste, Slow (1 and 2), Bind, Warp, Teleport.

    So, the time mage can cast Stop?
    That doesn't seem like something they can make a job out of.
    Well, FFV time mage could also cast:

    Speed
    No real FFXI equivalent, but it doubled your Speed stat, which was distinct from Haste.

    Mute
    Silences both you and the enemies; virtually guaranteed even against monsters that are normally resistant to Silence

    Old
    Causes level/stats to drop over time.

    Comet
    Single hit damage.

    Meteor
    4x hit damage.

    Quick
    Take two actions in one turn.


    And then there was also Hastega and Slowga, but those are covered by avatars. Wouldn't hurt to have a mage capable of it, too.

  14. #394
    LD
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    Re: Dancer

    They aren't really 'covered' by avatars, Time Mage Hastega would probably have less restrictive recast conditions. Also, Avatars have lvl 2 and 4 nukes, not like BLMs & RDMs suddenly stopped using them (though they aren't the same damage.)

  15. #395
    Ridill
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    Re: Dancer

    Quote Originally Posted by LD
    They aren't really 'covered' by avatars, Time Mage Hastega would probably have less restrictive recast conditions. Also, Avatars have lvl 2 and 4 nukes, not like BLMs & RDMs suddenly stopped using them (though they aren't the same damage.)
    Well, I just meant spells that are unique to Time Mage that aren't in FFXI. Hastega and Slowga are already a player-usable spell in FFXI, so I didn't bother giving them too much attention.

    The spells I gave details for are ones that are not player-usable spells in FFXI.

  16. #396
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    Re: Dancer

    But comet and meteor already exist as BLM spells, they just aren't castable by players.

  17. #397
    CoP Dynamis
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    Re: Dancer

    Remember reading about ranger in brady guide, about how it was so far above all other DD, but that's because it cost so much. Well that's what alchemist could be, a DD far beyond all others, but actually make it insanely expensive to LvL and use.

  18. #398
    Relic Weapons
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    Re: Dancer

    Time Mage is more accurately a Time/Space mage. Meteor/Comet are Time Mage spells. Demi, Quick, Hastes, Slows, Stop, Tele and Warp-- there really doesn't even need to be a whole lot of original spells for a Time Mage. I mean hell, you can't say that it would be redundant. You can, but half the DD jobs in the game are redundant. One redundant mage isn't the end of the Vanadiel.

    Obviously it would have a lot of spells that are already in the game like Gravity, Haste, and Slow, but they could easily come up with several new spells, and easily make it useful, but not overpowered (well, assuming it weren't SE).

    It takes a profound lack of creativity to not see how Time Mage could work.

  19. #399
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    Re: Dancer

    Quote Originally Posted by Vyvian
    Can someone explain what function they think time mage would serve? *snip of a bunch of spells and comments by Kham and Vy*
    There are also a number of "currently unavailable to players" debuffs they got in Tactics. Primus is Amnesia (Confuse with a new name). Some other tasties are the aforementioned Slowga, Break, Breakga.. In fact, -ga versions of most debuffs and some buffs.

    There's also a number of other statuses they could be "updated" for FFXI to include which would be fun to fiddle with - I.E. Disease/plague. I doubt, however, they'd give us Doom (for some reason) and Zombie would be nice but difficult to code.

    Function? Party buffer, and with the new mass-combat systems coming out for WotG the ability to -ga debuff would be a) lethal (quite possibly to the caster as well) and b) orgasmic. There have been dozens of times I wished some mage could Eleseal and Para-ga or Silencega into a Garrison or Besieged.

    Best of all, a lot of the spells for this hypothetical Time Mage are already in the .dats - they could add a "new" spell tree without divesting themselves of the PS2 or doing nearly as much code and graphics work.

  20. #400
    Sea Torques
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    Re: Dancer

    Quote Originally Posted by Khamsin

    Speed
    No real FFXI equivalent, but it doubled your Speed stat, which was distinct from Haste.
    Unless I'm misinformed, I thought Speed lowered/raised the speed of the universal ATB Gauge? I never really messed around with the spell so I can't say for certain. Also, if I remember correctly, that's the spell you get in a dungeon with all the Imps that kill you in one-two hits?

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