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  1. #421
    The Once and Future Wamoura
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    Re: Dancer

    The trailer finished with a shot of great, gaping mouth in the sky. It resembled something of a hurricane's eye, yet was bluish-purple with an eye-wall ringed with teeth. Square hinted longtime players should recognize this as a reference to a mythological creature within the FFXI universe.
    ATOMOS CONFIRMED
    CUE THE SMNS

  2. #422
    D. Ring
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    Re: Dancer

    Quote Originally Posted by Rocl
    The trailer finished with a shot of great, gaping mouth in the sky. It resembled something of a hurricane's eye, yet was bluish-purple with an eye-wall ringed with teeth. Square hinted longtime players should recognize this as a reference to a mythological creature within the FFXI universe.
    ATOMOS CONFIRMED
    CUE THE SMNS
    cue the SMNs whining that they can't use it, amirite

  3. #423
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    Re: Dancer

    HOLY SHIT WE'RE GETTING ATOMOS!!!!!

  4. #424
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    Re: Dancer

    Quote Originally Posted by deivi
    the problem with trying to guess what new jobs could be is that there's nothing we really ~need~ at this point, even before TAU. It's hard to make up a job that dosent seem like a clone or gimp/broke hybrid of existing jobs, and even harder to come up with a entierly new pt role. But for better or worse TAU jobs are really unique in their methods of performing, even if other jobs can replace them. My point is I trust the new jobs (as far as abilities) will be unique and unexpected, utility aside.

    They did say they would be doing a big overhaul on the existing jobs though aswell.

    But one thing we do definately need is better support and healer options.

    We have enough DD, we have NIN and PLD to tank, a hybrid of that wouldnt be bad.

  5. #425
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    Re: Dancer

    Quote Originally Posted by Lahina
    Quote Originally Posted by Vyvian
    Can someone explain what function they think time mage would serve? *snip of a bunch of spells and comments by Kham and Vy*
    Zombie would be nice but difficult to code.
    I'm not exactly sure how all of the mobs are programmed, but it would make sense to have a flag for each monster saying "If this monster counts as undead, then make healing spells hurt them, and all that other undead fun stuff, otherwise it acts normal." In that sense, I would think Zombie would be rather easy to code, just would have to add a little bit to each monster and just make it count as an Undead monster whenever under the effect of Zombie. Of course, players with this effect on them would suck for the healers in the PT... Though, I guess that'd add a whole new way to MPK players fighting monsters that cast Zombie. >.> "Stop cure bombing our Zombied players!"

  6. #426
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    Re: Dancer

    There was an article in a paper here titled "Dancers hit by Typhoon", about a local ballet group in China? and some big Typhoon over there. I misread it at first though, thought it said "Typhon" and I had a wtf? moment.

  7. #427
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    Re: Dancer

    I believe it was discovered a while ago that undead is (or was) an un-dispellable status effect when lockheart or something glitched up and actually dispelled it. So an undead status effect may already exist.

  8. #428
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    Re: Dancer

    Quote Originally Posted by LD
    I believe it was discovered a while ago that undead is (or was) an un-dispellable status effect when lockheart or something glitched up and actually dispelled it. So an undead status effect may already exist.
    So, it would seem that Zombie would be fairly easy to put into the game, and the more I thought about it, the less it seems like mobs casting it on players would be a horribly bad thing. Just don't cure them until they get erased (or whatever will remove it), and there's always /blockaid on, but that's when you don't have outside healers on your team.

    I dunno, a mob that could cast that (HNM maybe) would be kind of fun, since it would add another level of strategy to defeat it, just so you don't cure your allies to death. >.>

  9. #429
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    Re: Dancer

    I HOPE THEY MAKE IT SO YOU CAN CRANK DAT SOULJA BOY

  10. #430
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    Re: Dancer

    Quote Originally Posted by Shadowrunner
    I figure Time Mage would, for uniqueness, maybe get a form of Haste, Hastega, Haste II, Slow, Slowga, Slow II, Stop, Bind, Bind II, etc. that may.. I dunno, Stack with the existing spells to enhance time more than regular spells would? So you didn't have to tote a BRD in your party for extra Haste, and you didn't have to have a Summoner in your party for all those moments that you needed to Haste the entire party at once (lolr).

    I dunno, I just figure they'll pull something out of it. There's aparantly no reason why it can't be done. Maybe a spell to reduce delay without effecting TP loss. Maybe something to make monsters not use abilities, maybe something that will help with movement speed! I dunno.

    there's a lot of possibilities, just because they all exist in the game, I really don't want to go out into a meripo with BRD NIN WHM RDM SMN DD to have all of these spells readily available. It'd be nice to stuff em all into one TMG
    Just what FF needs, more versions of stackable haste /end sarcasm

  11. #431
    The Mizzle Fizzle of Nikkei's Haremizzle

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    Re: Dancer

    Quote Originally Posted by Ladies Man
    I HOPE THEY MAKE IT SO YOU CAN CRANK DAT SOULJA BOY


    Lord no! [-o<

  12. #432
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    Re: Dancer

    SMNs can Blood Pact Meteor/Comet w/ Atomos! NERF TIME.

  13. #433
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  14. #434
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    Re: Dancer

    Take a step back in time and uncover the breathtaking mysteries surrounding Vana'diel's violent past when the long-awaited fourth installment in the ongoing FINAL FANTASY XI saga ships on November 20, 2007!

    *Please note that while players may install and register the Wings of the Goddess expansion data in advance, the new content will be inaccessible until official service begins on Thursday, November 22.
    I would like to point out that..... Ships on the 20th's. content wont be accessable until 22nd. meaning you can buy it on the 20th but can't play any of the new stuff until Thanksgiving.

    By the way Gamestop where I live says they will get the shipment in usually that friday or saturday but can't sell it until that date.... sooo on tuesday nov 20th. we can buy our copies or like me, just pick up a paid in full version.

  15. #435
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    Re: Dancer

    BTW, just cause I haven't seen it said, the job Sundi says "there's a hint about if you read what the expansion's about" (not a direct quote, probably missing a "wut" or two) probably isn't dancer.

  16. #436
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    Re: Dancer

    Quote Originally Posted by Alistaire
    BTW, just cause I haven't seen it said, the job Sundi says "there's a hint about if you read what the expansion's about" (not a direct quote, probably missing a "wut" or two) probably isn't dancer.
    Obviously you missed the part where the Orcs capture Aldo's sister and make her a sex slave; while she was held captive she broke free after mastering the art of Dancer (because sex slaves are good at pole dancing, duh).

  17. #437
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    Re: Dancer

    Quote Originally Posted by Burningthought
    Quote Originally Posted by fantasticdan
    Quote Originally Posted by fantasticdan
    Well, dancer will probably have a charm dance, lol.
    http://i198.photobucket.com/albums/a...4899192616.jpg
    By the way, this is the best damn pic ever. It made me totally warm, now after being pissed at SE for shutting servers.

  18. #438
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  19. #439
    LD
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    Re: Dancer

    That's more of a private dancer, a dancer for money.

  20. #440
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    Re: Dancer

    Quote Originally Posted by Edrick
    Quote Originally Posted by LD
    I believe it was discovered a while ago that undead is (or was) an un-dispellable status effect when lockheart or something glitched up and actually dispelled it. So an undead status effect may already exist.
    So, it would seem that Zombie would be fairly easy to put into the game, and the more I thought about it, the less it seems like mobs casting it on players would be a horribly bad thing. Just don't cure them until they get erased (or whatever will remove it), and there's always /blockaid on, but that's when you don't have outside healers on your team.

    I dunno, a mob that could cast that (HNM maybe) would be kind of fun, since it would add another level of strategy to defeat it, just so you don't cure your allies to death. >.>

    if i'm not mistaken... Zombie also made it so mobs couldn't hurt you? and if you got cured you got hurt. also you could not act? not remembering exactly everything.... but.... it seems if Zombie made it so mobs couldn't hurt you might open up a whole new aspect of the game. HNM fights etc.

    am i wrong?

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