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  1. #141
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    Re: Dancer

    I'd rather the ideal job ratio should be a new tank class, support, and healer. We have soooo many DDs in the game as is but only 2 tanks. A new healer class would be fun and welcome. As for Dancer as the support job, someone claiming inside info mentioned on KI that SE was developing a new support job that was designed to 'enhance' your job's natural traits and abilities. Perhaps as a main job, a Dancer can debuff mobs and improve traits and abilities (ie stronger Killer Effects, stronger Berserk, higher Boosts, SEs...) using special dances, dances you can use /sub Dancer that will be weaker but still very potent.

  2. #142
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    Re: Dancer

    Quote Originally Posted by Metah
    Good God, I'm hoping for Sword Dance. Not even kidding, FFV fucking owns if you have a Dancer on your team, among other things. (Except for FFV: Advance, Gladiator's Elemental Attack is so fucking broken)
    Oh so true~

  3. #143
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    Re: Dancer

    What's this about another DD class for the second job? or is it just a rumor without base?... -.- we have enough DD's as it is..

  4. #144
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    Re: Dancer

    Quote Originally Posted by GaelWanderling
    What's this about another DD class for the second job? or is it just a rumor without base?... -.- we have enough DD's as it is..
    No we don't shut your hole

  5. #145
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    Re: Dancer

    Quote Originally Posted by Ryko
    Quote Originally Posted by GaelWanderling
    What's this about another DD class for the second job? or is it just a rumor without base?... -.- we have enough DD's as it is..
    No we don't shut your hole
    well as long as it's two jobs for sure so my job level list stays even >.>... i guess it's ok.

  6. #146
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    Re: Dancer

    Quote Originally Posted by Nikopiko
    If we're still rumored to get another 2 possible melee jobs, wasn't (if memory serves correct) Geomancer decent with AXE or GREAT AXE? i don't remember clearly, again, tactics really anything possibly equip able was enabled for many jobs.
    Geomancer used bells in FF3 and FF5.

  7. #147
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    Re: Dancer

    Quote Originally Posted by Nikopiko
    If we're still rumored to get another 2 possible melee jobs, wasn't (if memory serves correct) Geomancer decent with AXE or GREAT AXE? i don't remember clearly, again, tactics really anything possibly equip able was enabled for many jobs.
    I'm pretty sure in Tactics it was Great Axe, since I remember then having little or no physical accuracy, a trait of that weapon type. As stated above, in the other games they were Bells.

  8. #148
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    Re: Dancer

    Tactis GEO used Sword, Axe and Shield.

  9. #149
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    Re: Dancer

    Oh, I will level this lol.

  10. #150
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    Re: Dancer

    Yet another job people will want in merit parties pretty soon there will be no DD just support jobs.

  11. #151
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    Re: Dancer

    Not sure how authentic this is, and it doesn't reveal a whole lot anyway, but this is from a thread on KI.

    Hai gaiz, I just watched the trailer at SE booth here in TGS, and what I can say is that Dancer was meleeing in the footage.

    A brunette hume in red AF is seen slashing some monsters, and as she uses what looks like a WS, the mob is surrounded by a big rose and vines, and seems to takes damages. There was also a CS with her dancing in a pub.

    For the other stuff in the trailer, you could see the Tarutaru activating Cardians, an elf kid fighting an orc warlord (and saying don`t understimate me because I`m a kid), some army (San D`orian?) mounting black chocobos and preparing to quit their castle, Yagudo priests doing voodoo stuff, desolated lands with remanents of explosions (konshtat?) with a sad (white?) mage who`s looking for something/someone, a Galka who looks like the one who gives the DRK job and a beared hume taking on the Shadowlord`s castle in Xarcabard, the same Shadowlord looking cool in his throneroom, and a baby mithra crying over slaughtered peoples bodies.

    Well... that said, the trailer was very nostalgic, sad, and you could say that the thema is Lets rebuilt our destroyed world.

    More news tomorrow if I can catch Lupin, the editor in chief of Vanadiel Tsushin (Famitsu official FFXI magazine)

  12. #152
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    Re: Dancer

    If this is a melee I will lose it.

  13. #153
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    Re: Dancer

    I suspect something interesting to say the least.

  14. #154
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    Re: Dancer

    I can see the macro's now...

    /dance "Magical Sugar-plum Fairy Ballet" <Nidhogg>
    /p Oooooooooooooooooo~~~!!! Nigga just got served, yo!!

  15. #155
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    Re: Dancer

    Damn this wait... i want to know the details on this new job now!.. (YAY more belly shirts for my hume male! :D )

  16. #156
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    Re: Dancer

    Quote Originally Posted by Valacirca
    Not sure how authentic this is, and it doesn't reveal a whole lot anyway, but this is from a thread on KI.

    Hai gaiz, I just watched the trailer at SE booth here in TGS, and what I can say is that Dancer was meleeing in the footage.

    A brunette hume in red AF is seen slashing some monsters, and as she uses what looks like a WS, the mob is surrounded by a big rose and vines, and seems to takes damages. There was also a CS with her dancing in a pub.

    For the other stuff in the trailer, you could see the Tarutaru activating Cardians, an elf kid fighting an orc warlord (and saying don`t understimate me because I`m a kid), some army (San D`orian?) mounting black chocobos and preparing to quit their castle, Yagudo priests doing voodoo stuff, desolated lands with remanents of explosions (konshtat?) with a sad (white?) mage who`s looking for something/someone, a Galka who looks like the one who gives the DRK job and a beared hume taking on the Shadowlord`s castle in Xarcabard, the same Shadowlord looking cool in his throneroom, and a baby mithra crying over slaughtered peoples bodies.

    Well... that said, the trailer was very nostalgic, sad, and you could say that the thema is Lets rebuilt our destroyed world.

    More news tomorrow if I can catch Lupin, the editor in chief of Vanadiel Tsushin (Famitsu official FFXI magazine)
    Does all of that strike anyone else as a bit elaborate for in game cutscenes? 5 years later, it would be kinda cool to see a new FFXI FMV from square

  17. #157
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    Re: Dancer

    Not sure if there is any new info here, but Dengeki posted stuff from the SE TGS behind closed door theatre and it also had something on FFXI. Judging by the brevity of it probably not much new (if anything new). But hey thought id post to see if something is actually in it worth noting.

    http://www.dengekionline.com/data/news/ ... 5a6f8.html

  18. #158
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    Re: Dancer

    Quote Originally Posted by Croy
    Not sure if there is any new info here, but Dengeki posted stuff from the SE TGS behind closed door theatre and it also had something on FFXI. Judging by the brevity of it probably not much new (if anything new). But hey thought id post to see if something is actually in it worth noting.

    http://www.dengekionline.com/data/news/ ... 5a6f8.html

    Says there's going to be a new trailer that you will be able to see in the official site. Not much else

  19. #159
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    Re: Dancer

    Quote Originally Posted by Lujei
    Quote Originally Posted by Nikopiko
    If we're still rumored to get another 2 possible melee jobs, wasn't (if memory serves correct) Geomancer decent with AXE or GREAT AXE? i don't remember clearly, again, tactics really anything possibly equip able was enabled for many jobs.
    I'm pretty sure in Tactics it was Great Axe, since I remember then having little or no physical accuracy, a trait of that weapon type. As stated above, in the other games they were Bells.
    Well, I wouldn't count on any influence from Tactics. Until FF12, they've never once brought in any Tactics concepts to the main FF series. They've only exported main FF series concepts to Tactics. And even in FF12, the only influence from Tactics was the name "Ivalice".

  20. #160
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    Re: Dancer

    God damnit. Monk and Puppetmaster mated

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