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  1. #21
    Fake Numbers
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    Re: Help Bagel's obsessive tendencies (Warcry stuff)

    According to the JP wiki:

    int(Level/4+5)/256%

    Source: http://wiki.ffo.jp/html/3264.html

  2. #22
    A. Body
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    Re: Help Bagel's obsessive tendencies (Warcry stuff)

    How about 1 person, with a level 1 weapon in a skill they have capped @ 75, go into level caps @ 40, 50, 60? You can also do the Tavnazian escort the fisherman guy quest which caps you at 45. Can you set Ballista level limits to any # you want?

  3. #23
    Cerberus
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    Re: Help Bagel's obsessive tendencies (Warcry stuff)

    Quote Originally Posted by Ivve
    Quote Originally Posted by SassiAsura
    This is probably it, skill levels are messing up things.
    I haven't been able to find anyone who has WAR75 and 2 weapons with a large disparity in skill between their two weapons (such as unmerited sword and merited axe), so it's also possible that only the STR difference is skewing the results. They're both AFK now or I would ask them what their base STR is each. I think the key would be to test on the same person to eliminate the margin of error due to STR differences.
    Code:
    H2H (91 skill) bare-handed 192 > 209 (8.85%)
    Gsword (210 skill) Algolol 366 > 398 (8.74%)
    Sword (273 skill) Ridillz  374 > 407 (8.82%)
    Sword (278 skill) Ridillz  379 > 413 (8.97%)
    All of the above as WAR/BLM 75/20, with 66+38 STR

    then I changed to WAR/DRK 75/37, and switched some gear around until I got to 74+58 STR

    Code:
    H2H (91 skill) fists 223 > 243 (8.96%)
    
    Sword (278 skill) Hrottee  410 > 446
    Sword (278 skill) JoyJoy   410 > 446
    Sword (278 skill) Ridillz  410 > 446 (8.79%)
    
    Sword (273 skill) Ridillz  405 > 441 (8.88%)
    Sword (266 skill) Ridillz  398 > 433 (8.79%)
    
    Gsword (210 skill) Algolol 411 > 447 (8.75%)
    Gaxe (283 skill) Frt. Axe  481 > 524 (8.94%)
    Staff (159 skill) Terra    357 > 389 (8.96%)
    I was kinda in a rush so I hope I didn't mix any value while typing em, I don't even know why I did the whole thing in first place tbh. In before ohnoes gimp'ed lolGsword skill.

  4. #24
    uncompromising cuntnificence
    buh buh buh browsssssssss

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    Re: Help Bagel's obsessive tendencies (Warcry stuff)

    Quote Originally Posted by Whatinthe
    According to the JP wiki:

    int(Level/4+5)/256%

    Source: http://wiki.ffo.jp/html/3264.html
    I'm not sure exactly what that means, and I can't read Japanese. I'm no great shakes at math, so bear with me while I put in the numbers from Stromgarde's posted screenshot.

    42(66/4+5)/256%
    42(16.5+5)/256%
    42(21.5)/256%
    903/256%, or 903/2.56 = 352.73

    What number should that be? It's not the base attack, not the end result, and certainly not the amount yielded by using warcry. Am I doing the math wrong? It would not surprise me in the least if I were.

    Check the str difference between the L66 war and the L52 one... I don't think Str comes into play. Since the L66 war has alot more, a greataxe (better base skill level?) and only a marginal increase in att.
    I'm not sure what you mean. The 66WAR gained 8.19%. The 52WAR gained 6.34%. That seems like a large difference to me, but again, we're comparing 2 different weapons at 2 levels that aren't even close. Too many variables. In order to rule out STR, we'd need to test both with and without STR gear, wouldn't we? Does 1 STR still yield 1 attack for 2h users? If so, we could simply have someone use warcry without any gear, and then in full STR gear. It would be easy to determine from there whether or not the overall percent of attack given was increased.

    Edit:
    Based on Retrieving/C.D/Searain's last post, it looks like both STR and skill affect the amount of attack that warcry yields. Searain, can you possibly try boosting your INT instead of your STR? According to the JP wiki formula posted a little while ago, that stat is supposed to influence warcry as well.

  5. #25
    Ridill
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    Re: Help Bagel's obsessive tendencies (Warcry stuff)

    Quote Originally Posted by Ivve
    Quote Originally Posted by Whatinthe
    According to the JP wiki:

    int(Level/4+5)/256%

    Source: http://wiki.ffo.jp/html/3264.html
    I'm not sure exactly what that means, and I can't read Japanese. I'm no great shakes at math, so bear with me while I put in the numbers from Stromgarde's posted screenshot.

    42(66/4+5)/256%
    42(16.5+5)/256%
    42(21.5)/256%
    903/256%, or 903/2.56 = 352.73

    What number should that be? It's not the base attack, not the end result, and certainly not the amount yielded by using warcry. Am I doing the math wrong? It would not surprise me in the least if I were.
    No no. Not INT the stat, but int() the math function. (Short for Integer, it rounds down the value to the nearest whole number. AKA Math.floor())

    So it would be Math.floor((66/4)+5)/256, that would be:
    Math.floor(16.5+5)/256
    Math.floor(21.5)/256
    21/256
    0.0820312

    Then multiply that by his Attack: 0.0820312 * 293 = 24.035141

    Take the floor of that number and add it to his Attack and you get 317.

  6. #26
    Cerberus
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    Re: Help Bagel's obsessive tendencies (Warcry stuff)

    Quote Originally Posted by Septimus

    No no. Not INT the stat,
    Wait a minute.

    http://img79.imageshack.us/img79/1092/lolmask1bt6.jpg









    just kiddin' lol, I've always wondered why there's INT on that mask though, then again it wouldn't be the first time a stat gets misplaced on an AF piece either.

  7. #27
    Ridill
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    Re: Help Bagel's obsessive tendencies (Warcry stuff)

    Quote Originally Posted by Retrieving/C.D/Searain
    Quote Originally Posted by Septimus

    No no. Not INT the stat,
    Wait a minute.

    http://img79.imageshack.us/img79/1092/lolmask1bt6.jpg









    just kiddin' lol, I've always wondered why there's INT on that mask though, then again it wouldn't be the first time a stat gets misplaced on an AF piece either.
    Square's patented Random Stat Generator™ at its finest.

  8. #28
    uncompromising cuntnificence
    buh buh buh browsssssssss

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    Re: Help Bagel's obsessive tendencies (Warcry stuff)

    Quote Originally Posted by Septimus
    Quote Originally Posted by Ivve
    Quote Originally Posted by Whatinthe
    According to the JP wiki:

    int(Level/4+5)/256%

    Source: http://wiki.ffo.jp/html/3264.html
    I'm not sure exactly what that means, and I can't read Japanese. I'm no great shakes at math, so bear with me while I put in the numbers from Stromgarde's posted screenshot.

    42(66/4+5)/256%
    42(16.5+5)/256%
    42(21.5)/256%
    903/256%, or 903/2.56 = 352.73

    What number should that be? It's not the base attack, not the end result, and certainly not the amount yielded by using warcry. Am I doing the math wrong? It would not surprise me in the least if I were.
    No no. Not INT the stat, but int() the math function. (Short for Integer, it rounds down the value to the nearest whole number. AKA Math.floor())

    So it would be Math.floor((66/4)+5)/256, that would be:
    Math.floor(16.5+5)/256
    Math.floor(21.5)/256
    21/256
    0.0820312

    Then multiply that by his Attack: 0.0820312 * 293 = 24.035141

    Take the floor of that number and add it to his Attack and you get 317.
    Oh wow. I've never seen it expressed as int; now I feel a little retarded. Well anyway, that works out. The more you know? I always thought it was a flat percent at every level, something like 10%. Even though I understand the math now, it's odd to me that some weapons seem to be granted a larger percent bonus than others. I guess that must be based on how their individual damage is calculated?

    P.S. It's nice to see that I still remember how solve equations in the correct order, even though I misunderstood the terminology. Gogo minimal knowledge retention!

    P.P.S. Sometimes I wonder if they added random stats to some armor just to be misleading for the lulz value.

  9. #29
    Bagel
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    Re: Help Bagel's obsessive tendencies (Warcry stuff)

    Quote Originally Posted by Septimus
    Quote Originally Posted by Retrieving/C.D/Searain
    Quote Originally Posted by Septimus

    No no. Not INT the stat,
    Wait a minute.

    http://img79.imageshack.us/img79/1092/lolmask1bt6.jpg











    just kiddin' lol, I've always wondered why there's INT on that mask though, then again it wouldn't be the first time a stat gets misplaced on an AF piece either.
    Square's patented Random Stat Generator™ at its finest.

    As I recall, they have said they give those stats on AF to raise what they naturally have a low amount of.

  10. #30
    Chram
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    Re: Help Bagel's obsessive tendencies (Warcry stuff)

    Indeed. Warrior has a naturally low amount of fail, and the artifact set gives them plenty.

  11. #31
    CoP Dynamis
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    Re: Help Bagel's obsessive tendencies (Warcry stuff)

    36 WAR with H2H skill at 98, got 137 and 143. This goes with the above mentioned formula, int(Level/4+5)/256%. (36/4 + 5)/256 = 0.0546875, or 5%. 137 * 1.05 = 143.85, rounded down it's 143. It fits.

    I had to try it as WHM/WAR with staff though, base attack of 317, got... 333. 317 * 1.05 = 332.85. I don't get it, they end in the same decimals, yet one is rounded down, and the other up. I'll doublecheck once maintenance is over to see if I made any mistake, but I'm fairly certain I didn't. ._.

  12. #32
    Sea Torques
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    Re: Help Bagel's obsessive tendencies (Warcry stuff)

    Probably has an odd numbered strength value... and using club?

  13. #33
    CoP Dynamis
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    Re: Help Bagel's obsessive tendencies (Warcry stuff)

    If you're saying I'd have an additional 0.5 attack, then no, because I used staff. Base STR was 67 though, +2 from Apollo's staff. For what it's worth, WAR/RDM had 42 base STR. Anyways I double-checked, and the numbers are correct... odd.

  14. #34
    ¯\(°_o)/¯
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    Re: Help Bagel's obsessive tendencies (Warcry stuff)

    The JP formula is either right on the money or very close. I've just been verifying the levels at which it changes. Thanks to people who have posted infoz.

  15. #35
    Sea Torques
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    Re: Help Bagel's obsessive tendencies (Warcry stuff)

    Asked LS for tests... Sams subbing war:

    Sam1
    432 tp gear sam
    455 tp gear sam with warcry (23att)

    Sam2
    445 tp gear sam
    469 tp gear sam with warcry (24att)

    Seems like nobody is playing war during my workday ;P
    Shouldn't they both be getting about 22 att?

  16. #36
    Straight Ca$h Homie
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    Re: Help Bagel's obsessive tendencies (Warcry stuff)

    Quote Originally Posted by Obev
    Indeed. Warrior has a naturally low amount of fail, and the artifact set gives them plenty.
    lol 2/2

  17. #37
    Cerberus
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    Re: Help Bagel's obsessive tendencies (Warcry stuff)

    don't forget to check for a chr mod!
    its a beastly earring for war yaaaaaaaaaaaa!

  18. #38
    ¯\(°_o)/¯
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    Re: Help Bagel's obsessive tendencies (Warcry stuff)

    For anyone who's interested, here's the data I have so far:
    Code:
    NAME		LVL	ATK1	ATK2	DIFF	% INCREASE	POSSIBLE FRACTIONS 
    rena		36	317	333	+16	5.047%	13
    rena		36	137	143	+6	4.379%	12, 13
    
    bagel		37	164	172	+8	4.878		13, 14
    bagel		37	165	174	+9	5.454		14, 15
    
    lynsy		34	161	169	+8	4.969		13, 14**
    obev		41	164	173	+9	5.488		15
    sots		41	156	165	+9	5.769%	15, 16
    sots		41	174	184	+10	5.747%	15, 16
    
    bagel		50	181	193	+12	6.63		17, 18
    bagel		50	189	201	+12	6.349		17
    bagel		50	208	221	+13	6.25		16, 17
    bagel		50	219	233	+14	6.292		17
    
    lifara 	51 	225	239 	+14 	6.222%	16, 17
    
    koyangi	52	205	218	+13	6.341		17
    
    lynsy		54	217	232	+15	6.912		18
    
    lynsy		55	252	269	+17	6.746		18
    
    tanjiro 	58 	254	272	+18	7.087%	19
    
    mordred	60	149	160	+11	7.383		19, 20
    mordred 	60	285	306	+21	7.368		19
    mordred	60	255	273	+18	7.059		19
    
    xfinalx	61	311	335	+24	7.772%	20
    
    lordtyr	66	377	406	+29	7.692		20
    stromgarde	66	293	317	+24	8.191		21**
    	
    fookboi	67	350	377	+27	7.714%	20
    
    darus		74	209	227	+18	8.612		23
    
    bagel		75	411.5	447	+36	8.627		23
    bagel		75	412	449	+37	8.981		23
    
    ** What the fuck is going on here?
    Thanks to everyone who has posted so far.

    EDIT: int((LVL-1)/4+5)/256 works until level 61. This could have been the formula until that level cap was removed?

  19. #39
    CoP Dynamis
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    Re: Help Bagel's obsessive tendencies (Warcry stuff)

    Tried with /WAR37, exact same gear, base stats, attack etc., got 334 attack... so it changes at 36 -> 37.

  20. #40
    The Tower
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    Re: Help Bagel's obsessive tendencies (Warcry stuff)

    It should be noted that my greataxe skill isn't capped. Also, woo for breaking tables!

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