According to the JP wiki:
int(Level/4+5)/256%
Source: http://wiki.ffo.jp/html/3264.html
According to the JP wiki:
int(Level/4+5)/256%
Source: http://wiki.ffo.jp/html/3264.html
How about 1 person, with a level 1 weapon in a skill they have capped @ 75, go into level caps @ 40, 50, 60? You can also do the Tavnazian escort the fisherman guy quest which caps you at 45. Can you set Ballista level limits to any # you want?
Originally Posted by Ivve
All of the above as WAR/BLM 75/20, with 66+38 STRCode:H2H (91 skill) bare-handed 192 > 209 (8.85%) Gsword (210 skill) Algolol 366 > 398 (8.74%) Sword (273 skill) Ridillz 374 > 407 (8.82%) Sword (278 skill) Ridillz 379 > 413 (8.97%)
then I changed to WAR/DRK 75/37, and switched some gear around until I got to 74+58 STR
I was kinda in a rush so I hope I didn't mix any value while typing em, I don't even know why I did the whole thing in first place tbh. In before ohnoes gimp'ed lolGsword skill.Code:H2H (91 skill) fists 223 > 243 (8.96%) Sword (278 skill) Hrottee 410 > 446 Sword (278 skill) JoyJoy 410 > 446 Sword (278 skill) Ridillz 410 > 446 (8.79%) Sword (273 skill) Ridillz 405 > 441 (8.88%) Sword (266 skill) Ridillz 398 > 433 (8.79%) Gsword (210 skill) Algolol 411 > 447 (8.75%) Gaxe (283 skill) Frt. Axe 481 > 524 (8.94%) Staff (159 skill) Terra 357 > 389 (8.96%)
I'm not sure exactly what that means, and I can't read Japanese. I'm no great shakes at math, so bear with me while I put in the numbers from Stromgarde's posted screenshot.Originally Posted by Whatinthe
42(66/4+5)/256%
42(16.5+5)/256%
42(21.5)/256%
903/256%, or 903/2.56 = 352.73
What number should that be? It's not the base attack, not the end result, and certainly not the amount yielded by using warcry. Am I doing the math wrong? It would not surprise me in the least if I were.
I'm not sure what you mean. The 66WAR gained 8.19%. The 52WAR gained 6.34%. That seems like a large difference to me, but again, we're comparing 2 different weapons at 2 levels that aren't even close. Too many variables. In order to rule out STR, we'd need to test both with and without STR gear, wouldn't we? Does 1 STR still yield 1 attack for 2h users? If so, we could simply have someone use warcry without any gear, and then in full STR gear. It would be easy to determine from there whether or not the overall percent of attack given was increased.Check the str difference between the L66 war and the L52 one... I don't think Str comes into play. Since the L66 war has alot more, a greataxe (better base skill level?) and only a marginal increase in att.
Edit:
Based on Retrieving/C.D/Searain's last post, it looks like both STR and skill affect the amount of attack that warcry yields. Searain, can you possibly try boosting your INT instead of your STR? According to the JP wiki formula posted a little while ago, that stat is supposed to influence warcry as well.
No no. Not INT the stat, but int() the math function. (Short for Integer, it rounds down the value to the nearest whole number. AKA Math.floor())Originally Posted by Ivve
So it would be Math.floor((66/4)+5)/256, that would be:
Math.floor(16.5+5)/256
Math.floor(21.5)/256
21/256
0.0820312
Then multiply that by his Attack: 0.0820312 * 293 = 24.035141
Take the floor of that number and add it to his Attack and you get 317.
Wait a minute.Originally Posted by Septimus
http://img79.imageshack.us/img79/1092/lolmask1bt6.jpg
just kiddin' lol, I've always wondered why there's INT on that mask though, then again it wouldn't be the first time a stat gets misplaced on an AF piece either.
Square's patented Random Stat Generator™ at its finest.Originally Posted by Retrieving/C.D/Searain
Oh wow. I've never seen it expressed as int; now I feel a little retarded. Well anyway, that works out. The more you know? I always thought it was a flat percent at every level, something like 10%. Even though I understand the math now, it's odd to me that some weapons seem to be granted a larger percent bonus than others. I guess that must be based on how their individual damage is calculated?Originally Posted by Septimus
P.S. It's nice to see that I still remember how solve equations in the correct order, even though I misunderstood the terminology. Gogo minimal knowledge retention!
P.P.S. Sometimes I wonder if they added random stats to some armor just to be misleading for the lulz value.
Originally Posted by Septimus
As I recall, they have said they give those stats on AF to raise what they naturally have a low amount of.
Indeed. Warrior has a naturally low amount of fail, and the artifact set gives them plenty.
36 WAR with H2H skill at 98, got 137 and 143. This goes with the above mentioned formula, int(Level/4+5)/256%. (36/4 + 5)/256 = 0.0546875, or 5%. 137 * 1.05 = 143.85, rounded down it's 143. It fits.
I had to try it as WHM/WAR with staff though, base attack of 317, got... 333. 317 * 1.05 = 332.85. I don't get it, they end in the same decimals, yet one is rounded down, and the other up. I'll doublecheck once maintenance is over to see if I made any mistake, but I'm fairly certain I didn't. ._.
Probably has an odd numbered strength value... and using club?
If you're saying I'd have an additional 0.5 attack, then no, because I used staff. Base STR was 67 though, +2 from Apollo's staff. For what it's worth, WAR/RDM had 42 base STR. Anyways I double-checked, and the numbers are correct... odd.
The JP formula is either right on the money or very close. I've just been verifying the levels at which it changes. Thanks to people who have posted infoz.
Asked LS for tests... Sams subbing war:
Sam1
432 tp gear sam
455 tp gear sam with warcry (23att)
Sam2
445 tp gear sam
469 tp gear sam with warcry (24att)
Seems like nobody is playing war during my workday ;P
Shouldn't they both be getting about 22 att?
lol 2/2Originally Posted by Obev
don't forget to check for a chr mod!
its a beastly earring for war yaaaaaaaaaaaa!
For anyone who's interested, here's the data I have so far:
Thanks to everyone who has posted so far.Code:NAME LVL ATK1 ATK2 DIFF % INCREASE POSSIBLE FRACTIONS rena 36 317 333 +16 5.047% 13 rena 36 137 143 +6 4.379% 12, 13 bagel 37 164 172 +8 4.878 13, 14 bagel 37 165 174 +9 5.454 14, 15 lynsy 34 161 169 +8 4.969 13, 14** obev 41 164 173 +9 5.488 15 sots 41 156 165 +9 5.769% 15, 16 sots 41 174 184 +10 5.747% 15, 16 bagel 50 181 193 +12 6.63 17, 18 bagel 50 189 201 +12 6.349 17 bagel 50 208 221 +13 6.25 16, 17 bagel 50 219 233 +14 6.292 17 lifara 51 225 239 +14 6.222% 16, 17 koyangi 52 205 218 +13 6.341 17 lynsy 54 217 232 +15 6.912 18 lynsy 55 252 269 +17 6.746 18 tanjiro 58 254 272 +18 7.087% 19 mordred 60 149 160 +11 7.383 19, 20 mordred 60 285 306 +21 7.368 19 mordred 60 255 273 +18 7.059 19 xfinalx 61 311 335 +24 7.772% 20 lordtyr 66 377 406 +29 7.692 20 stromgarde 66 293 317 +24 8.191 21** fookboi 67 350 377 +27 7.714% 20 darus 74 209 227 +18 8.612 23 bagel 75 411.5 447 +36 8.627 23 bagel 75 412 449 +37 8.981 23 ** What the fuck is going on here?
EDIT: int((LVL-1)/4+5)/256 works until level 61. This could have been the formula until that level cap was removed?
Tried with /WAR37, exact same gear, base stats, attack etc., got 334 attack... so it changes at 36 -> 37.
It should be noted that my greataxe skill isn't capped. Also, woo for breaking tables!