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  1. #21
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    Re: FINAL FANTASY XI Update (Sep. 21)

    Quote Originally Posted by Khamsin
    I think RMT were abusing it by gambling endlessly, creating gil each time they won, flooding the economy. Sure, it's only 5 gil at a time, but RMT do it 24/7 with multiple characters.
    I'm not confident enough to say that's the dumbest thing I've ever heard someone say, but it's up there.

  2. #22
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    Sylph

    Re: FINAL FANTASY XI Update (Sep. 21)

    What that NPC for anyways?

  3. #23
    Cerberus
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    Re: FINAL FANTASY XI Update (Sep. 21)

    He's involved in a quest, "Enter The Gambler" I think. You talk to some NPCs at the Carpenter's Guild who are upset that Varchet is a lazy bastard. Go gamble with him, 5 gil bet. You roll dice, high roller wins. When you win, he says he'll go back to work (though he never moves!) and the grateful coworkers give you a KRT map.

    That was entirely from memory, so a few details may be off.

  4. #24
    Banned.

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    Re: FINAL FANTASY XI Update (Sep. 21)

    Quote Originally Posted by Judai
    They don't normally announce when they fix the shit people hack and break. I would assume they ninja'd it but who knows.
    sure they do, movalpolos thief exploit comes to mind

  5. #25
    Ridill
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    Re: FINAL FANTASY XI Update (Sep. 21)

    Quote Originally Posted by Seki
    Quote Originally Posted by Khamsin
    I think RMT were abusing it by gambling endlessly, creating gil each time they won, flooding the economy. Sure, it's only 5 gil at a time, but RMT do it 24/7 with multiple characters.
    I'm not confident enough to say that's the dumbest thing I've ever heard someone say, but it's up there.
    Damn it, I'll have to try harder next time.

  6. #26
    The Sig...
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    Re: FINAL FANTASY XI Update (Sep. 21)

    Quote Originally Posted by Khamsin
    Quote Originally Posted by Seki
    Quote Originally Posted by Khamsin
    I think RMT were abusing it by gambling endlessly, creating gil each time they won, flooding the economy. Sure, it's only 5 gil at a time, but RMT do it 24/7 with multiple characters.
    I'm not confident enough to say that's the dumbest thing I've ever heard someone say, but it's up there.
    Damn it, I'll have to try harder next time.
    Killing gobs outside of Jeuno is faster.

  7. #27
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    Re: FINAL FANTASY XI Update (Sep. 21)

    Killing gobs outside of Jeuno is faster.
    Yes but you have to remember that for the quest you don't need any fame or lvl. You can't really kill Goblins outside Jeuno on a lvl1 character unfortunally.

  8. #28
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    Re: FINAL FANTASY XI Update (Sep. 21)

    No, he's probably right. RMT must've found a way to exploit him 5 gil at a time and SE put a stop to it before it got out of control. I applaud SE for their swift actions against RMT.

  9. #29
    ٩๏̯͡๏)۶

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    Barthilas

    Re: FINAL FANTASY XI Update (Sep. 21)

    There definitely was ninja update going on, because when this happens SE usually doesn't do an all worlds maintenance, they do an all world maintenance on <zone> and tell everyone to leave.

  10. #30
    Relic Weapons
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    Re: FINAL FANTASY XI Update (Sep. 21)

    Understand before reading this my knowledge of IT is limited, so this very well may be stupid.

    Considering FFXI is over 5 years old, what were the standard back then? Pentium 4? With the Quad-Core Xeons based on Penryn coming out soon as well as all the other upgrades since then, I'm curious why reboot time is still so ass slow. Would an upgrade really require that much of an adjustment?

  11. #31
    LD
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    Re: FINAL FANTASY XI Update (Sep. 21)

    Someone already said they had removed the character before the maint, so either the quest was more hard-wired than we thought, or they did something else...

  12. #32
    Chram
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    Re: FINAL FANTASY XI Update (Sep. 21)

    Quote Originally Posted by Epincus
    Considering FFXI is over 5 years old
    That is the answer to your question.
    The servers are old... they aren't upgrading the servers every time something new and better comes out.

  13. #33
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    Re: FINAL FANTASY XI Update (Sep. 21)

    i seemed to remember that you could trade him more gil than just 5. if i remember wrong, then i really have no clue how it was being exploited. it occurs to me that it might be possible to roll against him, then DC before he finishes his conversation, thus enabling you to keep the gil you'd wagered if you lost. if, however, you won, you could allow the conversation to continue. iirc, if you DC while trading an item for a quest but DC before it finishes (say you'd traded your lucky egg for your opo crown and DC mid cutscene) you keep the item you'd initially traded for that cutscene. i'd be curious if this works on the goblin you roll against for the ENM, as i could save a good chunk of change if i could just wager 1k over and over till i got the key item, not losing any money when i failed a roll. i will test it later if i remember (can't atm, at work,) though if someone's got the chance to test it earlier, i invite you to give it a go and save me the hassle.

  14. #34
    Cerberus
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    Re: FINAL FANTASY XI Update (Sep. 21)

    You never traded him the gil manually. You talked to him the way you'd talk to any other NPC I believe, and then he'd prompt you to trade him 5g. I could be mistaken though.

  15. #35
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    Re: FINAL FANTASY XI Update (Sep. 21)

    could have sworn i traded him, but it's been so long... if i'm wrong, sorry about that. never claimed to be smart!

  16. #36
    CoP Dynamis
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    Re: FINAL FANTASY XI Update (Sep. 21)

    I just did this quest like... last week. . yeah I never really go to King Ranperre's Tomb, anywho, I traded D:

  17. #37
    Ridill
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    Re: FINAL FANTASY XI Update (Sep. 21)

    Quote Originally Posted by Spekkio
    i seemed to remember that you could trade him more gil than just 5. if i remember wrong, then i really have no clue how it was being exploited. it occurs to me that it might be possible to roll against him, then DC before he finishes his conversation, thus enabling you to keep the gil you'd wagered if you lost. if, however, you won, you could allow the conversation to continue.
    I think we have the answer to:

    Quote Originally Posted by Seyrr
    Quote Originally Posted by Khamsin
    I think RMT were abusing it by gambling endlessly, creating gil each time they won, flooding the economy. Sure, it's only 5 gil at a time, but RMT do it 24/7 with multiple characters.
    Uh, what about when you lose? You lose that 5 gil.
    So, the RMT must have been gambling 5 gil at a time with the NPC, and if they were going to lose, they'd d/c and log back in until they won the bet. That way, they'd never lose, and flood the economy with gil!

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