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Thread: Skill caps w/ bonus's     submit to reddit submit to twitter

  1. #1
    Hydra
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    Skill caps w/ bonus's

    Didn't really know what the title is, but i figure a thread of what caps are that you can see would be cool.

    The ones that i know personally is that:

    Dread spikes lv50 >> 200 dmg spikes
    Stoneskin lv50 > 200 dmg stoneskin
    phalanx lv30 > 11 dmg absorbed(best way i found to test this was vs someone who has dread spikes also)

    Figured if we have a better knowledge of what certain things might cap at, can help people decide what to use.

  2. #2
    BRP
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    Re: Skill caps w/ bonus's

    How exactly did you test these?

  3. #3
    The God Damn Kuno
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    Re: Skill caps w/ bonus's

    How to test dread spikes:

    Hit the opponent with Phalanx on
    Hit for x, spikes do y, then just x-y = phalanx boost

    Doesn't work so well if you have shell or MDB on though.

  4. #4
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    Re: Skill caps w/ bonus's

    Quote Originally Posted by senseless
    Stoneskin lv50 > 200 dmg stoneskin
    no way it's that low

  5. #5
    New Spam Forum
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    Re: Skill caps w/ bonus's

    200 damage sounds about right from what I've been watching on my pet.

    I think that lvl 50 Phalanx stops 25 damage a swing too, judging from the effect it has on lvl 50 enspells.

  6. #6
    Hydra
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    Re: Skill caps w/ bonus's

    You just have to fight friends who have the lvls of things a few times.

    Thats how i figured out that his stoneskin was lasting 200 dmg, my average dmg per hit was 20, his average his was 25(this was important cuz i have dread spikes). After 200ish dmg was doing full dmg hits/dread spike dmg. This is however at lvl 20 for those results, it maybe become higher at higher lvls, will talk to a few of my lvl 50 buddies.

    Other stats that would be decent to calculate is:

    HP max bonus, hp max rate bonus, any of the add effect en dmg's, capped phalanx

    attack speed bonus, would have to have same mob vs same mob fight who doesn't have ASB and do a graph of hits vs time(time stamps work great for this).

    Magic defense bonus

    Damage resistence bonus

    If people can figure out ways i can test out other information, id do it also if possible.

  7. #7
    Melee Summoner
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    Re: Skill caps w/ bonus's

    Has anyone time or measured the speed boost from Haste/Attack Speed Bonus. I currently have both but they are only about level 30. My apkallu is getting pretty quick with them at those levels but I was hoping to get a calcualtion on the advantages.

  8. #8
    Dice and rum
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    Re: Skill caps w/ bonus's

    Quote Originally Posted by Priran
    Quote Originally Posted by senseless
    Stoneskin lv50 > 200 dmg stoneskin
    no way it's that low
    I'd buy 200 for Stoneskin 50.

    My mob takes ~300 per hit from the champ. I have stoneskin level 50. The first time he's hit he takes ~100 damage, and after the first it goes up to ~300 per hit.

  9. #9
    Melee Summoner
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    Re: Skill caps w/ bonus's

    Quote Originally Posted by ThistleChaser
    Quote Originally Posted by Priran
    Quote Originally Posted by senseless
    Stoneskin lv50 > 200 dmg stoneskin
    no way it's that low
    I'd buy 200 for Stoneskin 50.

    My mob takes ~300 per hit from the champ. I have stoneskin level 50. The first time he's hit he takes ~100 damage, and after the first it goes up to ~300 per hit.

    I actually think that Stoneskin is also proportionate to level of the mob. As mobs level up and get more mind their stoneskin will have more hp. That is why some mob types, which have high mind have higher powered stoneskins. You may be absorbing about 200 atm but as you gain 10 levels and your mind goes up proportionately it may get higher.

  10. #10
    Hydra
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    Re: Skill caps w/ bonus's

    easiest way to test that is to get someone to add mnd+25 on their mod, which in theory would add 75 more absorbed dmg to their stoneskin based on already proven stoneskin tests.

  11. #11
    Melee Summoner
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    Re: Skill caps w/ bonus's

    Quote Originally Posted by senseless
    easiest way to test that is to get someone to add mnd+25 on their mod, which in theory would add 75 more absorbed dmg to their stoneskin based on already proven stoneskin tests.
    Good idea. I cant remove any FS from my guy though because its all levelables. You try :D

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