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  1. #21
    Melee Summoner
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    Re: TGS 2007 - New Job & New Monsters - 4Gamer 9.22

    possible windy vs. sandy skirmish?

    http://www.cactusleaftl.com/ffxipics/tgs0922zw.jpg

  2. #22
    Fake Numbers
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    Bismarck

    Re: TGS 2007 - New Job & New Monsters - 4Gamer 9.22

    Quote Originally Posted by Taj
    Am I the only person who's mildly annoyed they just took Windurst and reskinned it? Wasn't it supposed to have been destroyed in the great war? <_<
    Windurst Walls should be interesting. It doesn't seem that they've released a picture of that. The walls there were destroyed during that time period and were never really restored.

  3. #23
    RIDE ARMOR
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    Re: TGS 2007 - New Job & New Monsters - 4Gamer 9.22

    the mobs must have really let themself go lol. They look so much cooler in the past

  4. #24
    BRP
    BRP is offline
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    Re: TGS 2007 - New Job & New Monsters - 4Gamer 9.22

    Quote Originally Posted by Kimitsu
    possible windy vs. sandy skirmish?

    http://www.cactusleaftl.com/ffxipics/tgs0922zw.jpg
    Um.... they look pretty happy...

  5. #25

    Join Date
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    Gilgamesh

    Re: TGS 2007 - New Job & New Monsters - 4Gamer 9.22

    Quote Originally Posted by BRP
    Quote Originally Posted by Kimitsu
    possible windy vs. sandy skirmish?

    http://www.cactusleaftl.com/ffxipics/tgs0922zw.jpg
    Um.... they look pretty happy...
    In the movie it says something like "Yay, the Royal Knights are here!"

    Sounds like the time they came to sneak Taru through Garlaige Citadel to help fight in the war.

  6. #26
    CoP Dynamis
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    Re: TGS 2007 - New Job & New Monsters - 4Gamer 9.22

    I always wanted giant worms. But seriously, sooo looking forward to this. Nice to see that new WS are confirmed, but I just know I'm gonna be disappointed by whatever club gets, if any. ; ; Better get to work on that dancer instead, I guess... :3

  7. #27
    Hydra
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    Re: TGS 2007 - New Job & New Monsters - 4Gamer 9.22

    Quote Originally Posted by Rena
    I always wanted giant worms. But seriously, sooo looking forward to this. Nice to see that new WS are confirmed, but I just know I'm gonna be disappointed by whatever club gets, if any. ; ; Better get to work on that dancer instead, I guess... :3
    well there's no real info on it... for all we know it might be a quest like relic weapons >.>.. (which would be lame that dagger one looks like it is a One hit weapon skill)

  8. #28
    Salvage Bans
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    Carbuncle

    Re: TGS 2007 - New Job & New Monsters - 4Gamer 9.22

    Am I the only one who noticed cait sith in the trailer?

  9. #29
    The Once and Future Wamoura
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    Excalibur
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    Bahamut
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    Quel'Thalas

    Re: TGS 2007 - New Job & New Monsters - 4Gamer 9.22

    Quote Originally Posted by Pergo
    Am I the only one who noticed cait sith in the trailer?
    No
    He's been mentioned in several other threads already

    You are not the only one

  10. #30
    Cerberus
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    Re: TGS 2007 - New Job & New Monsters - 4Gamer 9.22

    Those are some hot yagudos. I think other than the NM, the orcs look the worst. The masks makes them look like gundams...

  11. #31
    Salvage Bans
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    Carbuncle

    Re: TGS 2007 - New Job & New Monsters - 4Gamer 9.22

    Quote Originally Posted by Rocl
    Quote Originally Posted by Pergo
    Am I the only one who noticed cait sith in the trailer?
    No
    He's been mentioned in several other threads already

    You are not the only one
    ah ok, just woke up... missed all the initial reaction news.... what about the imps with overly large heads flying about castle zvahl?

  12. #32
    Relic Weapons
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    Re: TGS 2007 - New Job & New Monsters - 4Gamer 9.22

    Was just thinking it was time to lvl a support job, probably going to wait for dancer, hopefully it'll be decent and we won't be saying loldancer a few months down the line.

  13. #33
    The Once and Future Wamoura
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    Re: TGS 2007 - New Job & New Monsters - 4Gamer 9.22

    Quote Originally Posted by Pergo
    Quote Originally Posted by Rocl
    Quote Originally Posted by Pergo
    Am I the only one who noticed cait sith in the trailer?
    No
    He's been mentioned in several other threads already

    You are not the only one
    ah ok, just woke up... missed all the initial reaction news.... what about the imps with overly large heads flying about castle zvahl?
    Yep (*'-')/

    (dont mean to sound snappy but I found most of the things fairly obvious )

  14. #34
    Relic Weapons
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    Justina Suntail
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    Cactuar
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    Bismarck

    Re: TGS 2007 - New Job & New Monsters - 4Gamer 9.22

    i want meteor smash for a new hth ws. who wouldnt love to body slam kirin! realistically speaking though if the new WS arent better than the weapons current best they probally wont be used much =/

  15. #35
    Old Odin
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    Asura

    Re: TGS 2007 - New Job & New Monsters - 4Gamer 9.22

    ok I cannot wait now for the expansion, this video made me hungry

  16. #36
    Old Merits
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    Re: TGS 2007 - New Job & New Monsters - 4Gamer 9.22

    Can SE not think of anything new for a H2H weaponskill other than the tired one inch punch/howling fist/final heaven motion?

  17. #37
    TT
    TT is offline
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    Re: TGS 2007 - New Job & New Monsters - 4Gamer 9.22

    new battlefield, Besieged with Orcs, Quadavs, and Yags?

  18. #38
    ٩๏̯͡๏)۶

    Join Date
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    Re: TGS 2007 - New Job & New Monsters - 4Gamer 9.22

    Quote Originally Posted by Spoony Bob
    Can SE not think of anything new for a H2H weaponskill other than the tired one inch punch/howling fist/final heaven motion?

    Whatabout "Job ability" animation? Everything = sneak attack. /doze

  19. #39
    Bagel
    Join Date
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    Reapz Sjc
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    Re: TGS 2007 - New Job & New Monsters - 4Gamer 9.22

    My penis grew. Seriously fucking awesome.

  20. #40
    House Azazael
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    Fenrir

    Re: TGS 2007 - New Job & New Monsters - 4Gamer 9.22

    the tonberry picture has stolen my heart!

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