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  1. #101
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    Re: TGS 2007 - New Job & New Monsters - 4Gamer 9.22

    Quote Originally Posted by Elmer the Pointy
    I'm pretty sure that that hume is Prien the Brave, the king of Bastok at the time.

    http://6souls3.livejournal.com/1080.html

    Quote Originally Posted by Gwill
    Bastok Markets (E-11)

    - If you're looking for Mister Dalzakk, he's out adventuring. He lets me stay here and read his books while he's away.

    - Hm? What's this I'm reading now? It's called "The Chronicles of Prien the Brave." It's the biography of some president that ruled during the Crystal War.

    - I first picked the book up because of the interesting engravings on the binding, but after reading a few pages, I felf a deeper connection to the story.

    - I wonder if it has something to do with the bronze bullet I found myself clenching upon my rebirth...

  2. #102
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    Re: TGS 2007 - New Job & New Monsters - 4Gamer 9.22

    Wow, if he's really that great, Karst is even more of a do-nothing douche than he was before. :x

  3. #103
    Coralanth
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    Re: TGS 2007 - New Job & New Monsters - 4Gamer 9.22

    In an effort to promote rampant speculation, here's some hi-res screencaps from the trailer. The originals are PNG but each one was about 1.5MB.

    http://s63.photobucket.com/albums/h1...%20Screencaps/

    The mob always seems to face the dancer...

  4. #104
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    Re: TGS 2007 - New Job & New Monsters - 4Gamer 9.22

    Quote Originally Posted by Coralanth
    The mob always seems to face the dancer...
    The PUP and WAR don't seem to be attacking in the video, they're always a bit further back from the mob. I imagine they just did this to focus attention on the Dancer for promotional purposes, it isn't something I'd look too deep into. :/

  5. #105
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    Re: TGS 2007 - New Job & New Monsters - 4Gamer 9.22

    http://i9.tinypic.com/63j5w9i.jpg

    That's the Sent-it guy from Whitegate, I know how the Tonberry feels

  6. #106
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    Re: TGS 2007 - New Job & New Monsters - 4Gamer 9.22

    http://www.cactusleaftl.com/ffxipics/tgs0922d.jpg

    This thing is what excited me the most. Ever since I heard that there were worms in this game (Waaaay back in the nooblet days), I always hoped they would be like this thing. I really, really hope this thing is a normal mob, and not just an HNM, because this would be something really cool to EXP off of. Though, my guess is, this is probably one of the HNMs that will be introduced... /sigh

  7. #107
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    Re: TGS 2007 - New Job & New Monsters - 4Gamer 9.22

    Quote Originally Posted by Edrick
    http://www.cactusleaftl.com/ffxipics/tgs0922d.jpg

    This thing is what excited me the most. Ever since I heard that there were worms in this game (Waaaay back in the nooblet days), I always hoped they would be like this thing. I really, really hope this thing is a normal mob, and not just an HNM, because this would be something really cool to EXP off of. Though, my guess is, this is probably one of the HNMs that will be introduced... /sigh
    Barstonra

    or hay, float :DD

    i want an epic carby-kite fight against one of those suckers <:D

  8. #108
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    Re: TGS 2007 - New Job & New Monsters - 4Gamer 9.22

    Probably another oroborn. Only see during instanced fighting, or fishing =3 Maybe they will randomly spawn during excavating!

  9. #109
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    Re: TGS 2007 - New Job & New Monsters - 4Gamer 9.22

    It'll probably be like some antlions and pop out of the ground when you aggro it.

  10. #110
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    Re: TGS 2007 - New Job & New Monsters - 4Gamer 9.22

    Quote Originally Posted by Tricen
    It'll probably be like some antlions and pop out of the ground when you aggro it.
    Those scare me everytime

  11. #111
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    Re: TGS 2007 - New Job & New Monsters - 4Gamer 9.22

    man, no comment on the Galka on page 1 in the wise gear.

    They better remedy that fact, or explain how Wise gear in the past was passed out at Galka Goodwills as it was donated to them from the hume and elvaan RDMs who were issued Duelist's Gear for the Great War.

  12. #112
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    Re: TGS 2007 - New Job & New Monsters - 4Gamer 9.22

    I don't know if those worms could have the ability to "eat a player" like they do in other FF lol

  13. #113
    VZX
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    Re: TGS 2007 - New Job & New Monsters - 4Gamer 9.22

    Need additional effect: petrify

  14. #114
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    Re: TGS 2007 - New Job & New Monsters - 4Gamer 9.22

    Would be interesting/funny if they added the three kings in the past, too... 2x Fafnir/KB/Aspi chances per day, maybe? Though, I could see that leading to a whole slew of problems. And, chances are, SE would mess with their loot tables and make them drop wacky stuff and no abjurations...

    Speaking of, though, if you think about it, how did KB get that Defending ring, and how did Fafnir get that Ridill? Maybe it was back in the past they horded it from somewhere, and we'll be able to find some of those items in the past area's coffers?

    Yes, I know that would be broken... >.>

  15. #115
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    Re: TGS 2007 - New Job & New Monsters - 4Gamer 9.22

    I'm still waiting for some Iron Giant mobs

  16. #116
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    Re: TGS 2007 - New Job & New Monsters - 4Gamer 9.22

    Will they rename the Malboros in Rolanberry, currently named Ochu to something else?


    Iron Giants would be so bad ass (teach BLU Mighty Guard)

  17. #117
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    Re: TGS 2007 - New Job & New Monsters - 4Gamer 9.22

    I can already see those giant worms using sandstorm that does 200-400+ dmg aoe and adding blind. I remember those worms being tough on every past FF game heh.

  18. #118
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    Re: TGS 2007 - New Job & New Monsters - 4Gamer 9.22

    man in some previous FF titles, those worms had that lovely "drop everyone to 1HP" move to boot- now that would be fun.


    And a bigtime yes to some Iron Giants making an appearance at some point. I could easily see those badboys guarding front doors to Castle Zvahl of the past, with their giant swords just giving a huge AoE damage with Knockback effect. (and yes as well to BLU getting Mighty Guard)

  19. #119
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    Re: TGS 2007 - New Job & New Monsters - 4Gamer 9.22

    Quote Originally Posted by SeraphusRagnarok
    Will they rename the Malboros in Rolanberry, currently named Ochu to something else?


    Iron Giants would be so bad ass (teach BLU Mighty Guard)
    they will stay ochus because those ochu-like mobs arent called ochus but Raffelesia(sp?)

    lol when i first saw the armored troll mob in the ToAU trailer i thought it was an iron giant ; ; boy was i wrong lol...

    Maybe all of the beastmen have neww forms.. which means we might see a Gigas in full armor (aka Iron Giant)

  20. #120
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    Re: TGS 2007 - New Job & New Monsters - 4Gamer 9.22

    Quote Originally Posted by Edrick
    how did Fafnir get that Ridill?
    its from norse mythology
    http://en.wikipedia.org/wiki/Fafnir
    http://en.wikipedia.org/wiki/Ridill

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