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  1. #1
    Sea Torques
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    Preventable mob TP abilities

    Hi,
    I was wondering if there is a list somewhere of all mob TP abilities that have a slow enough start up animation (with the red stripes 'gathering force') to be stunned with WS or spell on reaction as well as which ones can be avoided by running out of its range. If there isn't would it be useful to start one? It would be for me personally. Also, a third question... about Overthrow (troll ability), I've read in several places, including wiki, that you can sidestep it. I, however, have never been able to pull it off. I start running around as soon as I see the start up and by the time the ability animation starts I'm almost totally behind it, and yet it still connects. What's the trick? Am I supposed to wait a little longer before moving, or should I unlock and literally run to the side as upposed to around the troll? I'll give it a go (the list, that is) and hope to hear the ones I don't know about. If this has been done before or is useless feel free to ignore this topic.

    Outrunnable Abilities
    Evil Weapon - Smite of Rage
    Troll - Overthrow (must be sidestepped)
    Tonberry - Throat Stab
    Bomb/Snoll/Cluster - Self-destruct
    Gigas - Power Attack
    Slime - Digest **
    Colibri - Feather Tickle **

    *Most (if not all) of these can also be stunned.
    **Many short rage abilities are outrunnable if you're already moving away from mob when it starts.

    Abilities you can turn away from
    Taurus - Mortal Ray [easy]
    Lizard - Baleful Gaze
    Cockatrice - Baleful Gaze
    Dhalmel - Cold Stare

    *Most of these need to be turned away from in anticipation of an ability rather than on reaction.
    **There are a lot of sight based abilities I'm not sure about, like those of Coeurls and Goobbue.

    Abilities Stunnable on Reaction
    Doll - Meltdown *
    Goblin - Bomb Toss (tank can also run so rest of PT is out of bomb's AOE range)
    Memory Receptacle - Empty Seed (I've Smash Axed this various times)
    Evil Weapon - Whirl of Rage
    Crab - Bubble Shower
    Fly - Cursed Sphere (depending on region?)
    Wyvern - Radiant Breath
    Mimic - Death Trap
    Imp - Abrasive/Deafening Tantara
    Cerberus - Gates of Hades
    Khimaira - Fulmination
    Archaic Gear - Restoral
    Archaic Gears - Restoral
    Archaic Chariot - Homing Missile
    Archaic Chariot - Discoid
    Archaic Chariot - Mortal Revolution
    Diabolos - Nightmare

    *Stunning too early can cause ability to go off after stun wears off.

  2. #2
    VZX
    VZX is offline
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    Re: Preventable mob TP abilities

    Colibri - Feather Tickle - only in solo situation

  3. #3
    Sea Torques
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    Re: Preventable mob TP abilities

    I put it as outrunnable, is that correct?

  4. #4
    Hydra
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    Re: Preventable mob TP abilities

    taurus: mortal ray can be turned
    weapon: whirl of rage can be stunned or flashed

  5. #5
    Nidhogg
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    Re: Preventable mob TP abilities

    Stunnable (most probably obvious to most endgame blms, rdms, and drks):
    Cerberus - Gates of Hades
    Khimaira - Fulmination
    Archaic Gear - Restoral
    Archaic Gears - Restoral
    Archaic Chariot - Homing Missile
    Archaic Chariot - Discoid
    Archaic Chariot - Mortal Revolution
    Mimic - Death Trap

  6. #6
    Sea Torques
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    Re: Preventable mob TP abilities

    I never knew Death Trap was stunnable, though I haven't seen many Death Traps in my day :D

  7. #7
    Nidhogg
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    Re: Preventable mob TP abilities

    Quote Originally Posted by Amok
    I never knew Death Trap was stunnable, though I haven't seen many Death Traps in my day :D
    Heh, I just did Apollyon yesterday with the floor of those, that's why it's fresh in my mind lol Did a Salvage run too if you couldn't tell.

  8. #8
    Kaeko
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    Re: Preventable mob TP abilities

    Quote Originally Posted by Suiram
    Stunnable (most probably obvious to most endgame blms, rdms, and drks):
    Cerberus - Gates of Hades
    Khimaira - Fulmination
    Archaic Gear - Restoral
    Archaic Gears - Restoral
    Archaic Chariot - Homing Missile
    Archaic Chariot - Discoid
    Archaic Chariot - Mortal Revolution
    Mimic - Death Trap
    Wait restoral is stunnable?... LS is going to give me a hard time about this b/c I've never done this not accidently

    To add, I think people are missing the most obvious one - Spike Flail. Not sure if that counts. If it does, can include Sepentile Tail (Hydra), Scorching Lash (Cerb), and whatever Khim uses.

    Also, may want to note that if you stun Meltdown too early and it wears before the animation is complete it goes off anyway. Makes it a bit tricky for new sky lss.

  9. #9
    Relic Shield
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    Re: Preventable mob TP abilities

    Cursed Sphere from Flies is stunnable as well. It might just be in CoP/ToAU areas though...I remembered it going off near-instantly in VD/CN, but it was easy to stun in Caedarva Mire.

    I think Radiant Breath was too.

  10. #10
    Nidhogg
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    Re: Preventable mob TP abilities

    Yeah, Radiant Breath definitely stunnable. As for Meltdown, in addition to what Kaeko said, it should also be noted that there's a chatlog bug/delay to where the most reliable way to stun it is by watching for its unique animation, and then stunning in accordance with what he wrote, rather than by scanning the chatlog.

  11. #11
    Ruke
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    Re: Preventable mob TP abilities

    You can outrun the Self-Destruct move that bombs have. I used to farm them for the Bomb Queen Ash by engaging with a Kraken Club and forcing them to Explode, then when they prepare it I'd run back ASAP and I could always avoid it as long as I wasn't slow (meanwhile the bomb blows up but does no damage to anyone).

  12. #12
    Relic Shield
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    Re: Preventable mob TP abilities

    the dhamel silence tp abilities. Which can be avoid by turnover.

    I'm suggesting that the tp abilities in the "Outrunnable/Avoidable Abilities" need to seperate out to be avoidable by turnover, and avoidable through outrun.

  13. #13
    Old Merits
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    Re: Preventable mob TP abilities

    Lizard baleful gaze will miss if you're turned, but it's too quick to turn after the animation starts. Imp tantaras are also stunnable.

  14. #14
    Old Merits
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    Re: Preventable mob TP abilities

    You can outrun goblin bombs under the right situations. I used to be able to do this on occasion soloing on BST.

    Tank (pet) --- Goblin --- You . Have to immediately run when you see the start up animation. Your pet or tank also has to be as far away as possible meleeing the goblin. I was never fast enough to avoid a large percentage of bombs but it was possible.

    I never knew about out running self destruct though.

  15. #15
    Sea Torques
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    Re: Preventable mob TP abilities

    *Updated list

    I never would have guessed about the Tantaras, they seemed way too fast.
    About bomb toss, it's the same as I said in the parenthesis. You can outrun the target of the bomb toss (aoe is centered on target) if it (being the tank) is not right next to you at the start. Also, about baleful gaze, I'm pretty sure based on what I've read elsewhere that if you turn away after hitting the mob in anticipation of the ability you'll be on time. If you're soloing it's easier to have an idea of how much TP the mob has, so it's more practical then. Btw, anyone able to answer my question on how to sidestep Overthrow?

  16. #16
    Yoshi P
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    Arthas

    Re: Preventable mob TP abilities

    Quote Originally Posted by Thulius
    Lizard baleful gaze will miss if you're turned, but it's too quick to turn after the animation starts. Imp tantaras are also stunnable.
    Any TP move is technically 'stunnable', but reliably stunnable on reaction is a different story. Just randomly stunning by accident with headbutt or something doesn't really count. That being said, I don't think tantaras are any more stunnable on reaction than your standard TP move.

    If you just wait for TP move animation(the gathering power lines), rather than chat log message, you can stun just about any normal speed TP move. However, you obviously won't be able to tell what you're trying to stun, and it doesn't always work, probably a latency thing.

    When fighting a mob with a line of sight attack like baleful gaze or mortal ray, it's a good idea to use a similar strategy to the one above and just turn temporarily whenever you see the general TP move animation, rather than wait to see what it is in the chat log.

  17. #17
    Smells like Onions
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    Re: Preventable mob TP abilities

    As a BST soloing groundskeepers, you can outrun meltdown, just need to start running when you see it begin to curl up. Waiting for the message won't work, and will end in fiery death.

  18. #18
    Old Merits
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    Re: Preventable mob TP abilities

    Quote Originally Posted by fantasticdan
    Quote Originally Posted by Thulius
    Lizard baleful gaze will miss if you're turned, but it's too quick to turn after the animation starts. Imp tantaras are also stunnable.
    Any TP move is technically 'stunnable', but reliably stunnable on reaction is a different story. Just randomly stunning by accident with headbutt or something doesn't really count. That being said, I don't think tantaras are any more stunnable on reaction than your standard TP move.

    If you just wait for TP move animation(the gathering power lines), rather than chat log message, you can stun just about any normal speed TP move. However, you obviously won't be able to tell what you're trying to stun, and it doesn't always work, probably a latency thing.
    Well, yeah. It works well on imps, since they'll be using nothing but tantaras most of the time.

  19. #19
    Sea Torques
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    Re: Preventable mob TP abilities

    Quote Originally Posted by Iyaca
    As a BST soloing groundskeepers, you can outrun meltdown, just need to start running when you see it begin to curl up. Waiting for the message won't work, and will end in fiery death.
    Do you know if Meltdown is centered on tank? My instincts and common-sense say "no", but just making sure.

    Quote Originally Posted by fantasticdan
    Any TP move is technically 'stunnable', but reliably stunnable on reaction is a different story .... I don't think tantaras are any more stunnable on reaction than your standard TP move .... you can stun just about any normal speed TP move.
    I don't know what qualifies as a normal speed TP move, but I was going for the reliably stunnable ones. So, should I remove Tantaras? I agree they don't seem particularly slow on startup. As far as stunning most moves, I'm not sure I entirely agree. I was skilling up sword skill on crabs this one time and I would click Flat Blade out of the WS list and then hover my finger over the enter button waiting for the TP-ability start up animation the only ability I could ever stun was Bubble Shower (now that I mention it, I should add that to the list). That would mean Metallic Body, Scissor Claw and all other abilities are faster than 'normal' TP abilities, which I don't think they are

  20. #20
    VZX
    VZX is offline
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    Re: Preventable mob TP abilities

    Quote Originally Posted by Amok
    I put it as outrunnable, is that correct?
    Feather tickle have range about ~14, it's possible for you to outrun it, but you must time it as quick as you see the starting animation of your weapon swing

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