Hi,
I was wondering if there is a list somewhere of all mob TP abilities that have a slow enough start up animation (with the red stripes 'gathering force') to be stunned with WS or spell on reaction as well as which ones can be avoided by running out of its range. If there isn't would it be useful to start one? It would be for me personally. Also, a third question... about Overthrow (troll ability), I've read in several places, including wiki, that you can sidestep it. I, however, have never been able to pull it off. I start running around as soon as I see the start up and by the time the ability animation starts I'm almost totally behind it, and yet it still connects. What's the trick? Am I supposed to wait a little longer before moving, or should I unlock and literally run to the side as upposed to around the troll? I'll give it a go (the list, that is) and hope to hear the ones I don't know about. If this has been done before or is useless feel free to ignore this topic.
Outrunnable Abilities
Evil Weapon - Smite of Rage
Troll - Overthrow (must be sidestepped)
Tonberry - Throat Stab
Bomb/Snoll/Cluster - Self-destruct
Gigas - Power Attack
Slime - Digest **
Colibri - Feather Tickle **
*Most (if not all) of these can also be stunned.
**Many short rage abilities are outrunnable if you're already moving away from mob when it starts.
Abilities you can turn away from
Taurus - Mortal Ray [easy]
Lizard - Baleful Gaze
Cockatrice - Baleful Gaze
Dhalmel - Cold Stare
*Most of these need to be turned away from in anticipation of an ability rather than on reaction.
**There are a lot of sight based abilities I'm not sure about, like those of Coeurls and Goobbue.
Abilities Stunnable on Reaction
Doll - Meltdown *
Goblin - Bomb Toss (tank can also run so rest of PT is out of bomb's AOE range)
Memory Receptacle - Empty Seed (I've Smash Axed this various times)
Evil Weapon - Whirl of Rage
Crab - Bubble Shower
Fly - Cursed Sphere (depending on region?)
Wyvern - Radiant Breath
Mimic - Death Trap
Imp - Abrasive/Deafening Tantara
Cerberus - Gates of Hades
Khimaira - Fulmination
Archaic Gear - Restoral
Archaic Gears - Restoral
Archaic Chariot - Homing Missile
Archaic Chariot - Discoid
Archaic Chariot - Mortal Revolution
Diabolos - Nightmare
*Stunning too early can cause ability to go off after stun wears off.
XI Wiki


