
Originally Posted by
Osede
I'm believe they mean like the mobs will took a short period of time to ready the tp move. And in between that short period, you are able to stun it if respond fast enough.
I realise this. What I was suggesting, giving the Crab example, was that what I would call "normal" speed abilities have a start up that you can't react to fast enough (reliably). Most TP abilities seem to have the same start up duration, I'm looking for those that are slightly longer which therefore can be easily stunned.
I never knew about the stunning too fast of Meltdown makes the attack go through anyway. That SS where you say "animation starts" what animation do you mean? The start up or the attack itself (curling into a ball)? I'm guessing the same would apply to Self-destruct.