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Command line in templates for JA/Spells
Presently in the Templates for Spells and Job Abilities, there is a section for a command line to execute it, such as "/ma Stone <t>". However, for any such command there are actually a host of different possible commands that work, for instance for Stone,
/ma Stone <t>
/ma Stone <st>
/ma Stone <stnpc>
/ma Stone <scan>
or for Shell
/ma Shell <t>
/ma Shell <stpc>
/ma Shell <me>
/ma Shell [Player Name]
/ma Shell <p0>
...
/ma Shell <p6>
/ma Shell <a10>
...
Or even for Cure all of the above.
Additionally, a spell such as Erase can use a number of different commands, but from none of them could one infer that it is limited to party members as targets. My suggestion is to remove that line and replace it with one that states the possible targets of a spell or ability (Self, Party Member, Enemy, etc) as they appear in the .dat files, and to add such a line to the template for BLU spells, which at present lacks either one. Sorry for posting this suggestion here but I wasn't sure if there was an appropriate talk page to suggest it, as it would apply to a number of different templates.
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Re: Command line in templates for JA/Spells
Don't forget:
/so "Horde Lullaby" <t>
/ma "Horde Lullaby" <t>
/nin "Utsusemi: Ni" <me>
/ma "Utsusemi: Ni" <me>
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An Efficient Consumption Bundle
Re: Command line in templates for JA/Spells
I noticed there's no article for Macros or Command Line or Commands to centralize this kind of thing. I think this information warrants an article under Category: Game Mechanics.