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  1. #21
    Melee Summoner
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    Re: new weaponskill speculation

    i have no faith in SE. Im sure it will be another WS i go out of my way and break another latent... to not use it.
    Please prove me wrong SE.

    PLEASEEE

  2. #22
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    Re: new weaponskill speculation

    Carebear Stare is the new flower WS?!

  3. #23
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    Re: new weaponskill speculation

    Quote Originally Posted by spooky
    Quote Originally Posted by test123
    conclusion, FFXI is a shitty game and needs to die.
    Conclusion, you need to GTFO of a FFXI forum, and go back to playing WoW.
    because we're all fanbois and can only say good things about ffxi amirite.

  4. #24
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    Re: new weaponskill speculation

    Quote Originally Posted by Swatt
    Quote Originally Posted by spooky
    Quote Originally Posted by test123
    conclusion, FFXI is a shitty game and needs to die.
    Conclusion, you need to GTFO of a FFXI forum, and go back to playing WoW.
    because we're all fanbois and can only say good things about ffxi amirite.
    Because there's a difference between being Critical and Cynical. If you hate the game so much that you think nothing in it is good or right why are you bothering to play it? Or worse why are you bothering to bring those down that still enjoy playing it?

  5. #25
    23 years old
    Rating: total douchebag

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    Re: new weaponskill speculation

    Quote Originally Posted by test123
    I hope SE fixes damage formula before WOTG, hell is ATK build even worth it anymore when Food, Minuet, Chaos Roll gives you 700-800 ATK anyway? Why add another 50 atk(full atk build) just to get 10 more damage on your attacks when 25% haste gives atleast 60 more dmg each hit avrg on delay.

    Hell, I bet a WHM taru with those new weapon skills will do just as much as a warrior they way SE are heading "fixing" the game.

    conclusion, FFXI is a shitty game and needs to die.
    Attack build was retarded beforehand anyway, nothing changed. Your post is bad and you should feel bad.

  6. #26
    Yoshi P
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    Re: new weaponskill speculation

    Did anyone see Cait Sith in that video?

  7. #27
    If you stopped to actually learn something you might not post these uninformed posts.
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    Re: new weaponskill speculation

    when 350 base ATK was the norm, +50 ATK was alot. now we got 500-550 base, adding 300 ATK from buffs and we get a whoping 800 ATK, +50 ATK is hardly anything now. FFXI was "balanced" 3 years ago.

  8. #28
    Fake Numbers
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    Re: new weaponskill speculation

    Quote Originally Posted by Therin
    Did anyone see Cait Sith in that video?
    No.

  9. #29
    23 years old
    Rating: total douchebag

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    Re: new weaponskill speculation

    Quote Originally Posted by test123
    when 350 base ATK was the norm, +50 ATK was alot. now we got 500-550 base, adding 300 ATK from buffs and we get a whoping 800 ATK, +50 ATK is hardly anything now. FFXI was "balanced" 3 years ago.
    Yeah... no.

  10. #30
    assburgers
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    Re: new weaponskill speculation

    Dude, Rng was so totally balanced, wtf u taklin bout, Ryko?

  11. #31
    HABS SUCK!!!!!
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    Re: new weaponskill speculation

    Quote Originally Posted by Ryko
    Quote Originally Posted by test123
    when 350 base ATK was the norm, +50 ATK was alot. now we got 500-550 base, adding 300 ATK from buffs and we get a whoping 800 ATK, +50 ATK is hardly anything now. FFXI was "balanced" 3 years ago.
    Yeah... no.
    500 base attack is the norm ?? I'm sitting at 392 on my thief.

  12. #32
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    Re: new weaponskill speculation

    Quote Originally Posted by NynJa
    Quote Originally Posted by Ryko
    Quote Originally Posted by test123
    when 350 base ATK was the norm, +50 ATK was alot. now we got 500-550 base, adding 300 ATK from buffs and we get a whoping 800 ATK, +50 ATK is hardly anything now. FFXI was "balanced" 3 years ago.
    Yeah... no.
    500 base attack is the norm ?? I'm sitting at 392 on my thief.
    Sure is for a 2 hander now, certainly not dual wield jobs though

  13. #33
    Relic Shield
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    Re: new weaponskill speculation

    Quote Originally Posted by test123
    when 350 base ATK was the norm, +50 ATK was alot. now we got 500-550 base, adding 300 ATK from buffs and we get a whoping 800 ATK, +50 ATK is hardly anything now. FFXI was "balanced" 3 years ago.
    lol

  14. #34
    Cerberus
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    Re: new weaponskill speculation

    He's talking about 2H weaponeers. In haste setup, I break about 420 with a Staff, I think. Maybe a bit higher.

    And I'm a PLD. (>.<;)

  15. #35
    HABS SUCK!!!!!
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    Re: new weaponskill speculation

    Quote Originally Posted by Sidanoir
    Quote Originally Posted by NynJa
    Quote Originally Posted by Ryko
    Quote Originally Posted by test123
    when 350 base ATK was the norm, +50 ATK was alot. now we got 500-550 base, adding 300 ATK from buffs and we get a whoping 800 ATK, +50 ATK is hardly anything now. FFXI was "balanced" 3 years ago.
    Yeah... no.
    500 base attack is the norm ?? I'm sitting at 392 on my thief.
    Sure is for a 2 hander now, certainly not dual wield jobs though
    I guess that extra 40 attack from that 1STR=1ATK conversion turns into 100-150 attack.

  16. #36
    23 years old
    Rating: total douchebag

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    Re: new weaponskill speculation

    Quote Originally Posted by NynJa
    Quote Originally Posted by Sidanoir
    Quote Originally Posted by NynJa
    Quote Originally Posted by Ryko
    Quote Originally Posted by test123
    when 350 base ATK was the norm, +50 ATK was alot. now we got 500-550 base, adding 300 ATK from buffs and we get a whoping 800 ATK, +50 ATK is hardly anything now. FFXI was "balanced" 3 years ago.
    Yeah... no.
    500 base attack is the norm ?? I'm sitting at 392 on my thief.
    Sure is for a 2 hander now, certainly not dual wield jobs though
    I guess that extra 40 attack from that 1STR=1ATK conversion turns into 100-150 attack.
    Apparently, the only 2 hander of mine that tops 500 ATK with haste gear on is DRK, and barely (thinking 508 with full scythe merits)

  17. #37
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    Re: new weaponskill speculation

    Quote Originally Posted by NynJa
    Quote Originally Posted by Sidanoir
    Quote Originally Posted by NynJa
    Quote Originally Posted by Ryko
    Quote Originally Posted by test123
    when 350 base ATK was the norm, +50 ATK was alot. now we got 500-550 base, adding 300 ATK from buffs and we get a whoping 800 ATK, +50 ATK is hardly anything now. FFXI was "balanced" 3 years ago.
    Yeah... no.
    500 base attack is the norm ?? I'm sitting at 392 on my thief.
    Sure is for a 2 hander now, certainly not dual wield jobs though
    I guess that extra 40 attack from that 1STR=1ATK conversion turns into 100-150 attack.
    Attack Bonus traits also that thief does not have. Especially /NIN

    DRK/WAR breaks 500 without merits for Scythe.
    WAR/NIN approached 500 for me with Gaxe, but doesn't quite get there.

    My ridill war sits at around 420 attack...forget exact number, considering I tp in
    Rajas
    Adaberk
    Foragers
    (18 STR added off top of my head)
    For dual wield as only STR gear
    and change in a Flame Ring, Chiv Chain, Ethereal instead of Suppa (8 Extra STR, and 5 extra attack)..it turns out to be a little more than 40 extra attack

  18. #38
    Yoshi P
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    Re: new weaponskill speculation

    My DRK has like 540 base attack. <.<

    On PLD in Behemoth's Dominion otherwise I'd get an accurate reading.

  19. #39
    HABS SUCK!!!!!
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    Re: new weaponskill speculation

    [quote=Sidanoir]
    Quote Originally Posted by NynJa
    Quote Originally Posted by Sidanoir
    Quote Originally Posted by NynJa
    Quote Originally Posted by Ryko
    Quote Originally Posted by "test123":b6a01
    when 350 base ATK was the norm, +50 ATK was alot. now we got 500-550 base, adding 300 ATK from buffs and we get a whoping 800 ATK, +50 ATK is hardly anything now. FFXI was "balanced" 3 years ago.
    Yeah... no.
    500 base attack is the norm ?? I'm sitting at 392 on my thief.
    Sure is for a 2 hander now, certainly not dual wield jobs though
    I guess that extra 40 attack from that 1STR=1ATK conversion turns into 100-150 attack.
    Attack Bonus traits also that thief does not have. Especially /NIN

    DRK/WAR breaks 500 without merits for Scythe.
    WAR/NIN approached 500 for me with Gaxe, but doesn't quite get there.

    My ridill war sits at around 420 attack...forget exact number, considering I tp in
    Rajas
    Adaberk
    Foragers
    (18 STR added off top of my head)
    For dual wield as only STR gear
    and change in a Flame Ring, Chiv Chain, Ethereal instead of Suppa (8 Extra STR, and 5 extra attack)..it turns out to be a little more than 40 extra attack[/quote:b6a01]
    THF/NIN - Mandau/Blau/Suppa = 392
    THF/WAR - Mandau/Tatami/Coral = 394
    GOGO ATTACK BONUS TRAITS ??

    The only job that gets multiple attack bonus traits is Dark Knight, with +48 attack at lv40. Every other job that can get Attack Bonus trait (including Warrior, since they apparently only get one) only gives +10 attack.

  20. #40
    Cerberus
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    Re: new weaponskill speculation

    Great Sword (8/8) TP setup, no food or buffs.

    http://i47.photobucket.com/albums/f174/spd64/tpgs.png

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