Page 34 of 65 FirstFirst ... 24 32 33 34 35 36 44 ... LastLast
Results 661 to 680 of 1289

Thread: EVE Online - RIP VileRat     submit to reddit submit to twitter

  1. #661
    Puppetmaster
    Join Date
    Nov 2008
    Posts
    52
    BG Level
    2
    WoW Realm
    Echo Isles

    Has anyone been having issuses with EVE mon. Asking for Microsoft .NET framework 4 lately? Seems to crash in the last few days say EVE mon can not find files associated with .NET 4. Even after clean install. And I have not found any info online in the forums about this problem.

  2. #662
    ExcaliMod
    Paper Towels? Who needs paper towels, Under the sink they go!

    Join Date
    Oct 2005
    Posts
    4,967
    BG Level
    7
    FFXI Server
    Sylph

    Nope, nothing here. Did you try updating your Microsoft .Net maybe? Id pull everything related to Eve mon off and reinstall.

    I know they are supposed to change the API keys soon, not sure how or if thats affecting that now.

    Just loaded mine, and actually added my new alt with no issues.

  3. #663
    ExcaliMod
    Paper Towels? Who needs paper towels, Under the sink they go!

    Join Date
    Oct 2005
    Posts
    4,967
    BG Level
    7
    FFXI Server
    Sylph

  4. #664
    Nikkei's Hoe
    Worse than her at uno

    Join Date
    Dec 2006
    Posts
    6,236
    BG Level
    8
    FFXIV Character
    Eanae Hikari
    FFXIV Server
    Gilgamesh
    FFXI Server
    Cerberus
    WoW Realm
    Hyjal

    EVE Online - RIP VileRat

    Listened to that when to was posted to reddit, lol. Pretty tin foil.

  5. #665
    BG Staff
    Join Date
    Feb 2006
    Posts
    27,188
    BG Level
    10
    FFXI Server
    Sylph

    I knew the guy was an idiot, but that's taking it even further.

  6. #666
    THOU THOU THOU THOU THOU THOU THOU THOU
    Avatar of Fury.

    Join Date
    Jan 2006
    Posts
    5,584
    BG Level
    8
    FFXIV Character
    Shiroe Blackrose
    FFXIV Server
    Diabolos
    FFXI Server
    Carbuncle

    I... Just... What? Holy fuck, that's a whole new level of bullshit.

  7. #667
    Relic Shield
    Join Date
    Oct 2006
    Posts
    1,651
    BG Level
    6

    What is this I don't even ...

  8. #668
    ExcaliMod
    Paper Towels? Who needs paper towels, Under the sink they go!

    Join Date
    Oct 2005
    Posts
    4,967
    BG Level
    7
    FFXI Server
    Sylph

    So im about to make a move into null so I can get in on goon. Does that make me a CIA agent?

  9. #669
    The Shitlord
    Join Date
    Feb 2008
    Posts
    11,560
    BG Level
    9
    FFXIV Character
    Kharo Hadakkus
    FFXIV Server
    Hyperion
    FFXI Server
    Sylph
    WoW Realm
    Rivendare

    Apparently.

  10. #670

    Sweaty Dick Punching Enthusiast

    Join Date
    Mar 2010
    Posts
    24,326
    BG Level
    10
    FFXI Server
    Quetzalcoatl

    So for someone like me who has never played EVE Online and knows almost nothing about it, how would you describe the impact of this man's death to the game community? What did he do in the game that made him so well known and important? What does his death do to the game? Serious questions.

  11. #671
    Nikkei's Hoe
    Worse than her at uno

    Join Date
    Dec 2006
    Posts
    6,236
    BG Level
    8
    FFXIV Character
    Eanae Hikari
    FFXIV Server
    Gilgamesh
    FFXI Server
    Cerberus
    WoW Realm
    Hyjal

    EVE Online - RIP VileRat

    He was a diplomat for Goons who was pretty much in charge of forming relationships with other alliances and pulling the strings in the right places which was influential enough to essentially form the current state of the map in Eve.

  12. #672
    ExcaliMod
    Paper Towels? Who needs paper towels, Under the sink they go!

    Join Date
    Oct 2005
    Posts
    4,967
    BG Level
    7
    FFXI Server
    Sylph

    Imagine FFXI had all its servers players, at its peak of the games popularity, connected so that they could hop at will to any server. In some form, there is open PVP. Now imagine an alliances created by linkshells. The linkshells still stay independent, but work within the alliance to help keep sovereignty on their own set of servers. Goons would make up 1/3-1/2 of the entire servers, and Vile was (read above post).

  13. #673
    Salvage Bans
    Join Date
    Jul 2007
    Posts
    884
    BG Level
    5
    FFXI Server
    Sylph

    So TTPG, you, Sore, Credos(?), + ??? and some other ls leader combining into a sort of Voltron.

  14. #674
    BG Staff
    Join Date
    Feb 2006
    Posts
    27,188
    BG Level
    10
    FFXI Server
    Sylph

    http://massively.joystiq.com/2012/09...g-this-winter/

    CCP unveils EVE Online: Retribution, coming this winter

    Earlier this evening at the VETO EVE fan gathering in London, CCP announced EVE Online's 18th expansion: EVE Online: Retribution. Due in December, this latest content overhaul promises to bring some of the biggest changes yet to the space-themed sandbox MMO, which is steadily ramping up for its 10th anniversary next May.

    We sat down with Jon Lander and Kristoffer Touborg, EVE's executive producer and lead designer respectively, to get a first-hand look at some of Retribution's key features as well as the enormous pile of tweaks, updates, and adjustments players might expect with any CCP-helmed update. One thing is certain: After Retribution, the world of internet spaceships will never again be the same.

    First, let's jump a bit into some EVE history. The game launched in 2003 and has grown every year since, a rare feat in the ever-in-flux world of modern MMOs. In this time, EVE has seen no fewer than 17 content updates, each bringing upgrades both small and large. Any current EVE player can (and will) confirm that New Eden simply isn't the same place it was in 2003 (or even in 2010, for that matter). EVE's is a universe constantly in turmoil, thanks to both player interaction and constant dev attention.

    In the last 12 months, two major expansions have hit EVE Online. The first, Crucible, brought a number of big changes like new Battlecruisers, engine trails, and the extremely complex "time dilation" system designed to limit lag during massive fleet battles. The second, Inferno, overhauled much of the game's UI along with making some adjustments to factional warfare and a variety of other existing features. Now, with Retribution, CCP is looking to continue its path of refinement through iteration by again introducing new content and tweaking the older stuff based on player feedback and the player-elected Council of Stellar Management.

    Breaking the law

    "This winter, justice will be done. If not by their laws, then by ours."

    The main thrust of EVE Online: Retribution is the concept of consequence. In the past, players were free to do whatever they wanted to do, which often included being complete jerks to everyone around them. And while CCP is happy to see piracy, thievery, and general "bad guy" behaviors grow into legitimate in-game professions, the company wasn't satisfied with the way consequences played out for those who chose to skirt the long arm of the law. The current mechanic, in which players are able to set a bounty against someone who has wronged them (assuming they meet a certain security threshold), just wasn't cutting it.

    So, CCP dumped the whole thing and started over. Here's how the new bounty system in Retribution works: Any player can, for any reason, create a bounty on another player. Players can also put bounties on corporations (EVE Online's version of guilds) and alliances (groups of corporations). There are no longer limitations on creating bounties; players do not have to be below a certain security rating to qualify. CCP feels that this allows the player community to make its own decisions about what is and isn't acceptable behavior in EVE's dark galaxy. Says Lander, "EVE is such a complex social game that we can't dictate who's bad."

    The new bounty system comes complete with redesigned in-space tooltips that help alert players to the other ships in their area. These tooltips, according to Lander and Touberg, help CCP to give every ship a story and to move the game away from the old perception of "spreadsheets in space." Players can also use the tooltips to announce the location of wanted criminals, which in turn helps to turn bounty-hunting into a much more viable in-game profession. In the view of CCP, it should be obvious to all nearby players that someone is a wanted criminal.

    After Retribution, being the most wanted player in EVE will no longer be a vanity a player bestows upon himself but a constant threat to his survival.

    Making it simple

    Along with implementing bounty changes for those interested in either becoming or hunting criminals, CCP has taken a hard look at EVE Online's "aggression" system. At the moment, there are dozens of ways in which the game calculates a person's criminal activities and decides whether those things warrant police action or other consequences (being blocked from docking at stations, for example). And because the system is so complicated, it's quite easy for an experienced player to turn the aggression system to his advantage in order to trick newer players.

    There's another major problem with the current method of calculating aggression: Over time, the system has become so complex that it's negatively affecting EVE's performance. When enormous fleets meet for battle, the aggression system performs so many checks and balances that it's having an actual impact on how the game plays. That, combined with complexity so thick that CCP's devs admitted to having to sit down and create an enormous document to figure it out, led to a complete revamp with Retribution.

    Under the new system, aggression will be measured by three simple icons: An exclamation point alerts players to danger, a yellow skull marks when other pilots can attack the player without CONCORD intervention, and a red skull indicates when a player is in serious trouble and CONCORD is on its way to deliver a smackdown. It's important to note here that nothing about the new systems makes it harder to attack other players or impairs one's ability to pirate or thieve; these icons and indicators are just in place to help make it easier for less-experienced pilots to understand the consequences of their actions.

    In addition to changing the way aggression is displayed, CCP has modified the way in which players flag themselves for repercussions. In Retribution, all ships will be equipped with a safety with three settings: green for PVE/safe actions, yellow for stealing from jetcans or performing other illicit tasks, and red for actions that will result in CONCORD intervention. The safety can be disabled at any time; it's just there so new players don't accidentally get themselves podded by completing an action that they didn't quite understand (a common tactic used by sneaky EVE veterans to con new players into flagging themselves for attack).

    The basic idea here is making aggression its consequences more clear to EVE's pilots without limiting the ways in which players interact with the environment or one another.

    Send in the frigates
    What would an EVE Online update be without a few ship overhauls? CCP has big plans for Retribution and is currently working its way through the lower three tiers of ship in order to make them more useful, easier to understand, and better suited to specific roles. All ships are being adjusted to fit into certain categories (Combat, Attack, Disruption, Support, Exploration, Mining), and the first three classes on the adjustment block are Frigates, Destroyers, and Cruisers.

    Certain ships, like the Stabber and Vagabond, are seeing remodels. Others are brand-new; players will now have access to a low-tier mining frigate designed as both an entry-level ore gatherer and a low-sec "sneak and harvest" solo craft. There's also a brand-new destroyer for each player race. The end goal, says CCP, is ensuring that each low-level ship has some sort of use and encouraging players to revisit some of the ships they may have previously seen as obsolete.

    Sadly, fitting information on the new ships was not available as of press time, but CCP is promising frequent dev blogs to help keep players in the loop and maximize the time for theorycrafting.

    Tweaks on tweaks

    Finally, there's the large pile of miscellaneous upgrades and updates common to EVE expansions. CREST, CCP's API system, is being remodeled to allow for both read and write access. In layman's terms, this means user-created applications will soon be able to do things like let players chat with their corps, write mail or (someday, maybe not soon) update their training queues. The tech will be in place, even if the actual functionality comes much farther down the road. Also mentioned? Fitting ships directly from an app or website without being signed into the game (this is also an extremely long-term goal).

    NPC AI is getting an upgrade, making PVE fights more exciting and more dependent on player strategy. Additionally, there will be a strong push to bring EVE back toward its original backstory of broken wormholes and stranded civilizations. Plus, expect new modules, updates to Unified Inventory and the effects bar, and minor tweaks to sound.

    Naturally, none of these details is set in stone, so anything could change at any time. We may see all of these changes implemented, some of these changes, or a bunch of changes we knew nothing about. Lander noted that the company is serious about moving carefully and listening to player feedback before making any major adjustments.

    That being said, EVE Online: Retribution looks to be an ambitious undertaking from a studio known for its willingness to experiment with a working formula. We're excited to learn more as details roll out and will be sure to post updates if any major changes occur.

    Retribution launches on December 4th. And don't forget: If you're curious about EVE Online, you can pick it up for $5 this weekend.

  15. #675
    ExcaliMod
    Paper Towels? Who needs paper towels, Under the sink they go!

    Join Date
    Oct 2005
    Posts
    4,967
    BG Level
    7
    FFXI Server
    Sylph

    Looking forward to the new mining ship. Im too obsessed with my manticore and drake to care about a new battlecruiser at the moment.

    If anyone reads this thread, and your remotely interested, the game is $5 on Amazon right now. You get an implant that will help boost your skill learning (which is all about time), you get a limited edition ship that can REALLY boost your income if you sell it (Its a painted version of a hauling ship) and I have a corporation you might be interested in. We are trying to boost our numbers and pick up as many new players as possible. Its a great platform to learn this game from. You would be with experienced pilots and newbies alike. We are also making a transitions now that puts us in Null sec (Think of this as "endgame" kind of. Lots of danger, lots of profit.)

    Just PM me if your interested. Its only $5, and I think more players would love this game if they simply tried it, especially oldschool XI players.

  16. #676
    BG Content
    Join Date
    Oct 2005
    Posts
    70,557
    BG Level
    10
    FFXIV Character
    Six Souls
    FFXIV Server
    Gilgamesh
    FFXI Server
    Quetzalcoatl
    WoW Realm
    Malorne
    Blog Entries
    9

    What can you say about this:
    http://eve-kill.net/?a=kill_detail&kll_id=14896479

    How about:

    You have too much money,
    and that is crazy.
    But there's the exit,
    so rage-quit maybe?

    No? Maybe an explanation is in order. Remember how I said last year that Mittens used to advertise himself out as a super-cap escrow service, only from time to time he kept the money? Yeah, well, this guy was a victim of that. Same... freakin'... guy. And word around the campfire is that he's also got another super. So for those keeping score at home, he's managed to put together 20 billion to give to Mittens, 40 billion to buy one super, and 60 or 70 billion to lose another. At least 130 billion or so total.

    And he's an idiot. Total mouth-breather. Moron. Waste... of... synapses. And I'm not the sort that uses these sorts of insults lightly. But dear Heaven do they apply.

    Anyway, if you want to read the whole sordid story of how a Titan came to have mining lasers fitted to it and how it died, EVE News 24 has it. Me, I couldn't read more than a few paragraphs without it threatening to make me sick to my stomach.

    Number of dead super-caps this week: 3

    So that was one dead super this week. And it was a gank, obviously. Not going to shoot down a lot of people with mining lasers, even if you have an Auto Targeting System. Second super kill was this Avatar that I mentioned at the end of my post last week. This super has the distinction of being the very first super killed to actually score a kill in exchange for its death since I started keeping track of dead supers about two months ago. This Titan killed one Moros, courtesy of a DD. Kind of a bad trade, but at least the Avatar got a kill, no? And that would be glorious, except for the fact that the Moros was assassinated.

    Oh yeah. Story here is that the Avatar warped to a station at maximum range intending to DD the Moros un-docked outside. The DD went off without a hitch. But then, the Avatar was stuck there. Apparently, this dude forgot that he couldn't jump away after firing a DD, nor could he just cloak out there. Had the Avatar been aligned, just maybe he would have gotten away with it. Only he wasn't. Ergo, dead Titan. Dumb people 0, smart people 2.

    Third super loss of the week was this Nyx yesterday, also a gank. It's been implied this one died due to a spy in this guy's alliance but I obviously haven't been able to confirm that. First comment on the kill-board claims that this super didn't even belong to the pilot in question. If so, I'd say he's got some explaining to do... If you know more details about this gank, please add them in the comments.

    Glad that there were three super kills this week instead of two, at least!
    http://jestertrek.blogspot.co.at/201...uch-money.html
    http://eve-kill.net/?a=kill_detail&kll_id=14896479
    http://jestertrek.blogspot.com/2011/...k-coddled.html
    http://eve-search.com/thread/32005-1/page/1
    http://www.evenews24.com/2012/10/17/...tesy-of-ncdot/
    http://eve-kill.net/?a=kill_detail&kll_id=14882974
    http://eve-kill.net/?a=kill_detail&kll_id=14883392
    http://eve-kill.net/?a=kill_detail&kll_id=14940301

    The first Titan mentioned was worth roughly $200. In an article on RPS, the guy apparently has $6000+ worth of ISK (213,000,000,000) in his account, so it's no big loss to him.

    http://www.rockpapershotgun.com/2012...e-online-kill/

  17. #677
    ExcaliMod
    Paper Towels? Who needs paper towels, Under the sink they go!

    Join Date
    Oct 2005
    Posts
    4,967
    BG Level
    7
    FFXI Server
    Sylph

    So my corporation has split into a high-sec and null sec. Going on a mass recruiting spree and focus on training players for null. If anyone is interested in playing, and getting into a corp that will teach you the ins and outs of the game, PM me!

    FYI, from the alliance Im in:

    http://eve-kill.net/?a=kill_detail&kll_id=14947130

  18. #678
    Salvage Bans
    Join Date
    Sep 2005
    Posts
    855
    BG Level
    5

    Just bought this from Steam sale. Don't know what I'm doing but it seems like a fun game. Anyone playing?

  19. #679
    ExcaliMod
    Paper Towels? Who needs paper towels, Under the sink they go!

    Join Date
    Oct 2005
    Posts
    4,967
    BG Level
    7
    FFXI Server
    Sylph

    / Hit me up in game, Orion Kerensky

  20. #680
    Viq
    Viq is offline
    Let's go Red Sox!
    Join Date
    Jan 2006
    Posts
    5,386
    BG Level
    8

    Not gonna lie... I'm a little disappointed that your name isn't Excalibur Errrrerrrerrr

Page 34 of 65 FirstFirst ... 24 32 33 34 35 36 44 ... LastLast

Similar Threads

  1. EVE Online: Apocrypha
    By Sta in forum MMORPGs
    Replies: 2
    Last Post: 2009-03-12, 13:27
  2. EVE online
    By Chezo in forum MMORPGs
    Replies: 0
    Last Post: 2008-10-31, 02:57