Description
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The mysterious Elementalists use the powers of nature to attack and spread
status effects among the enemy party. Though they are a Magical class, they
have bad Magic stat growth, so it's recommended to level up your Viera as Red
Magi or Summoners. Their spells work like the Ninja's Veils, only they deal
much better damage. Fire Whip is one of their best spells; Disabling enemies is
always good. Earth Heal is a concentrated healing ability, great for tight
situations. White Flame is a very powerful healing spell; it is not only
stronger than Curaga but also looks much cooler. Shining Air is great; Blinding
a unit makes it nearly useless. Confusion with Evil Gaze isn't too good;
Confused units may still attack your party and it's better to use Charm
attacks. Heavy Dust is almost as good as Fire Whip, mainly on melee fighters.
Sliprain is also useful on powerful units. Elementalshift isn't too useful
unless you use lots of Black Magic and the like. You'll have to use trial and error to find what the enemy's weakness is.
Stat Growth
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Movement: 4 Defense: 6 (70%)
Jump: 2 HP: 7 (00%)
Evade: 60 MP: 1 (20%)
Speed: 1 (90%) Magic Power: 7 (70%)
Attack: 8 (40%) Magic Resistance: 7 (60%)
Spirit Magic
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A-Abilities
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NAME - AP - MP - ITEM - DECRIPTION
Fire Whip - 100 - 12 - Scarlette - Fire damage and disables
Earth Heal - 200 - 12 - Fleuret - Heals HP
White Flame - 100 - 24 - Flamberge - Area heals HP
Shining Air - 200 - 12 - Djinn Flyssa - Wind damage and blinds
Evil Gaze - 300 - 12 - Joyeuse - Dark damages and confuses
Heavy Dust - 200 - 12 - Estoc - Earth damage and immobilizes
Sliprain - 200 - 12 - Silver Rapier - Water damages and slows
Elementalshift - 300 - 6 - Epeprism - Shifts target's elemental weakness