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Thread: Endgame LS Rules / Points     submit to reddit submit to twitter

  1. #1
    MaachaQ
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    Endgame LS Rules / Points

    I know I'm new here, but I wanted opinions on what kind of policies other Endgame Linkshells use in giving points for events and how they decide what character gets what itmes. My LS has been debating a change to our rules recently and I can't seem to find information about other shell's rules without joining them first ^^;

    Here's an idea how my shell's points work, please let me know (if you're allowed to ^^ what kind of rules your shells use. My shell does not currently camp any King HNMs, mainly only the "baby HNMs" such as Simurgh, Roc, King Arthro, etc. If we do move into Kings, we may have some trouble if our rules aren't se up right... ^^;

    Sky:
    Trigger items 5-30 points
    1 Point per hour spend camping Triggers
    Gods 10 points
    Kirin 30 points
    Must attend 1 trigger run previous to the God run to lot/bid on God drops
    Kirin's Osode and Pole go to highest "Lifetime" points earners in order, costs no points

    Sea:
    Ix'Aern and Tier 1 Gods 10 points
    Tier 2 Gods 25 points
    Tier 3 Gods 50 points
    Rules on drops not really decided, only recently began Sea runs

    Pop NMs:
    10 points per pop or per trigger farmed

    HNMs:
    Seperate Points from all others
    1 point for attending an HNM pop, whether or not you claim and/or kill
    HNM points used to bid on HNM drops only


    PS - working on getting a signature picture made ^^; you all seem to have such elaborate ones here...

  2. #2
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    Re: Endgame LS Rules / Points

    Points are stupid, lol.

  3. #3
    The God Damn Kuno
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    Re: Endgame LS Rules / Points

    We uses a system where the officers decide who gets what and don't use a point system. It works good in my eyes because it will allow for example the RDM who's a great RDM that plays it at each event to get a great RDM piece before the guy that has RDM but never uses it or isn't that great.

    Personally I'm not a big fan of point systems because they do not discriminate the items you get compared to the system above, but if it is done wrong it can lead to huuuuge bias and stuff.

  4. #4
    Yoshi P
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    Re: Endgame LS Rules / Points

    Points for normal events are dumb. Point systems work only for instanced, scheduled events - such as Dynamis, or maybe Limbus and Salvage though I can't understand why anyone would bother since they require so few.

    So pretty much, point systems only work for Dynamis. Doing them for anything else is just too much of a hassle and gives far too much room for under-handedness.

  5. #5
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    Re: Endgame LS Rules / Points

    If you can wear it, you can lot it.

    If that policy can't work without greed or selflessness within your LS (ie, guy who rarely plays RDM, isn't going to lot on something a guy who ALWAYS does play RDM needs until the RDM's that need it have it) then you need new members. Other instances where players may disagree or whatnot end up being sack/shellholder decisions.

    Everyone that is a regular participant at events will know who is not, so that also cuts out the guy who never shows up. Of course, people like that get kicked.

  6. #6
    Relic Shield
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    Re: Endgame LS Rules / Points

    There was a big post about this a while back. I seem to recall, surprisingly enough, it descended into a huge argument.
    Not Kuno's idea is probably the best, but it only works if all the people making the decisions are "fair" and unbiased towards their friends (favouritism). This to me always seems to be the biggest problem.
    In the end no point system is going to be perfect, and even if you think you do have a good one, it will get changed down the road and people will always tell you that aspects of it are unfair.
    What's really important at the end of the day is to keep internal drama to a minimum and to curb the ethos of lootwhoreisum in people.
    Make a great LS with a great bunch of people and kick all the retards and greedy people; then it shouldn’t matter too much about point systems.

  7. #7
    Yoshi P
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    Re: Endgame LS Rules / Points

    Quote Originally Posted by Churchill
    If you can wear it, you can lot it.

    If that policy can't work without greed or selflessness within your LS (ie, guy who rarely plays RDM, isn't going to lot on something a guy who ALWAYS does play RDM needs until the RDM's that need it have it) then you need new members. Other instances where players may disagree or whatnot end up being sack/shellholder decisions.

    Everyone that is a regular participant at events will know who is not, so that also cuts out the guy who never shows up. Of course, people like that get kicked.
    Uhh. . . I've been in three shells across the years and I can honestly say if I put every person from every shell who would uphold that rule together, I'd have MAYBE 12 people in my LS.

  8. #8
    MaachaQ
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    Re: Endgame LS Rules / Points

    Quote Originally Posted by Not Kuno
    We uses a system where the officers decide who gets what and don't use a point system. It works good in my eyes because it will allow for example the RDM who's a great RDM that plays it at each event to get a great RDM piece before the guy that has RDM but never uses it or isn't that great.

    Personally I'm not a big fan of point systems because they do not discriminate the items you get compared to the system above, but if it is done wrong it can lead to huuuuge bias and stuff.
    The problem with LS leaders deciding who gets what with no points involved means the "favorites" end up getting everything while people who might attend just as many events but isn't "popular" gets shafted. Another LS on our server I heard had a leader who let his girlfriend lot on items she couldn't use yet, if ever, instead of other people who could and would use them right away.

  9. #9
    Sea Torques
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    Re: Endgame LS Rules / Points

    Quote Originally Posted by Not Kuno
    We uses a system where the officers decide who gets what and don't use a point system. It works good in my eyes because it will allow for example the RDM who's a great RDM that plays it at each event to get a great RDM piece before the guy that has RDM but never uses it or isn't that great.
    I guess that screws over a BLM who attends all events who wants gear for RDM. (Just an example)

  10. #10
    Fake Numbers
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    Re: Endgame LS Rules / Points

    I have the same kind of setup as notkuno in my LS, unfortunately I'm still working off my valor surcoat(I was the only PLD main who attended events that was there to lot.) ><

  11. #11
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    Re: Endgame LS Rules / Points

    Quote Originally Posted by Therin
    Quote Originally Posted by Churchill
    If you can wear it, you can lot it.

    If that policy can't work without greed or selflessness within your LS (ie, guy who rarely plays RDM, isn't going to lot on something a guy who ALWAYS does play RDM needs until the RDM's that need it have it) then you need new members. Other instances where players may disagree or whatnot end up being sack/shellholder decisions.

    Everyone that is a regular participant at events will know who is not, so that also cuts out the guy who never shows up. Of course, people like that get kicked.
    Uhh. . . I've been in three shells across the years and I can honestly say if I put every person from every shell who would uphold that rule together, I'd have MAYBE 12 people in my LS.
    Does anyone...

  12. #12
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    Re: Endgame LS Rules / Points

    I admire all you LS who can work out everything with /point instead of points systems. The linkshell that I'm in also works with a /point system but all that that is leading us to is people arguing that so-and-so deserves this-and-that more than him-and-her. Who-/whatever the leader(s) decide on gets questioned and more arguing ensues. Also don't you (other LS) have little groups/cliques in your linkshell of players who will stick with eachother and obviously accuse/get accused of bias?

    *Applauds all the LS who can actually work in harmony towards a common goal*

  13. #13
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    Re: Endgame LS Rules / Points

    Neither option is harmony, it's just deciding which factor should be the dictator. Personally I trust myself so I decide who gets what (in most activities, sadly dyna doesn't count unless you include my lashing out against some RDM who won a hat last run) so it's easy that way.

  14. #14
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    Re: Endgame LS Rules / Points

    Quote Originally Posted by Ryko
    Quote Originally Posted by Therin
    Quote Originally Posted by Churchill
    If you can wear it, you can lot it.

    If that policy can't work without greed or selflessness within your LS (ie, guy who rarely plays RDM, isn't going to lot on something a guy who ALWAYS does play RDM needs until the RDM's that need it have it) then you need new members. Other instances where players may disagree or whatnot end up being sack/shellholder decisions.

    Everyone that is a regular participant at events will know who is not, so that also cuts out the guy who never shows up. Of course, people like that get kicked.
    Uhh. . . I've been in three shells across the years and I can honestly say if I put every person from every shell who would uphold that rule together, I'd have MAYBE 12 people in my LS.
    Does anyone...
    Don't taze me bro.

  15. #15
    23 years old
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    Re: Endgame LS Rules / Points

    Don't outlot me after you say youll pass for me bro.

    BRO NO!

    Dynamis brutality bro! Bro seriously why are you D2ing me? Bro!

  16. #16
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    Re: Endgame LS Rules / Points

    Quote Originally Posted by Ryko
    Don't outlot me after you say youll pass for me bro.

    BRO NO!

    Dynamis brutality bro! Bro seriously why are you arresting me? Bro!
    This just in, Colorado newspapers claim "Valor Body: Fuck you"

  17. #17
    I Am, Who I Am.
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    Re: Endgame LS Rules / Points

    My LS uses a combo of points and /point.

    Edit: These points are not spendable points, theyre 1 point per event and mostly for record keeping to see how much X person shows up, but do help determine what person gets said item.


    Editedit: Point becomes a funny word when you say it 30 times in a few seconds.

  18. #18
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    Re: Endgame LS Rules / Points

    Quote Originally Posted by Churchill
    Points are stupid, lol.
    I love people who say this. I'll counter your argument with divine-choice is stupid, lol.

  19. #19
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    Re: Endgame LS Rules / Points

    Quote Originally Posted by Khalil
    Quote Originally Posted by Churchill
    Points are stupid, lol.
    I love people who say this. I'll counter your argument with divine-choice is stupid, lol.
    And I'll counter your argument by saying that if you cant trust your LS leader to make the decision that's best for your LS then you shouldn't be in that LS in the first place. Problem isn't the system, it's that people latch onto shitty leaders. People are just as prone to fudge points or dick people over with either system, a point system in of itself is an admission that the people can't trust who they're following.

  20. #20
    CoP Dynamis
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    Re: Endgame LS Rules / Points

    teirs>points

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