
Originally Posted by
Suiram
Point systems without job priority only make sense for event-specific shells. A shell that does for instance only Limbus or only Sea it makes some sense, because there's no overriding LS interest in effectively gearing people to benefit the shell as a whole. People are just helping each other to get gear from that event, and then returning to their main LSs to use it. If, on the other hand, you have a LS that does a wide variety of events, your point system will likely fail without a job priority component built into it. It doesn't have to say "every time this drops it goes to this job over the other job that can equip regardless of points", but if it does an adequate job of balancing benefit to the LS against personal reward, it's going to help your LS in the long run over a simple points-only system.