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  1. #1
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    Mnk Acc

    from wiki:

    Hit Rate = 75% + (Accuracy - Evasion) x 0.5% + (Attackers Level - Defenders Level) x 2

    colibri eva = 334/339 (lvl81/82)

    mnk with max merits = 282 base acc.
    my mnk has 71+21 dex, so that's 46 more acc.
    peacock amulet + shura togi + sniper = 25 acc.
    total acc = 353.

    hit rate on lvl81 colib = .75 + (353-334)*.005 + (-6)*2*.01

    hit rate = .725 = 72.5%

    For meat to be worth it, it has to do an average of 22.5% more damage per hit and per ws than sushi - not to mention the reduced tp gain and ws frequency.

    Am I doing my math wrong?

  2. #2
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    Re: Mnk Acc

    madrigal = 16% hit rate*

    thought i'd post hunters roll numbers as well fyi

    1 +12
    2 +14
    3 +16
    4 +45
    5 +20
    6 +23
    7 +26
    8 +6
    9 +28
    10 +31
    11 +51

    majority of the time with hunters roll you would have atleast +26acc, but the jumps on lucky and 11 are massive those are no-rng in pt btw

  3. #3
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    Re: Mnk Acc

    I suppose the issue really is whether I'm getting Madrigal/Hunter's Roll or not then. 88.5% is a much better percentage.

    Especially with the 2hd update, Madrigal seems to be getting phased out in favor of march/min, and I wasn't happy at all with my hit rate while eating meat.

    Sushi on full-merited monk time?

    edit: if someone can point me to a working parser, that would be sweet.

  4. #4
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    Re: Mnk Acc

    Max merits would be 292.

    For me -
    +TP ACC - 28+dex
    +WS ACC - 53+dex

  5. #5
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    Re: Mnk Acc

    Quote Originally Posted by Churchill
    Max merits would be 292.

    For me -
    +TP ACC - 28+dex
    +WS ACC - 53+dex
    92 skill over 200 is 82 acc.

    And yeah, non-2h kinda need madrigal on colibri with meat, while its a waste for 2h, it makes merit parties a bit harder to cater for these days.

  6. #6
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    Re: Mnk Acc

    Well a few things can make it better. First thing that comes to my mind is a minuet earring. You can also exchanging that second ring for another +acc or that new ToAU melee ring.
    Last but not least, can always ditch the walahra turban for an optical hat. The o-hat is still good! Then there's always HQ acc rings, and stuff like noritsune kote/denali gamashes.

    Also don't forget that having focus (+30 acc if you macro in the crown, which is a good idea) 40% of the time bumps up the average to closer to 80% overall, which is the "golden" number people try to aim for when eating meat, or so I've heard.


    I'm actually in a similar situation as OP, with similar overall accuracy and somewhat similar setup, hovering around low 70s. We both use rajas, and I have a toreador+chiv to OP's sniper+pcc. Working on a pcc myself will bump me up to 75% acc. Hanzo tekko + minuet earring will bump that up to close to 80%. I'd hate to give up +25 attack (okote + coral) to get that last 5% though.

    I hate how accuracy isn't an issue with 2-hander anymore. That's still BS in my books.

  7. #7
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    Re: Mnk Acc

    Personally prefer Turban&noritsune over Ohat+attack gloves(Af2/ochi/bando etc). But alot of people who play MNK now don't do so as a main, and generally have trouble putting down the money on something they dub 'such a situational piece'. I feel theyre well worth the money if you have it to spend, at least.

  8. #8
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    Re: Mnk Acc

    People TP in O:Hat?

    Turban/Shura

  9. #9
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    Re: Mnk Acc

    True story: TPing in shura kaubto is a hell of a lot more laughable than TPing in ohat. Just because you have a whitebox, doesnt mean its special, its still STR gear that is generally worthless for a MNK. ^-^

  10. #10
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    Re: Mnk Acc

    ohi ws

  11. #11
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    Re: Mnk Acc

    Quote Originally Posted by Churchill
    People TP in O:Hat?

    Turban/Shura
    Says you're talking about TP ;x

  12. #12
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    Re: Mnk Acc

    sorry, i meant the slash as a tp/ws identifierz

  13. #13
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    Re: Mnk Acc

    My bad then ;o but ya, I prefer to phase out ohat from TP even if it means using noritsune. End of the day its still "shit is situational", and ohat does have its place.

  14. #14
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    Re: Mnk Acc

    Quote Originally Posted by Churchill
    ohi ws
    TP: Turban
    WS: Optical Hat

    Twice the accuracy, the STR does next to nothing.

  15. #15
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    Re: Mnk Acc

    any +STR = makes WS DMG higher <<; even if it's 10%, that's 10% over the course of 8 hits... When ur asuran fists SHOULD be pretty much maxed on acc what's the point of adding on more? O NOES I MISSED like... a hit or two every.... 5th WS D:. Then again, I get spoiled with my BRD/COR combos <<;

  16. #16
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    Re: Mnk Acc

    Quote Originally Posted by Delekii
    madrigal = 16% hit rate*

    thought i'd post hunters roll numbers as well fyi

    1 +12
    2 +14
    3 +16
    4 +45
    5 +20
    6 +23
    7 +26
    8 +6
    9 +28
    10 +31
    11 +51

    majority of the time with hunters roll you would have atleast +26acc, but the jumps on lucky and 11 are massive those are no-rng in pt btw
    While i'm well aware that this is a bit of a necro bump, I do not think that these values of hunter's roll are valid. That would be way too much acc for the lower levels its gotten at so Hunter's must be a percentage based on accuracy or scale to level.

  17. #17
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    Re: Mnk Acc

    Quote Originally Posted by LinktheDeme
    While i'm well aware that this is a bit of a necro bump, I do not think that these values of hunter's roll are valid. That would be way too much acc for the lower levels its gotten at so Hunter's must be a percentage based on accuracy or scale to level.
    Well the necro bumpage is kinda too late lol, but yes it's % based afaik, but how much the % is kinda of an unknown currently.

  18. #18
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    Re: Mnk Acc

    A compromisory head option it's forgotten too much, for monk, imho is Pahluwan Qalansuwa.
    Honestly I'd always take +7acc +5att over +10 acc. I rarely need acc in my head slot, but when I do I always use Qalansuwa rather than Optical Hat.

  19. #19
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    Re: Mnk Acc

    That or Shura, yes. Either is better than O:hat.

  20. #20
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    Re: Mnk Acc

    Quote Originally Posted by Zarath
    any +STR = makes WS DMG higher <<; even if it's 10%, that's 10% over the course of 8 hits... When ur asuran fists SHOULD be pretty much maxed on acc what's the point of adding on more? O NOES I MISSED like... a hit or two every.... 5th WS D:. Then again, I get spoiled with my BRD/COR combos <<;
    I never base advice on always having a BRD and COR in the party, it just seems ridiculous to me. I start by giving good base advice then tell people to adapt to the situation.

    If you are XPing with say two SAM/DRK/DRG the likelihood of getting Madrigal/Hunter now is much lower than it was before the two-handed update, so even under the condition of the dual-buffer scenario the need for more accuracy, especially when compared to the minimal gains from other options, is still important. Ultimately, its the same as people using a PCC during WS's instead of a Chiv Chain, just in a different slot and a slightly reduced amount of STR, and I have never heard it suggested that the Chiv Chain is the better option.

    To me, modifiers on AF are ultimately unimportant if you are not at the accuracy cap.

    This is all assuming you are using meat.

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