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  1. #121
    Sandworm Swallows
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    Re: The Legend of Zelda: Phantom Hourglass

    Quote Originally Posted by Zetah
    Quote Originally Posted by Scythiroth
    That Bow and Arrow minigame is extremely hard. >.< I think my best score is like 500-600.... ._.
    Seriously? lol you suck. Are you just shooting randomly? You have to hit consecutively to get good scores. I was getting pissed trying to get over 2000+, and was so glad when I finally did.
    Yeah, I do suck at it. I know the score goes up when you hit consecutively, I'm just not used to the controls yet I guess.

  2. #122
    Po
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    Chram
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    Re: The Legend of Zelda: Phantom Hourglass

    Quote Originally Posted by Maguspk
    I hate how I have to stop and look up all the bullshit like opening and closing the DS to transfer the seal, or blowing into my mic to put out the candles. Ya that's cool that you can do that and all but don't make it so damn obscure :/
    QFT, I got stuck for the longest time on the Ghost Ship dungeon where you have to pull the 5 levers in the stupid bullshit order.

    I had to look it up and it still did not make any sense to me.

    Overall though, really fun game.

  3. #123
    Ridill
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    Re: The Legend of Zelda: Phantom Hourglass

    Only played a little bit still because I have had a busy weekend. Being the first time I playd the DS... are all games like this w/the touch sensativity and taking such advantage of the dual screens? Its pretty damn fun just to mess around w/the weapons. Been having a blast

  4. #124
    D. Ring
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    Re: The Legend of Zelda: Phantom Hourglass

    most games dont use it to this extent, but i gotta agree, this game is hella fun. just beat it an hour ago, gonna work on getting all the gems then later maybe.

  5. #125
    Ridill
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    Re: The Legend of Zelda: Phantom Hourglass

    gonna be looking forward to FFXII then.. its supposed to also be like this game w/only using the stylus for everything :D

  6. #126
    Salvage Bans
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    Re: The Legend of Zelda: Phantom Hourglass

    ff12rw is not like this. ff12rw is basically playing rts on the ds.

  7. #127
    D. Ring
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    Re: The Legend of Zelda: Phantom Hourglass

    more like heroes of mana

  8. #128
    Ridill
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    Re: The Legend of Zelda: Phantom Hourglass

    ya but isn't it played using only the stylus (like Zelda: PH)? sorry if I was unclear. I didn't mean FFX12 seemed to play the same as Zelda, just that it seems to be designed to work on the same mechanics

    edit: spelling

  9. #129
    D. Ring
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    Re: The Legend of Zelda: Phantom Hourglass

    yea it uses mostly stylus controls.

  10. #130
    Ridill
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    Re: The Legend of Zelda: Phantom Hourglass

    They need to remake "Ocarina of Time" for the DS, idk if it's a direct port but it needs to be done.

  11. #131
    D. Ring
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    Re: The Legend of Zelda: Phantom Hourglass

    frickin archery minigame is pissing me off, cant break 2000 points

  12. #132
    Bagel
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    Re: The Legend of Zelda: Phantom Hourglass

    Quote Originally Posted by Katlan
    Only played a little bit still because I have had a busy weekend. Being the first time I playd the DS... are all games like this w/the touch sensativity and taking such advantage of the dual screens? Its pretty damn fun just to mess around w/the weapons. Been having a blast
    Not all games do, and not all of them that do are any fun. Some other games to check out definitely would be

    Yoshi's island
    Final fantasy 3
    Picross (if you like puzzle games at all it's super fun, and a value at 20 bucks)
    Elite beat agents (Or Ouendan, they are rythym type games. Ouendan is the japanese version which IMO has better songs)
    Mario kart
    New super mario bros was pretty fun, nice time waster.
    And of course, pokemon

  13. #133
    i'm awesome.
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    Re: The Legend of Zelda: Phantom Hourglass

    How can you not mention Brain Age and Brain Age 2?

    Brain Age two is amazingly fun and uses every function of the DS perfectly. In fact, I'm sure Brain Age set the precendent for alot of the stylus/touch screen implementation in various DS games. As for LoZ: PH, it's hard to not associate the drawing of the slate symbol and the "shouting into the mic" or "blowing out candles" with a off-shoot brain age game

  14. #134
    Nidhogg
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    Re: The Legend of Zelda: Phantom Hourglass

    Quote Originally Posted by Maguspk
    How can you not mention Brain Age and Brain Age 2?

    Brain Age two is amazingly fun and uses every function of the DS perfectly. In fact, I'm sure Brain Age set the precendent for alot of the stylus/touch screen implementation in various DS games. As for LoZ: PH, it's hard to not associate the drawing of the slate symbol and the "shouting into the mic" or "blowing out candles" with a off-shoot brain age game
    Actually those cheesey elements existed before Brain Age, and showed up as minigames in some of the mario remakes. I remember a game where you blew Yoshi's balloon up or something by blowing into the mic

  15. #135
    D. Ring
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    Re: The Legend of Zelda: Phantom Hourglass

    so ive got at least half the ship parts now, beaten all the minigames minus the maze, think im missing 3 heart containers, got all the power gems, need wisdom/courage and damn this game is still fun :D

    and my wifi is still 0-2 because of random people always disconnecting when im going to win :/

  16. #136
    Ridill
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    Re: The Legend of Zelda: Phantom Hourglass

    Why do people complain about the length of a handhbeld game? Like seriously, most of those games are made simply so you can pass time with a random mindfuck game that wastes a few hours at best while you have fun playing it while on the road etc. I'm actually glad it wasn't longer, because it doesn't need to be as big as a console Zelda or else I would personally lose interest in both (because playing a zelda game on a handheld for 20+ hours is boring, but the same thing goes to a console game being that long if it means that their GBA/DS/whatever counterparts are just as long and tedious...)

    The handheld zeldas being short is actually a plus in my book because I can just have fun playing a zelda game with all of its "zelda-ish" elements, without actually having to waste a bunch of time collecting heart pieces and bugs(wtf twilight princess?)

  17. #137
    Bagel
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    Re: The Legend of Zelda: Phantom Hourglass

    I collected all those motherfucking bugs and poes ~_~

  18. #138
    Ridill
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    Re: The Legend of Zelda: Phantom Hourglass

    Quote Originally Posted by ertyu
    I collected all those motherfucking bugs and poes ~_~
    Same lol, but that's good for a console... I wouldn't want to do the same thing on a handheld game.

  19. #139
    Relic Horn
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    Re: The Legend of Zelda: Phantom Hourglass

    Quote Originally Posted by Exoduso
    Why do people complain about the length of a handhbeld game? Like seriously, most of those games are made simply so you can pass time with a random mindfuck game that wastes a few hours at best while you have fun playing it while on the road etc. I'm actually glad it wasn't longer, because it doesn't need to be as big as a console Zelda or else I would personally lose interest in both (because playing a zelda game on a handheld for 20+ hours is boring, but the same thing goes to a console game being that long if it means that their GBA/DS/whatever counterparts are just as long and tedious...)

    The handheld zeldas being short is actually a plus in my book because I can just have fun playing a zelda game with all of its "zelda-ish" elements, without actually having to waste a bunch of time collecting heart pieces and bugs(wtf twilight princess?)
    Oracle of Ages/Seasons were pretty long, right? Took me a few days on the emulator at least.

  20. #140
    Ridill
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    Re: The Legend of Zelda: Phantom Hourglass

    Might've been, I haven't played all the handheld zeldas... but I meant that in general handheld games aren't meant to be as long as console ones.

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