Hello! Arrapago Remnants!Originally Posted by thur
Hello! Arrapago Remnants!Originally Posted by thur
Dynamis is fun if you actually pay attention to how the run is going and become more than a mindless drone hitting your assist macro.
Disclaimer: Dont get me wrong, Id love to see more xarc drops.
However, with all the people running around in 5/5 (6/6) relic I dont see a "need" for the droprate to be increased as much as some of the other stuff on the list. Especially when you consider xarcabard probably has a higher drop rate (per mob) then any other zone. I havent ran the exact numbers but cities usually net us 10-15, where as xarc is 3-5 average, and Id be willing to bet that we kill at least 3x more mobs in any city run then xarc.
What Id really like to see is better % on appraisal items from nyzul/assault in general.
Bolded for truthinessOriginally Posted by KimimaroKun
Heck yes. It's not like having more Rare/EX items with Salvage or Assault latents floating around would be a problem...Originally Posted by sleekmotorwurkz
Other stuff is mostly Rare/Ex too.
I'm also of the opinion that NMs that basically drop a single Rare/Ex item should be 100% on said item. Cargo Crab Colin for example...why did it take me 14 kills to get his damn sword (it was the principle of the thing by that time) when Charybdis is 100% for a much better item?
Might need to be some exceptions, but really, outside of market saturation concerns (which are mostly moot given the 100% rare/ex stuff that trumps AH options), where's the justification in making you camp an NM 10+ times for a drop you can't sell?
AF2 being quested and all, eh, be nice on one hand...on the other, we've spent years getting it other ways. Far as noobs getting it, um, since when didn't they get it anyway? The main complaint I have with that is things are -luck-. An LS can walk into Xarc for the first time, walk out with 2 RDM hats and more. Others can do the zone for a year and not get one, and it goes for basically any area and any piece, at random.
I think what Dynamis could use is an Einherjar type thing with an NPC that sells items for some sort of points you collect. Maybe like a pseudo-XP thing for mobs killed in Dynamis. So there's a guaranteed reward over time, and perhaps a reason to keep going/do cities/etc for people who have been doing it for a while.
Maybe make AF2 purchasable with a high cost via that. Get a second key item when you win, can use that + points to get a piece from the zone.
TBH, I don't mind the AF2 drop *rate*
The problem is the % doesn't reflect the jobs selected by the gaming population. Vanadiel Census says you have a bunch of BLMs and RDMs, but those BST AF2s are dropping at the same rate as the BLM/RDM stuff. This creates a boatload of competition for the popular jobs, which makes it not about the drop, it's about lotting over your... friends?
Rather than the suggestions of having dorp based on jobs entering, what would be simpler is that AF2 dorps ran through a more filter based on the servers 75 job %'s.
In addition to that, I'd like a way to pop an NM w/ a guaranteed, predictable drop. Let's say NMs in each of the zones drop a rare/ex item, that can be traded to a ??? somewhere in the zone... maybe even the ??? after you've beaten the entire ZONE. Trading the orb pops a harder version of that NM, w/ a 100% drop rate of the job of that NM. (ie, Taruroaster Biggsjig drops Biggsjig's Taru Seasoning, which spawns Biggsjigg's Avatar, which drops Sorcerer's Coat 100% of the time.) ??? despawns after the trade, so you must choose what AF2 you're getting for the entire zone ... but choose wisely.
In either case, rather than having 3 DRG pieces drop for the 1 or 2 DRGs that might actually still need it, while 12 BLM mains all scrap over the rare coat that drops... you have a shot @ rewarding 1 additional member a guaranteed AF2.
Sure, you'd have a bunch of players targeting the GOOD AF2s over the crappy ones. But in having to beat an NM, clear a zone, and then pick who's the lucky winner. But it's better than lotting DRG for your mannequin while your mages pull their hair out at having to compete w/ 12 others.
Seriously need better drop rate on Quadav Mage Blood, which is dropped by Topaz Quadav. I've been farming this shit all day and still no drop. ; ;
I play/played the game to play a game, if i wanted a story i'd read a book that's pretty much how simple it is to me. I play my character get my items and play some more, I really couldn't tell you one bit of storyline from ffxi and through the end of CoP i've done everything. I didn't really get into ToAU much, that was about when I stopped playing missions/quests and stuff. Never did apocolypse nigh or anything like assault or salvage.Originally Posted by KimimaroKun
But yeah, I just played to play. Story never interested me, that's the case with most games.
Oh my god you didnt pay attention to storyline? Its the reason why CoP is the best expansion wow lol what a noob.
from the time i did the promvyons til the time i got my CoP ring over a year passed. Even if i paid attention during the cutscenes I highly doubt i'd have remembered anything to connect them together.
You actually wasted time reading those hour long cutscenes? Even with me spamming through them some took like 10 minutes.
I spent my time reading those long ass cutscenes and it was great. Do you waste your time camping HNM's?Originally Posted by Skyylya
How fucking slow do you read? I could read the text while mostly spamming with no problems.Originally Posted by Skyylya
This made me Q.Q a little bit. Whenever I felt the game was starting to lack in "fun" and I happen to finish a new mission for whatever storyline we're talking about, the cutscenes are what reminded me of why this game was so amazing and emotional. Playing an SE game for something other than the storyline (which is what SE is famous for) just seems like it's a crime. Poor developers who worked so hard on the epicness of it all. Q.QOriginally Posted by Skyylya
yeah, i'm pretty sure I said I didn't care about the story enough to read it, not that I spammed the story's and was unable to keep up.Originally Posted by Jooeetheplatypus
Edit: for the above post, different people play for different reasons. I enjoyed all the artwork, the game design, the mechanics and the comradere of doing things en masse with large groups of people. I enjoyed doing the RoZ and CoP battles with my brother and friends, the storyline wasn't why I played. I still enjoyed the game as much as anybody who did read the story's, which is why after over a year of having quit for the first time I still log on now and then to play the game. It has nothing to do with the storyline but the enjoyment of playing an awesome game (all drop mechanics aside).
Note the bold.Originally Posted by Skyylya
Seriously,
I was more mocking everyone else for Q.Qing at people who dont read cutscenes. I never read them lol, I only watch and try to figure out whats going on. The only cool storyline in this game to me are the Sandy rank missions, I could give two shits for everything else.
The cutscenes are always pretty neat to look at though.
What part of the bolded statement indicates that I read so slowly I couldn't keep up while spamming?Originally Posted by Jooeetheplatypus
Guys, storylines are serious business, okay?
You know what? It's just easier to call you stupid.
We can't all be 100.24% smart. Also, lol @ people crying over other people not reading storylines.Originally Posted by Jooeetheplatypus