
Originally Posted by
KimimaroKun
You know, this is crazy and all but i always thought it would have been better if AF2 was quest-able and that something else droped from Dynamis, something along the lines of Hydra gear. It's amazing how many noobs spam dynamis and have no idea how awesome of a story is behind it. Hence the quest part. It sucks because from 50-60 you get all this neat gear for your character, which makes YOUR job stand out from all the other jobs. Then you get 75, and get another great set. Sure, most of it sucks, some is good. Just like the AF1 counterparts. But it makes you STAND OUT as your job which is why people want the sets. How cool would it had been to go on extreemly hard quests, learning about the Hydra corps and the storys behind the people who created/wore the armor. That would be awesome right? It could even envolve some extreemly hard BCNM fights, a ton of gil, lots of death, and a epic story. Make the shit hard, but make it fun, make it rewarding, make it where people work together as teams to help eachother get their desired sets.
But no, lets put them in a event that needs a "average" of 30-50 people (coming from a guy who beat beucedine with 18 -it's really not all that hard-). Let's make the drop rates not only shit but completely random (I'm sure i'm not the only one to have seen 5 yes 5 BST and 4 DRG yes 4 DRG on the same dynamis beaucedine) which is sad when you have 20 people lotting R
DM and about eleventy billion lotting ninja. Let's make it NOT instanced just to piss you off and while we're at it lets throw in a nice 1 million gil entry fee and btw, you can only go twice a week! Don't worry though, getting 30 people together at one time twice a week and getting them to do this frequently is easy. Because we all know how many intelligent people are left on FFXI these days.
I love a challenge, infact there needs to be more shit like Dynamis Lord and Odin in this game. But hard work needs to pay off more and shit needs to be less random. Alot of excellent end-gamers seem to be quiting more often just because of the repetitiveness (is that even a real word?) of end game without seeing viable reward for your effort. It's like going to a job working for a month then them saying "We have 1 paycheck, everyone pull this slot machine and whoever rolls highest gets the paycheck! Good luck next month!"
Noobs have AF2 left and right from being in the right place at the right time. It's no longer rare, i have allmost 30 pieces of the shit myself. I see alot of my friends struggle to get there's and never get it. It pisses me off. Dynamis is fun, seeing AF2 drop is fun, SEEING HAPPY PEOPLE OBTAIN AF2 IS FUN, Drama because enough doesn't drop is NOT fun. Being able to stand out as your job and feel like the <job> that you are is fun. There is rare gear out there like Salvage gear which is a awesome system and is fine how it is imo. Just for gods sake SE, give people some <job> onry equip that they can work for and feel good about earning. Something that doesn't take 2-3 years per job and probably won't even happen if you have shitty luck. Nothing beats being 4/5 on 3 jobs for 2 years.
As for the kings... Christ, don't even get me started on them. I stoped camping them a long time ago, that shit is not worth it anymore, FIX IT SE! Jesus that was a long rant i'm really sorry. But in short i fully agree with Ryko. (Even though i think the OP is sarcasim but i'm to tired to be able to tell so i wrote this out anyways)