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  1. #21
    Cerberus
    Join Date
    Oct 2006
    Posts
    478
    BG Level
    4

    Re: Ranged Attack & Crit Hits?

    to get topic back on track, no senju/heart/any crit hit 6% weapon only affects itself and it will not affect ratk

  2. #22
    Bagel
    Join Date
    Sep 2004
    Posts
    1,313
    BG Level
    6

    Re: Ranged Attack & Crit Hits?

    Quote Originally Posted by Mellema
    Quote Originally Posted by zaitsev
    Quote Originally Posted by lysol
    THat toau mission ring only works in assualt and is still garbage
    ranged attack +6 and ranged accuracy +6 in one ring slot == garbage? just wondering what your alternate for this would be.
    Most melees taking Ulthalam's ring give up a sniper's/woodsman, so they lose 1 acc to gain 4 att. Also, the 4 str and dex for assaults is very nice.

    Many rangers who might choose Jalzahn's ring would give up a behemoth ring +1, so they lose 6 r. acc to gain 6 r. att. In assaults they would gain 6 agi, but honestly most Rngs have more than enough agi.

    So, with Ulthalams you sacrifice a little accuracy for a bigger increase of attack; not a huge difference, but a net gain over all.

    With Jalzahns you sacrafice a little more r. acc for an equal increase in r. att; to me that's just breaking even.

    And before someone brings up snipers +1 or Toredors rings, at least on carbuncle both are still very expensive and not that common, whereas behemoth +1 is pretty cheap and I would expect most dedicated Rngs to have at least 1.
    I honestly cant see why someone would get that ring just for the outside stats, given the innaccuracy(?) of slugwinder. From the first time I saw it all I was looking at was the snapshot enhancement Has anyone tested in salvage to see how much the delay reduction was on the ring?

    Oh and to stay on topic, I can see SE making crit% increase from gear work for ranged attacks, but it's obvious why crit enhancements on main/sub don't work for ranged. If they wanted it to work on all attacks they would've put it somewhere that didn't make it look specific to the weapon.

  3. #23
    BRP
    BRP is offline
    Banned.

    Join Date
    Dec 2005
    Posts
    15,019
    BG Level
    9

    Re: Ranged Attack & Crit Hits?

    Quote Originally Posted by lysol
    THat toau mission ring only works in assualt and is still garbage
    Yeah, it's not like there will be Assaults in WotG, right? Right?

  4. #24
    VZX
    VZX is offline
    Relic Shield
    Join Date
    Dec 2006
    Posts
    1,700
    BG Level
    6
    FFXI Server
    Asura

    Re: Ranged Attack & Crit Hits?

    Quote Originally Posted by recuperi
    I honestly cant see why someone would get that ring just for the outside stats, given the innaccuracy(?) of slugwinder.
    This for TP, Behemoth +1 for barrage/Sidewinder
    Good thing about this ring is you don't get -10 acc penalty while meleeing as /NIN (or maybe /WAR)

  5. #25
    Sic itur ad astra
    Join Date
    Dec 2006
    Posts
    593
    BG Level
    5
    FFXI Server
    Carbuncle

    Re: Ranged Attack & Crit Hits?

    Quote Originally Posted by recuperi
    Quote Originally Posted by Mellema
    Quote Originally Posted by zaitsev
    Quote Originally Posted by lysol
    THat toau mission ring only works in assualt and is still garbage
    ranged attack +6 and ranged accuracy +6 in one ring slot == garbage? just wondering what your alternate for this would be.
    Most melees taking Ulthalam's ring give up a sniper's/woodsman, so they lose 1 acc to gain 4 att. Also, the 4 str and dex for assaults is very nice.

    Many rangers who might choose Jalzahn's ring would give up a behemoth ring +1, so they lose 6 r. acc to gain 6 r. att. In assaults they would gain 6 agi, but honestly most Rngs have more than enough agi.

    So, with Ulthalams you sacrifice a little accuracy for a bigger increase of attack; not a huge difference, but a net gain over all.

    With Jalzahns you sacrafice a little more r. acc for an equal increase in r. att; to me that's just breaking even.

    And before someone brings up snipers +1 or Toredors rings, at least on carbuncle both are still very expensive and not that common, whereas behemoth +1 is pretty cheap and I would expect most dedicated Rngs to have at least 1.
    I honestly cant see why someone would get that ring just for the outside stats, given the innaccuracy(?) of slugwinder. From the first time I saw it all I was looking at was the snapshot enhancement Has anyone tested in salvage to see how much the delay reduction was on the ring?

    Oh and to stay on topic, I can see SE making crit% increase from gear work for ranged attacks, but it's obvious why crit enhancements on main/sub don't work for ranged. If they wanted it to work on all attacks they would've put it somewhere that didn't make it look specific to the weapon.
    I didn't choose Jalzahns ring so can't test it, but I doubt it would be more than 2%, which is what you get from 1 merit in snapshot.

    As for snapshot in general, I think it's just an insult to us. Melee can get over 50% haste between gear and spells. The most we can get is 6%, plus whatever bonus the ring gives in assaults. Also, with auto-attack, melees get the full benifit of haste, whereas we still have to manually shoot each time, so that 6% is probably never completely implemented anyway.

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