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Thread: Almighty Apkallu     submit to reddit submit to twitter

  1. #601
    Tonko
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    Re: Almighty Apkallu

    Only players in ToAU Areas are warned.

  2. #602
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    Re: Almighty Apkallu

    Quote Originally Posted by Tonko
    Only players in ToAU Areas are warned.
    I was just saying besieged/conquest is considred a global event on the server, and there is easy method already implemented to check the status. Simple trigger like a mobs being killed would require a lot more coding

  3. #603
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    Re: Almighty Apkallu

    Kind of off-topic, but has anyone else been instantly appearing at their destination when they ride the ship to Nashmau or Whitegate? AC was gone on my server, and a couple friends and I were going to trio buffer in mire. When we got on the ship to Nashmau, one guy zoned directly to Nashmau instead of the ship. Obviously, we asked if he was running 3pp or anything, got a no, dropped it. Someone else who wasn't aware of this wanted to come with us and rode ship seperately apparently had it happen to them to and had a genuinely surprised reaction in /l. Took ship back after since I wasn't in a hurry and was entertaining the ancient theory about Almighty Apkallu with no AC, and I zoned directly into whitegate. Later, had a lv72 party set up and had to ride the ship, 3 of our members and half of the other party on the boat zoned directly to nashmau as well. Sorry if this is already mentioned elsewhere as I didn't see it, and its most relevant in this thread since it will likely make camping it even more ridiculous <.<

  4. #604
    LD
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    Re: Almighty Apkallu

    Maybe the system was corrupted with free awesome. At any rate, they're lucky sons of bitches.

  5. #605
    Ridill
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    Re: Almighty Apkallu

    I'm sure there will be an emergency maintenance to fix that convenience real soon.

  6. #606
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    Re: Almighty Apkallu

    in my experience with ferries (NOT airships though, oddly enough) if you log out on a ferry and log back in while the ride is still going on, you will return to the boat you logged on. meanwhile, if you log off, get a cheese sandwich, and log back on after the boat docks (cheese sandwich optional) you will be immediately booted to your destination, even if the ship has left again. this leads me to believe that when you get on a boat, you're assigned a ride ID that is unique to that particular trip. now, if you attempt to zone/log on to one of the ship instances, it will decide where to place you based on that ride ID. if none of the IDs match, it zones you to your destination. my guess is that the game failed to set these IDs correctly, thus forcing players to zone in to the ferry zone, then zone immediately to their destination. kinda a cool feature, i wonder if it could be replicated intentionally somehow.

  7. #607
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    Re: Almighty Apkallu

    Depends what leg of the journey it's on, I think. I'm fairly sure it never puts you on the return trip, but you log in wherever the airship last docked. I think if it's on the same leg of the trip that you logged out on, you log back in to that. I was talking about this with an LS mate the other day, and I think that's what we decided, though it was the early AM so I can barely remember. x.x

    Anyway, I've decided he only spawns when all three ToAU beastman nations are simultaneously advancing! THAT IS THE ONLY SOLUTION! I mean, in a situation like that, where else would you be but on a boat from Nashmau to Whitegate?

  8. #608
    Ridill
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    Re: Almighty Apkallu

    I always thought it just flagged your journey as over once it reached its destination, so if you're offline when it happens, then next time you pop on it'll zone you.

  9. #609
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    Re: Almighty Apkallu

    The whole zone-to-destination sounds like an even bigger corruption of the airship/ferry coding, which has been steadily dropping people off at the docks...before the ship actually gets there.

    Last two trips to Nashmau, I actually popped in at the docks, turned around and watched my ship dock a minute later. Somethings off-sync, and if it gets too bad, perhaps the default is dumping people at the end of the journey.

  10. #610
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    Re: Almighty Apkallu

    I had the joy of a quick (non-existant) boat ride on my second trip from mhaura to whitegate. At the time I thought it had something to do with using a windower macro to change gear during the takeoff cutscene. But, I was unable to reproduce it.

    My current hypothesis is that with atomos on the horizon, time itself is beginning to bend and in some instances, break right apart causing instant boat rides.
    Or SE just has some really sloppy code.

  11. #611
    Cerberus
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    Re: Almighty Apkallu

    Just wait until someone is riding the nashmau -> whitegate ferry, and right as it starts AA pops. Then they get booted to whitegate.

  12. #612
    Relic Weapons
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    Ragnarok

    Re: Almighty Apkallu

    AA wasnt popped at all on Ragnarok according to artmoney, there was 1 apkallu that rode the boat with me the entire way, didnt depop.
    Last i've checked we've not lost the AC for a few months

  13. #613
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    Re: Almighty Apkallu

    I've dc'd on a Jeuno->Windy airship and logged back on to an airship going the opposite direction.

    Might be different for ferries but I don't see why.

  14. #614
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    Re: Almighty Apkallu

    Quote Originally Posted by Priran
    I've dc'd on a Jeuno->Windy airship and logged back on to an airship going the opposite direction.

    Might be different for ferries but I don't see why.
    Let's say you are riding Windy to Jeuno and logoff. If you log back in before the airship has docked in Jeuno you will login to the Windy -> Jeuno airship like normal. If you login WHILE the ship is docked in Jeuno you will login to the Windy -> Jeuno airship, immediately get the zoning message and be dumped in Port Jeuno. If you login after the airship has left Jeuno heading back to Windurst you'll login to the Jeuno -> Windurst airship. If you login and the airship is back at Port Windurst I don't know what happens, it's been too long.

    Been a couple months since I've played but I doubt it has changed.

    EDIT: I have no idea how ferrys work, I've ridden them like 5 times. I'm sure a fisher knows.

  15. #615
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    Re: Almighty Apkallu

    So, is it confirmed (to a degree) that it pops pretty much randomly after a maintenance? if so, i'll get ready to ride ship next maintenance and see what I can come up with (like a screenshot, maybe >_>)

  16. #616
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    Re: Almighty Apkallu

    Quote Originally Posted by Siniroth
    So, is it confirmed (to a degree) that it pops pretty much randomly after a maintenance? if so, i'll get ready to ride ship next maintenance and see what I can come up with (like a screenshot, maybe >_>)
    Same here, it seems like the best chance at spotting this guy is after a maintenance so next one we have ill be spending the next few days on the boat for sure.

  17. #617
    Ridill
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    Re: Almighty Apkallu

    Quote Originally Posted by Geostigma
    Quote Originally Posted by Siniroth
    So, is it confirmed (to a degree) that it pops pretty much randomly after a maintenance? if so, i'll get ready to ride ship next maintenance and see what I can come up with (like a screenshot, maybe >_>)
    Same here, it seems like the best chance at spotting this guy is after a maintenance so next one we have ill be spending the next few days on the boat for sure.
    Not sure that after a maintenance would necessarily be a good time to watch. He hasn't popped since maintenance on most servers.

  18. #618
    Sic itur ad astra
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    Re: Almighty Apkallu

    Quote Originally Posted by Kyreth
    The whole zone-to-destination sounds like an even bigger corruption of the airship/ferry coding, which has been steadily dropping people off at the docks...before the ship actually gets there.

    Last two trips to Nashmau, I actually popped in at the docks, turned around and watched my ship dock a minute later. Somethings off-sync, and if it gets too bad, perhaps the default is dumping people at the end of the journey.
    I've always been dropped off at the dock and then had the ship "dock" about 15 seconds later. I can run above the water and as I turn into the hold area the room then appears. Then as the boat slides up to the dock it looks like the walls go right thru me.

    Just now though I had the instantly zone into Nashmau as the ferry was leaving whitegate happen for the first time. Talked to the npc on dock and he says the ferry will be arriving in 10 minutes. I guess this would be nice if I was in a hurry to get to nashmau, but I was actually fishing on the rides so it was not helpful.

  19. #619
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    Re: Almighty Apkallu

    Quote Originally Posted by Mellema
    Quote Originally Posted by Kyreth
    The whole zone-to-destination sounds like an even bigger corruption of the airship/ferry coding, which has been steadily dropping people off at the docks...before the ship actually gets there.

    Last two trips to Nashmau, I actually popped in at the docks, turned around and watched my ship dock a minute later. Somethings off-sync, and if it gets too bad, perhaps the default is dumping people at the end of the journey.
    I've always been dropped off at the dock and then had the ship "dock" about 15 seconds later. I can run above the water and as I turn into the hold area the room then appears. Then as the boat slides up to the dock it looks like the walls go right thru me.

    Just now though I had the instantly zone into Nashmau as the ferry was leaving whitegate happen for the first time. Talked to the npc on dock and he says the ferry will be arriving in 10 minutes. I guess this would be nice if I was in a hurry to get to nashmau, but I was actually fishing on the rides so it was not helpful.
    SE must have noticed we were actually getting close to figuring out AA and hit the panic button.

  20. #620
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    Re: Almighty Apkallu

    Quote Originally Posted by Mokou
    Maybe Apkallu #7 is bugged and doesn't pop. It's possible that the NM was up right after maintenance, but since #7 never pops there is no other chance for the NM to pop.
    I think this is quite possible, the servers which haven't seen AA since the maint got #7 to (not)pop instead of AA therefore nothing shows on Artmoney. As has previously been mentioned "the enemy Steam Cleaner if functioning correctly" so it's not like SE are going to tell us theres a problem with AA, perhaps?

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