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  1. #21
    Nidhogg
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    Re: Suggestion to SE: Player Evaluation system

    Quote Originally Posted by Alistaire
    Quote Originally Posted by Seraph
    Couldn't you avoid most of this by just making the number of merits a person has available as a paramater in a search? Level, Race, Nation, Merit Count. Would that be so hard to do? No crazy system of evaulation, just a way to see if people are BSing about their merits. Hell, you could even break it up by categories, but for the concept of seeing "approximate real level" just a total count seems valid in my eyes.
    Does your suggestion include 2 categories of merits? The good and the bad? Sure a guy has a bunch of merits but are they in warcry? Fire magic accuracy? DEX?
    When the game tells you someone has a 75/37 job, does it include if they are retarded, or the next Einstein? No.

    Like I said, if people want something that gives them an idea of the 'merit influenced level' of a character, the merit count of a person is the easiest way to halfass it, and we all know SE likes to halfass many things.

  2. #22
    Queen of the Pity Party
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    Re: Suggestion to SE: Player Evaluation system

    You know that guy who's a complete asshat and thinks everyone but him sucks and has "six level 75 jobs on every server u noob?" That guy, and everyone like him, is why this system would work just about as well as the Mentor deal. It's a well-intentioned idea, but the same people this system is supposed to work against would keep it from working at all imo.

  3. #23
    HABS SUCK!!!!!
    Sepukku is my Hero
    Therrien's Cum Dumpster

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    Re: Suggestion to SE: Player Evaluation system

    Quote Originally Posted by Seraph
    Like I said, if people want something that gives them an idea of the 'merit influenced level' of a character, the merit count of a person is the easiest way to halfass it, and we all know SE likes to halfass many things.
    My total merits:
    MP = 4 (1+2+3+4)
    STR = 3 (3+6+9)
    DEX = 2 (3+6)
    h2h = 2 (1+2)
    DGR = 8 (1+2+3+3+3+3+3+3)
    Sword = 1 (1)
    Evasion = 2 (1+2)
    Elemental = 6 (1+2+3+3+3+3)
    Crit = 4 (1+2+3+3)
    Counter = 5 (1+2+3+4+5)
    Kicks = 5 (1+2+3+4+5)
    IcePot = 5 (1+2+3+4+5)
    LtnPot = 5 (1+2+3+4+5)
    Frz2 = 1 (3)
    Bur2 = 1 (3)
    Triple = 5 (1+2+3+4+5)
    AC = 1 (3)
    Feint = 3 (3+4+5)
    AC = 2 (3+4)
    Sentinel = 1 (1)
    Spare = 4

    197 total merits, and I'm not a merit whore by any means. I am certain that there are plenty of other, lesser caliber, players who have more merits than me...but as I originally stated, they are almost certainly lesser caliber.

  4. #24
    Bagel
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    Re: Suggestion to SE: Player Evaluation system

    I know someone suggested long time ago a search system where you could show your gear also.
    Players should have that option, clicking shows seacom and extra button shows what gear the player wears also. Unfair maybe but more simplt then spam /ta "playername" in Whitegate all day to know if he wear Wise set when you wanna invite him lol.

  5. #25
    Ridill
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    Re: Suggestion to SE: Player Evaluation system

    Quote Originally Posted by Yuri-G
    You know that guy who's a complete asshat and thinks everyone but him sucks and has "six level 75 jobs on every server u noob?" That guy, and everyone like him, is why this system would work just about as well as the Mentor deal. It's a well-intentioned idea, but the same people this system is supposed to work against would keep it from working at all imo.
    Unless you weight a person's score by their own score. If someone is a complete asshat, so everyone rates him down alla-style, and he's got 3/10, then the score he gives others will be nearly worthless.

    However, the whole thing does seem alla-ish.

    Quote Originally Posted by Fridell
    I know someone suggested long time ago a search system where you could show your gear also.
    Players should have that option, clicking shows seacom and extra button shows what gear the player wears also. Unfair maybe but more simplt then spam /ta "playername" in Whitegate all day to know if he don wear Wise set when you wanan invite him lol.
    Don't bother making it an option, just let people check. You can't stop people from checking you in-person, so why stop them from checking you from afar?

  6. #26
    Melee Summoner
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    Re: Suggestion to SE: Player Evaluation system

    Quote Originally Posted by TB
    I only merit with friends where I know they kickass. Problem solved.

    lolpickup
    same..i dont ever lfp anymore for merits

    if i do.. im stuck with no brd, smn main heal, a drg,thf, some other BS and me ><

    lsmeritptftw

  7. #27
    Bagel
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    Re: Suggestion to SE: Player Evaluation system

    Quote Originally Posted by Khamsin
    Don't bother making it an option, just let people check. You can't stop people from checking you in-person, so why stop them from checking you from afar?
    Hmm good thinking. Add this feature SE!

  8. #28
    Relic Weapons
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    Re: Suggestion to SE: Player Evaluation system

    Quote Originally Posted by TB
    I only merit with friends where I know they kickass. Problem solved.

    lolpickup

  9. #29
    Melee Summoner
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    Re: Suggestion to SE: Player Evaluation system

    im suprised most people dont just ask what gear the person has before u invite..
    like a mini interview... cause i sure dont want to have to hunt a war or rdm down to /check him to see his shit.
    happens to my friends all the time... bad thing is .. u can lie.. and show up in AF^^

    fuck it.. show up in AF just to see what they say^^

  10. #30
    Sea Torques
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    Re: Suggestion to SE: Player Evaluation system


  11. #31
    Ridill
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    Re: Suggestion to SE: Player Evaluation system


  12. #32
    Sea Torques
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    Re: Suggestion to SE: Player Evaluation system

    holy crap i never knew that existed

  13. #33
    Melee Summoner
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    Re: Suggestion to SE: Player Evaluation system

    been there awhile

  14. #34
    Sea Torques
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    Re: Suggestion to SE: Player Evaluation system


  15. #35
    Puppetmaster
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    Re: Suggestion to SE: Player Evaluation system

    Dear SE,

    Lets draw a large distance between players, giving the lesser gear'd 75's no chance of meriting/learning/showing off skill/getting into a decent linkshell to actually get good gear. Why bother having a reputation when the game matches your skill to amount of gil you just bought for all that "elite" gear.

    Sorry to the OP, but this sounds like an Alla player who thinks he's top shit cause he got A.Head last week, and now is too good to merit with the "regular" seekers.

    Some people are good, some people suck, some people are just limited by the gear available to them. People can suck, and still make a party enjoyable. Play with them and form your own opinion.

  16. #36
    Melee Summoner
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    Re: Suggestion to SE: Player Evaluation system

    Quote Originally Posted by pendragoon
    Dear SE,

    Lets draw a large distance between players, giving the lesser gear'd 75's no chance of meriting/learning/showing off skill/getting into a decent linkshell to actually get good gear. Why bother having a reputation when the game matches your skill to amount of gil you just bought for all that "elite" gear.

    Sorry to the OP, but this sounds like an Alla player who thinks he's top shit cause he got A.Head last week, and now is too good to merit with the "regular" seekers.

    Some people are good, some people suck, some people are just limited by the gear available to them. People can suck, and still make a party enjoyable. Play with them and form your own opinion.
    this is probly the most well written post i have read in awhile! (grammar check.."most well"..idk if thats right?)

  17. #37
    Ruke
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    Re: Suggestion to SE: Player Evaluation system

    Quote Originally Posted by pendragoon
    Dear SE,

    Lets draw a large distance between players, giving the lesser gear'd 75's no chance of meriting/learning/showing off skill/getting into a decent linkshell to actually get good gear. Why bother having a reputation when the game matches your skill to amount of gil you just bought for all that "elite" gear.

    Sorry to the OP, but this sounds like an Alla player who thinks he's top shit cause he got A.Head last week, and now is too good to merit with the "regular" seekers.

    Some people are good, some people suck, some people are just limited by the gear available to them. People can suck, and still make a party enjoyable. Play with them and form your own opinion.
    You make it sound like the only thing that effects how well you can play a job in this game is the gear available to you. But you can only be so limited by the gear you have before it just comes down to you not knowing how to play your job.

    Because of that I think I have to disagree with your frame of mind. There are overwhelming differences in what a player is capable of when they know what they're doing, and when they don't. However, the differences between two players that both play their job to the max potential where one has all HQs and another has all NQs is much smaller IMO.

    Examples of this are countless, and everyone encounters them. Who hasn't PT'd with the adaberk Ridill WAR that could've just as easily been replaced with any other DD (pre-2hpatch)? I've even PTed with a fully equipped/merited Amano SAM that could've been out-damaged by an AH SAM. And more than any other job this is incredibly obvious with mages, since their jobs tend to be a lot less simple in some aspects.

    Point being that quite frankly when it comes down to it, knowledge and ability to play a job correctly effects your performance much more than gear can unless you're seriously retarded with your gear choices (and in which case, you'd be lacking knowledge of your job). Everyone should be able to put together at bare minimum a decent set of gear, no excuses. If you're level 75 and wearing gear that you'd only see on a gilseller then it's just sad.

    With that stuff in mind I honestly think some kind of system that offers a way for players to add accomplishments into their /seacom status would be great (as the OP said that used to be demonstrated partially by rank, but those days are long gone). I don't really care if it's via the OP's system or some combination of listing merits+other stuff, but it'd really be a nice feature to have since we basically have nothing now.

  18. #38
    Ridill
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    Re: Suggestion to SE: Player Evaluation system

    Quote Originally Posted by pendragoon
    Dear SE,

    Lets draw a large distance between players, giving the lesser gear'd 75's no chance of meriting/learning/showing off skill/getting into a decent linkshell to actually get good gear. Why bother having a reputation when the game matches your skill to amount of gil you just bought for all that "elite" gear.

    Sorry to the OP, but this sounds like an Alla player who thinks he's top shit cause he got A.Head last week, and now is too good to merit with the "regular" seekers.

    Some people are good, some people suck, some people are just limited by the gear available to them. People can suck, and still make a party enjoyable. Play with them and form your own opinion.
    The flaw in that is that gil can't buy some of the best gear. Unless, of course, you offer to buy lotting rights off other LSs, but most LSs won't sell the best gear, unless everyone already has it. So the game does not match your skill to the amount of gil you just bought for all that "elite" gear, because the kind of "elite" gear you can buy with gil is still pretty gimp without items you can only gain with a skilled LS.

  19. #39
    Banned.

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    Re: Suggestion to SE: Player Evaluation system

    Quote Originally Posted by RKenshin
    Quote Originally Posted by pendragoon
    Dear SE,

    Lets draw a large distance between players, giving the lesser gear'd 75's no chance of meriting/learning/showing off skill/getting into a decent linkshell to actually get good gear. Why bother having a reputation when the game matches your skill to amount of gil you just bought for all that "elite" gear.

    Sorry to the OP, but this sounds like an Alla player who thinks he's top shit cause he got A.Head last week, and now is too good to merit with the "regular" seekers.

    Some people are good, some people suck, some people are just limited by the gear available to them. People can suck, and still make a party enjoyable. Play with them and form your own opinion.
    You make it sound like the only thing that effects how well you can play a job in this game is the gear available to you. But you can only be so limited by the gear you have before it just comes down to you not knowing how to play your job.

    Because of that I think I have to disagree with your frame of mind. There are overwhelming differences in what a player is capable of when they know what they're doing, and when they don't. However, the differences between two players that both play their job to the max potential where one has all HQs and another has all NQs is much smaller IMO.

    Examples of this are countless, and everyone encounters them. Who hasn't PT'd with the adaberk Ridill WAR that could've just as easily been replaced with any other DD (pre-2hpatch)? I've even PTed with a fully equipped/merited Amano SAM that could've been out-damaged by an AH SAM. And more than any other job this is incredibly obvious with mages, since their jobs tend to be a lot less simple in some aspects.

    Point being that quite frankly when it comes down to it, knowledge and ability to play a job correctly effects your performance much more than gear can unless you're seriously retarded with your gear choices (and in which case, you'd be lacking knowledge of your job). Everyone should be able to put together at bare minimum a decent set of gear, no excuses. If you're level 75 and wearing gear that you'd only see on a gilseller then it's just sad.

    With that stuff in mind I honestly think some kind of system that offers a way for players to add accomplishments into their /seacom status would be great (as the OP said that used to be demonstrated partially by rank, but those days are long gone). I don't really care if it's via the OP's system or some combination of listing merits+other stuff, but it'd really be a nice feature to have since we basically have nothing now.
    I think what he's saying is that with a system like this, the have-nots would be fucked out of getting anything really. There'd be a huge schism between the haves and the have-nots. I mean seriously, (HYPOTHETICAL and not 100% realistic situation alert!!) if there's 3 WARs (all have the same ammout of merits; for the sake of this post we'll make that number 0, just to make things easier) and one has badass endgame gear and a WAR with AH gear and another with mostly AH gear and a few endgame pieces, which one won't really be picked for anything? With the other 2 getting more merits, etc they get farther ahead and the AH WAR is left behind with AH gear, and 0 merits.

    When he applies to an endgame shell because he wants to improve his character and possibly get in some fucking parties since WAR A and WAR C are getting all the parties before he can, he's turned away because he doesn't have good gear or merits.

    At least now if you don't know someone all you can see is their level and rank (which means nothing). WAR B actually stands a fair chance if the party leader doesn't know WAR A, WAR B, or WAR C.
    Now, of course we know it wouldn't work out exactly like that because there are other factors to be concerned with, but that's the basic gist of why I think a system like this would, for the most part, be fucking retarded.


    tl;dr: If you don't have shit, you ain't gettin' shit because everyone with anything won't want to do anything with you.

  20. #40
    Ruke
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    Re: Suggestion to SE: Player Evaluation system

    But none of what you said doesn't happen now already lol. People always are judgemental like that in looking for people to PT or recruit.

    But the point I was making is (let's say hypatheically the OP's idea was put into action), that if you really know how to play your job the odds are that you could almost certainly obtain 'high ranks' and get the attention for merits you wouldn't get otherwise as an NQ WAR vs a HQ WAR. I highly doubt SE could even make any instanced BC where it'd come down to the fact you had 20/att acc over a normal WAR, if that's even possible with this game's cheesy mechanics. All you'd most likely need to know is how to play your job, because the differences in what you can accomplish with HQ gear and NQ gear isn't anywhere near as great as what you can accomplish if you know how to play your job vs having the IQ of an ant.

    Most gear in this game is far from broken in any aspect, and you'd be hard pressed to find much gear that can literally 'revolutionize' a job allowing it to reach new peaks in all aspects. Just about all the gear in this game is incredibly minor in how it changes your roll/potential so really I don't see the NQ/AH jobs having anything to lose if something like this was implimented.

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