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  1. #41
    Melee Summoner
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    Re: Suggestion to SE: Player Evaluation system

    Quote Originally Posted by Charismatic
    Quote Originally Posted by RKenshin
    Quote Originally Posted by pendragoon
    Dear SE,

    Lets draw a large distance between players, giving the lesser gear'd 75's no chance of meriting/learning/showing off skill/getting into a decent linkshell to actually get good gear. Why bother having a reputation when the game matches your skill to amount of gil you just bought for all that "elite" gear.

    Sorry to the OP, but this sounds like an Alla player who thinks he's top shit cause he got A.Head last week, and now is too good to merit with the "regular" seekers.

    Some people are good, some people suck, some people are just limited by the gear available to them. People can suck, and still make a party enjoyable. Play with them and form your own opinion.
    You make it sound like the only thing that effects how well you can play a job in this game is the gear available to you. But you can only be so limited by the gear you have before it just comes down to you not knowing how to play your job.

    Because of that I think I have to disagree with your frame of mind. There are overwhelming differences in what a player is capable of when they know what they're doing, and when they don't. However, the differences between two players that both play their job to the max potential where one has all HQs and another has all NQs is much smaller IMO.

    Examples of this are countless, and everyone encounters them. Who hasn't PT'd with the adaberk Ridill WAR that could've just as easily been replaced with any other DD (pre-2hpatch)? I've even PTed with a fully equipped/merited Amano SAM that could've been out-damaged by an AH SAM. And more than any other job this is incredibly obvious with mages, since their jobs tend to be a lot less simple in some aspects.

    Point being that quite frankly when it comes down to it, knowledge and ability to play a job correctly effects your performance much more than gear can unless you're seriously retarded with your gear choices (and in which case, you'd be lacking knowledge of your job). Everyone should be able to put together at bare minimum a decent set of gear, no excuses. If you're level 75 and wearing gear that you'd only see on a gilseller then it's just sad.

    With that stuff in mind I honestly think some kind of system that offers a way for players to add accomplishments into their /seacom status would be great (as the OP said that used to be demonstrated partially by rank, but those days are long gone). I don't really care if it's via the OP's system or some combination of listing merits+other stuff, but it'd really be a nice feature to have since we basically have nothing now.
    I think what he's saying is that with a system like this, the haves would be fucked out of getting anything really. There'd be a huge schism between the haves and the have-nots. I mean seriously, (HYPOTHETICAL and not 100% realistic situation alert!!) if there's 3 WARs (all have the same ammout of merits; for the sake of this post we'll make that number 0, just to make things easier) and one has badass endgame gear and a WAR with AH gear and another with mostly AH gear and a few endgame pieces, which one won't really be picked for anything? With the other 2 getting more merits, etc they get farther ahead and the AH WAR is left behind with AH gear, and 0 merits.

    When he applies to an endgame shell because he wants to improve his character and possibly get in some fucking parties since WAR A and WAR C are getting all the parties before he can, he's turned away because he doesn't have good gear or merits.

    At least now if you don't know someone all you can see is their level and rank (which means nothing). WAR B actually stands a fair chance if the party leader doesn't know WAR A, WAR B, or WAR C.
    Now, of course we know it wouldn't work out exactly like that because there are other factors to be concerned with, but that's the basic gist of why I think a system like this would, for the most part, be fucking retarded.


    tl;dr: If you don't have shit, you ain't gettin' shit because everyone with anything won't want to do anything with you.
    its sad to say this is true.....

  2. #42
    Relic Shield
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    Re: Suggestion to SE: Player Evaluation system

    Screw your "psydo" cap, I want the actuall level cap raised so I can convert on BLM. :(

  3. #43
    HABS SUCK!!!!!
    Sepukku is my Hero
    Therrien's Cum Dumpster

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    Re: Suggestion to SE: Player Evaluation system

    Quote Originally Posted by spooky
    Screw your "psydo" cap, I want the actuall level cap raised so I can convert on BLM.
    And to keep balance, SE would probably nerf the effect of convert on /rdm, much like Ni for /nin is 3 shadows, and meditate for /sam is 60 TP, Souleater for /drk is 10%drain/5% dmg.

    So Convert would most likely take your entire HP pool and transfer only half of it into MP. So assuming you Convert with 700 HP and 30 MP, you'll now have 15 HP and 350 MP. I cant fathom why you'd leave yourself at 15 HP, unless its a "fucker resisted my shit and theres 2% HP left, so I'm gonna just drain it and kill it", so you cure yourself back to a reasonable amount of HP...which at ~200HP per cure 3, at 46 mp a piece, assume you cure yourself 3x, you've now just spent around 140mp of your 350 mp, leaving you with around 200 mp, which is enough for 1 thunder 4.

  4. #44
    A. Body
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    Re: Suggestion to SE: Player Evaluation system

    heh this method would still fail just cause that lvl 82 rdm still has a 98% chance to suck, I think i've seen maybe 2-3 pickup rdm's do well my entire time of meriting.

  5. #45
    Fake Numbers
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    Re: Suggestion to SE: Player Evaluation system

    I understand how an evaluation system would be sort of beneficial because, a couple months ago, I was making a pickup party and saw a JP WAR with "{Ridill}{Cat}" in thier /seacom. So I thought awesome, I'll get her and get atleast 12k/hr from a pickup pt.

    Turns out she did indeed have a Ridill but... TP'd in thick set(including head), Warwolf belt, AF2 legs, and STR rings. Now me, not being in an HNM shell at the time(also atm), died inside. It has traumatized me so much that I haven't merited in ages and picked up solo'ing Blm for something to do lol.

    Also, I don't think buying lotting rights for Abj., etc... would specifically put you in the gimp "have nots". Mainly because, recently I've been trying to buy N.Head Abj. from Kupo, just because I don't want to apply anywhere at the moment without some sort of mage job. This doesn't mean I don't have other types of gear that aren't buyable, and that I fail harder in meripo lol.


    (Note: That pickup pt with the JP WAR only picked up 8k/hr, disgusting I know)

  6. #46
    Smells like Onions
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    Re: Suggestion to SE: Player Evaluation system

    Quote Originally Posted by Charismatic
    tl;dr: If you don't have shit, you ain't gettin' shit because everyone with anything won't want to do anything with you.
    You win the thread.

    No, screw that, you win FFXI.

  7. #47
    Ridill
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    Re: Suggestion to SE: Player Evaluation system

    I play Final Fantasy XI, not Final Fantasy Football XI. To put that more into context: The most stellar of quarterbacks could wind up throwing 4 interceptions in a game, get sacked a half dozen times, and maybe fumble a snap or two for a turnover. Meanwhile, the worst defense in the league could limit the best offense to minimal yardage and no touchdowns on any given Sunday.

    Individual merit's nice 'n all, but ultimately it's a team effort. Build a team of nothing but Deon Sanders and soon enough you'll have nothing but players whining over who should get the ball to score the game-winning TD while Deon #3 just got steamrolled by a linebacker before the pass could even be made because #9 can't block for shit. Or #7 got a penalty and nullified the play because a lineman he shouldn't be 5 yards up from the line of scrimmage before the pass is made ("lolrdmmelee" comes to mind here).

    Sure, no amount of gear can compensate for a lack of common sense, but in a world of statistics, no amount of common sense can compensate for a lack of presumably difficult to obtain, but potent set of gear. I really don't think it should be so marginalized that all you see are 8k/hr parties or 24k/hr parties. There's room for 16k/hr and everything else in between. If you don't like it, I'm sure "/pcmd leave" still works along with booting problem players if you're the leader, yourself. And I'm talking more "rotten attitude" or "constantly afking mid-fight and being a mooch" bad, but meleeing in something like the Opaline set and other totally inappropriate gear would get a kick from me, too.

    Personally, I can see it backfiring on the people who'd support it. You're 5/6, Gold Medal and good to go for your 24k/hr the moment you find a sixth... that never shows. You could've compromised and took the Silver Medal guy and got 20k/hr, but he got scooped up and now you're left with people who wouldn't even win the Bronze. 0k/hr is hawt, right? I never did like champs that win their titles then never put 'em up save for some minimum requirement just to keep it from getting stripped. The "All or Nothing" I see too often in this game reminds me of that. Good job, champ. You probably screwed those 4 other Gold Medals out of some progress, even if it'd satisfy their own more reasonable goals. Meanwhile, the others may never be a contenda~

  8. #48
    Relic Weapons
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    FFXIV Character
    Justina Suntail
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    Cactuar
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    Bismarck

    Re: Suggestion to SE: Player Evaluation system

    i dont like this idea. because of of my work schedule i have no choice but to do pickup pt's. also such a system would fail to measure intangibles. my gear is decidely average(hell my best piece of gear for my main is probally melee gloves or destroyers) yet despite not having uber shit like black belt i get repeat invites from the same players. either im doing something right or people saw my picture in my KI avatar >_>

  9. #49
    Hydra
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    Re: Suggestion to SE: Player Evaluation system

    Thats a bad idea that can go nowhere.

    If your pickup experiences are bad party with friends as someone said.

  10. #50
    Ridill
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    Re: Suggestion to SE: Player Evaluation system

    I'd rather just see something like this where you had to get grade "x" in order to obtain or equip certain gear. Make it so you can't change gear and it adjusts based on your equipment and bam, skilled people get some nice rewards, people that suck have no excuse or course of action but to get better. Even people with the best shit in the game wouldn't be guaranteed a free ride to some new phat lewtz either.

  11. #51
    New Merits
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    Re: Suggestion to SE: Player Evaluation system

    Don't like the idea of being hard on new people, I doubt anyone here can say they always had the best gear or were as good at their job(s) as they are now. If someone shows up in horrible gear, then boot them and get someone else. I'm not talking no hq mantle or full haste build either, I mean bad to the point where they aren't even trying like beetle earrings at 75.

    If the problem is they aren't that good at what they're doing then try and help first insted of going right to bitching to your linkshell about how much they suck or force dcing.

    To be honest with this two-handed update I'm finding it harder and harder to get a bad party (not that I'm trying,) and if the slowest party I get is 15k an hour with people that don't have the best gear I am more than ok with that.

    They need to fix the search so you can look for party on more than one job like they said they would.
    Hopefuly then you could choose to show off which jobs you like, anon the ones you don't want people to see, and flag the ones you want to exp on.

  12. #52
    Fake Numbers
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    Valefor

    Re: Suggestion to SE: Player Evaluation system

    Horrible idea.

    Newer players will get shafted, and the whole thing will turn into a joke after someone figures out the best way to do it.

    Merits/gear mean as much as rank10 does. Beside the obvious fact that someone can buy a character and then suck wookie balls, and that someone can buy gil and have HQ everything and suck wookie balls, there's always the rare and often infamous occurences where someone will have capped merits, best gear, and simply be retarded/nastytempered/etc.

    meripo w/ friends only if its that much of a concern to you.

  13. #53
    Relic Weapons
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    Caprese Dionir
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    Hyperion
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    Sylph

    Re: Suggestion to SE: Player Evaluation system

    A system like this would be skewed against newer players:

    1. They wouldn't have as much experience in events or unusual situations outside of exp setups, so they'd be at a disadvantage towards whatever the trial may be.
    2. They won't have merits yet, so they'll be slightly weaker.
    3. They wouldn't get accepted by endgame LS's to get gear, so they'll be AH-whatever job, so they'll perform weaker again.

    The result is that they'll get a low score, which would perpetuate a continued low score since they won't get invited to merit pts, and they won't get into endgame LS's for a gear improvement or experience.

    When you have nothing, you're skill only carries you so far, you do need some kind of base to back it up.

  14. #54
    Relic Weapons
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    Re: Suggestion to SE: Player Evaluation system

    it would be a good way to weed out the wars who put e.body in their seacom but neglect to mention they still use af feet full time, but like most people are saying, just merit with people you know dont suck

  15. #55
    Nidhogg
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    Re: Suggestion to SE: Player Evaluation system

    Quote Originally Posted by Capo
    it would be a good way to weed out the wars who put e.body in their seacom but neglect to mention they still use af feet full time, but like most people are saying, just merit with people you know dont suck
    Or a ridill war that uses defender full time and doesn't have WS gear

  16. #56
    If you stopped to actually learn something you might not post these uninformed posts.
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    Re: Suggestion to SE: Player Evaluation system

    I thought you had a good idea, but you kinda twisted it describing it. Yes there are Lv75 "noobs" and there are "pros", Gear/Skill etc.

    Basically you find a good player and you add him to your friend list, and look that player up next time you make a PT.

    What I thought you ment when I read the first line was that we could get a new "pseudo" LvCap. I think anarcy online had "alien levels" that build upon your "main levels" or somthing. And maybe that would be cooler. Some sort of "WoW talents" (don't compare with merits plz), talents that can build your job into 3 "specs".

    Let's say you can be a BLM 75, but you can add "25 Expert Levels". You can still only wear Lv75 equip, however you can build yourself into one of three "specs". Like sorcerer, necromancer and wizard. That's almost like adding x3 more jobs to the game with a simple "talent tree".

    Sry if I derailed

  17. #57
    Sea Torques
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    Odin

    Re: Suggestion to SE: Player Evaluation system

    Quote Originally Posted by Cookiemonster
    They need to fix the search so you can look for party on more than one job like they said they would.
    Hopefuly then you could choose to show off which jobs you like, anon the ones you don't want people to see, and flag the ones you want to exp on.
    QFT!

    About gear and stuff:

    - You can buy Rare/Ex stuff from certain groups of black mages with crazy names.

    - Time invested into the game might be different. A bad player who plays 20 hours a week might
    have more gear/merits/job levels than a good player only playing 5 hours a week. Prime Example: Dynamis which has more to do with time invested than player skill in most cases.

  18. #58
    New Spam Forum
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    Re: Suggestion to SE: Player Evaluation system

    Your "player evaluation" is more or less your reputation. But, for some strange reason, reputation means very little in this game. There are countless players that in the past have down some pretty low things (ninja lot Ridills/abjurations, RMT, hack accounts, MPK, steal gear, etc) and these offensives are simply forgotten. They are invited to other LSs and have no issues getting merit PT invites based on the simple mentality that players have in this game: "If they didn't do anything bad to me, I don't care."

    I've played other MMOs where your reputation was paramount to all. And if you pulled even a tenth of the bullshit people do in this game, you were blacklisted from guilds and party invites across the server.

    I don't know why this idea is so foreign in this game. But, people look and see "Wow, Soandso has all this gear and all these merits! He'd be an asset to our LS." I'd rather have non-emo and non-asshole members in a LS without the gear than gear-minded players that only come to events where they have the possiblility of winning gear they need.

  19. #59
    New Spam Forum
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    Re: Suggestion to SE: Player Evaluation system

    A player evalution system, for each a set of lvls that moved on, that was always changing and once you did one you couldn't go back and do another. Maybe 10 or 15 different fights for every set of 10 lvls. Evaluating each you as you go on, and they get progressively harder. Your skill > gear, kind of like a Maat fight at 10 25 37 50 60 70 75 and at 75 you had could do each of the 20 different types of fights evaluating you in each of your area's of play. Depending on your job each of those 20 fights could be done in numerous amounts of ways, from Tanking on WHM, to Main healing on BLU or BRD, each of those situations ridiculous and wouldn't be used in a conventional party setup but the fact that one could do them determines the skill of the player.

    Plus it would be something completely different in the game to do while sitting around seeking for party or any of the other time sinks in the game. Hell maybe even earning certain gear as your accomplishments rise in lvls. That would be a cool way to determine worth of certain abj. and things from kings, or some other kind of set from gear. Kind of like a mix between, soloable Salvage, Maat, King's. Actually kind of hyped myself up to do something like this.

  20. #60
    TIME OUT MOTHERFUCKER

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    Re: Suggestion to SE: Player Evaluation system

    FFXI FICO score?

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