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Thread: Batallia lore question     submit to reddit submit to twitter

  1. #21
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    Re: Batallia lore question

    Quote Originally Posted by Therin
    There are inaccessible areas against the coastline of Beaucedine Glacier, Batallia Downs, and Sauromugue Champaign. The one in the Glacier can be seen on the map - the other two can't, but there's a tunnel in Batallia Downs that leads in that direction. Unfortunately, the tunnel is blocked and to my knowledge completely unused.

    Just random meanderings earlier and I noticed them. Could be potential links to something, if you want to speculate that far - probably not, though. Assuming SE knew enough about WoTG back when these zones were made probably gives them far too much credit.

    *EDIT*

    There's also purple shit all over the trees in Qufim Island just like the ones in Batallia, not sure if anyone noticed.
    They could've put in those tunnels and extra areas for future use without them being explicitly for WoTG. As I recall those tunnels in Jugner that lead to Carpenter's Landing were always there, but had no use until CoP.

  2. #22
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    Re: Batallia lore question

    Needs more pretty pictures.

  3. #23
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    Re: Batallia lore question

    Quote Originally Posted by Deftscythe
    Quote Originally Posted by Therin
    There are inaccessible areas against the coastline of Beaucedine Glacier, Batallia Downs, and Sauromugue Champaign. The one in the Glacier can be seen on the map - the other two can't, but there's a tunnel in Batallia Downs that leads in that direction. Unfortunately, the tunnel is blocked and to my knowledge completely unused.

    Just random meanderings earlier and I noticed them. Could be potential links to something, if you want to speculate that far - probably not, though. Assuming SE knew enough about WoTG back when these zones were made probably gives them far too much credit.

    *EDIT*

    There's also purple shit all over the trees in Qufim Island just like the ones in Batallia, not sure if anyone noticed.
    They could've put in those tunnels and extra areas for future use without them being explicitly for WoTG. As I recall those tunnels in Jugner that lead to Carpenter's Landing were always there, but had no use until CoP.
    that is true, as were the little tunnels leading to Tavn in Valkurm, the caverns in Gustaberg, etc.

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    Re: Batallia lore question

    I honestly wouldn't be surprised if those tunnels were put in to be used in WotG. I think all the lore was complete when they went to finish zones and WotG seems to be heavy on lore we've already been told or has been mentioned before, so this stuff could be planned out. It's possible one or two of those tunnels may lead to what warps us back in time.

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    Re: Batallia lore question

    I sure as hell hope those tunnel wont be used to go back in time. Fuck running around the map go to new area...I want everything close.

  6. #26
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    Re: Batallia lore question

    I'm almost positive the Celestial Capital-Al'Teiu was a floating city. It is said over and over that Bahamut shoots it down into the sea of Shumeyu where it sinks. While sinking into the depths of the ocean,the Al-teiu mother crystal defense mechanism, set up by the zilart activates.If ever under attack the crystal would warp itself and all space/time in the proximity into another dimension. While sinking into the ocean, the crystal dimensional shifted everything close-by, so sea fauna and flora got caught. The simple fact that the crystal is part of vanadiel is the reason why there's emptiness spreading. The crystal is a vital and inherent PART of vanadiel itself, however it now resides in Lumoria which is not Vana'diel. Lumoria is a dimension, or existence rather, inside the crystal itself. It's kinda hard to fathom, but the crystal teleported all of everything around it, into itself. It's like in those cartoons where a Kangaroo jumps inside its own pouch and then disappears into thin air. Hence the empyrial paradox. The energy from the mothercrystal is probably radioactive-esque and mutates living shit around, hence while all those mobs are crystalline the artifical creatures made to serve the Zilarts inside the palace malfunctioned by the energy of the crystal and became Luminians. I suspect that Aerns are the true forms of Zilart. Remember Zilart are basically the golden race, angels. When paradise existed, the Zilart were alive in it probably in Aern form,and when paradise was made they were stripped of most of their power and were given a different form. Promathia is an Aern, and in Judeochristian beliefs, Angels appear as men with wings, and man is created in god's image). If you look up in Al-teiu it sorta looks like your in a large crystal. The sky does not move and it looks quite crystalline. There's 5 mother crystals, i'm assuming they are supposed to be reminiscent of the elemental crystals from old FF games, Earth,Fire,Air,Water, and 5th is Light/Dark, the mother crystals are color coded in the Empyrial Paradox BCNMs
    http://promathia.runtimerepairs.com/...-4ForGlory.jpg Can clearly see the Water and Earth Crystals. San'Doria is a fire-oriented nation according to the flag, perhaps Holla is the Fire Crystal. Dem is water and Mea is Wind. Vahzl is light/dark i believe, and Al-teiu is probably Earth (as it's a big fat orange/red looking thin in all those CoP cutscenes. Just like in old FF games where kingdoms had their own elemental crystals.
    http://images.wikia.com/ffxi/images/...stokanflag.png
    http://images.wikia.com/ffxi/images/...dorianflag.png
    http://images.wikia.com/ffxi/images/...stian_flag.jpg



    All souls that die go to the nearest mothercrystal, but the souls in Al'teiu's mother crystal can't reach back to Vana'diel since its now in Lumoria, so the souls become Stagnant-hence Empties. Safe to say Apollyon is Promyvion-Al-teiu where all those monsters are creatures trapped in the mothercrystal unable to recirculate among the other crystals.

    Al'teiu was probably a chunk of land cut out of Quifim and was lifted into the sky and moved somewhere west between Quifim and the mainland. The cliff walls along the Glacier, Batallia, Sauro Champagne and Quifim are glassified, meaning a very strong explosion occured. Notice all those trees are encased in Magecite, with little crystals lying about. This is due to one of three things.

    1) Kuluu sabotage of Fei-yin:
    Caused a nuclear winter around the globe, and turned lush deciduous forest into a frozen tundra.

    2) Bahamut's attack on the Celestial Capital

    3) Atomos/Comet WOTG thing.

  7. #27
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    Re: Batallia lore question

    I think the attack on the Crag of Vahzl (which would be around Zvahl) caused the explosion (although unrelated to the trees and stuff dealt with here), hence why Pso'Xja connects to it.

    Safe to say Apollyon is Promyvion-Al-teiu where all those monsters are creatures trapped in the mothercrystal unable to recirculate among the other crystals.
    I think Apollyon is where stuff absorbed by Emptiness go, and Temenos is where stuff that made contact with and got stuck in the Crystal Line or something go. (Hence why the Kingslayer Orc went missing and we now see him in Temenos.)

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    Re: Batallia lore question

    Quote Originally Posted by SeraphusRagnarok
    Safe to say Apollyon is Promyvion-Al-teiu where all those monsters are creatures trapped in the mothercrystal unable to recirculate among the other crystals.
    This is one of the best explanations of Limbus I have come across. Most of the time, when I hear discussions of the Limbus zones, I hear things like 'They were probably labs of the Zilart for research.' It almost makes sense that there would be side effects of the dimension shift besides the fact the Galka can't reach their mothercrystal. Perhaps it works the same on the other side. The energy that was in the crystal (or just around the crystal?) when it shifted.....(into itself?)...is now stuck in Apollyon and Temenos and you get these creatures stuck in hell, or more specifically 'Limbo'.

    On a side Limbus note, I always wondered about where the Limbus armor sets got their names. Both Homam and Nashira gear come from Eastern history. Nashira loosly translated means 'Bearer of good news' and Homam refers to rituals often containing sacrifice or spiritual cleansing. That's sort of an interesting theme, considering those stuck in Limbus seem to almost be lost souls, doomed to be slain again and again by dimensional travelers seeking their stuff.

    On a closing note, there seem to be key events in the history of FFXI that ripple out and effect everything. One of these is the shift (and loss) of the celestial capital. A good chunk of the events in the Crystal War can be traced directly back to the loss of the capital and the Vahzl mothercrystal. Spoilers: The Duke and his brother trying to 'open the gates of paradise', or more specifically bring the capital back into this plane of existance. The Shadowlord interfering with that plan, but allowed to cause all the problems he does because he cannot completely die because of his severed link with the Vahzl Crystal. (Ironic he sets up his home base so close to the crystal his spirit cannot get to?)

    Maybe WotG answers some of the lingering questions we still have about these events, or throws everything we thought we knew into question.

  9. #29
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    Re: Batallia lore question

    Apollyon was originally called Lower-Promyvion. All the crystals infected with Emptiness produce a zone called Promyvion, so it would make logical sense that Apollyon is the Promyvion for the emptiness of Al-teiu.

    Ou'Hpat Obelisk was a research facility created by the Zilart to give Kuluu back their Whisper of Altana, they also did genetic research there. Ou'Hpat Obelisk = Temenos
    Temenos is connected to the Crystal line, but once it was severed , all the souls that were being filtered through the crystal line at that exact moment got trapped in Temenos. (The 'Enhanced' mobs you fight are probabyl genetically modified experiments, whereas the beastmen/dragons are probably souls that were passing through on their way to the Al-teiu mothercrystal when the line was cut. Ultima/Omega are likely biomechanical weapons employed by the Zilart to fight Bahamut,Kuluu and the Terrestrial Avatars.



    The Homam/Narisha gear isn't found in those zones, it is a gift given to us by donating Omega/Ultima tissue to Wilhelm.
    Interestingly enough, the Blue Mage in that cutscene says he's going to use all the Omega/Ultima parts adventurers give him to ressurrect the Light Divinity,which we now know is Alexander. So all those Omega/Ultima peices you give him they use to graph onto Alexander's new body

  10. #30
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    Re: Batallia lore question

    Quote Originally Posted by SeraphusRagnarok
    Apollyon was originally called Lower-Promyvion. All the crystals infected with Emptiness produce a zone called Promyvion, so it would make logical sense that Apollyon is the Promyvion for the emptiness of Al-teiu.

    Ou'Hpat Obelisk was a research facility created by the Zilart to give Kuluu back their Whisper of Altana, they also did genetic research there. Ou'Hpat Obelisk = Temenos
    Temenos is connected to the Crystal line, but once it was severed , all the souls that were being filtered through the crystal line at that exact moment got trapped in Temenos. (The 'Enhanced' mobs you fight are probabyl genetically modified experiments, whereas the beastmen/dragons are probably souls that were passing through on their way to the Al-teiu mothercrystal when the line was cut. Ultima/Omega are likely biomechanical weapons employed by the Zilart to fight Bahamut,Kuluu and the Terrestrial Avatars.



    The Homam/Narisha gear isn't found in those zones, it is a gift given to us by donating Omega/Ultima tissue to Wilhelm.
    Interestingly enough, the Blue Mage in that cutscene says he's going to use all the Omega/Ultima parts adventurers give him to ressurrect the Light Divinity,which we now know is Alexander. So all those Omega/Ultima peices you give him they use to graph onto Alexander's new body
    Interesting points. As for the armor names, I know the sets aren't directly obtained in the zones, I just thought the names choosen for the armor sets was ironic considering the nature of Limbus. You recieve armor sets with histories saturated with hope and redemption, from fighting in a place that seems completely devoid of those very things.

  11. #31
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    Re: Batallia lore question

    Quote Originally Posted by Therin
    Assuming SE knew enough about WoTG back when these zones were made probably gives them far too much credit.
    This is the storyline department, not the development/programming group. These guys know what they are doing.

    It almost makes sense that there would be side effects of the dimension shift besides the fact the Galka can't reach their mothercrystal
    If a Galka were to get murdered, what would happen? Would they eventually come back reincarnated, or would that just forever be one less Galka in the world?

  12. #32
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    Re: Batallia lore question

    Only Galkas that do the ritual reincarnate. They only reincarnate as a form of reproduction, an old Galka leaves for the mountains or some shit and they go off to do a ritual. The ones that die in battle or whatever return to the crystal and probably are not reborn (as Galka don't reproduce sexually). Remember they say that an old galka leaves town, and several days later a young one appears.

  13. #33
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    Re: Batallia lore question

    I always tied in the galka reincarnation with Phoenix being the Guardian of the Al'Taieu crystal (which let's say is the Galka's, I think we had this discussion in a previous lore thread) and the Al'Taieu crystal no longer being of this world or whatever the hell happened to it

  14. #34
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    Re: Batallia lore question

    Galka were born from one of the 5 Altana Tears(Mothercrystal pieces) specifically the Alteiu mothercrystal. Which makes sense as to why they can't return to it, however I thought that souls that die return to the nearest mothercrystal, not that whcih they were born to.

    Also beastmen are creatures that were created by the radiation from the exploded crystal line right? And the Altana religion gives an explanation and said the beastmen were zilart that were deformed for trying to reach heaven(like how in the bible, those that helped in building the tower of babel were turned into monsters.

    The gods didn't punish the zilart for opening the gates to paradise, the gods actually WANT paradise to exist, so the altana religion is pretty incorrect. The zilart existed in paradise with the gods so they weren't punished exactly. All the gods basically hate altana for making vanadiel.

  15. #35
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    Re: Batallia lore question

    Quote Originally Posted by SeraphusRagnarok
    Only Galkas that do the ritual reincarnate. They only reincarnate as a form of reproduction, an old Galka leaves for the mountains or some shit and they go off to do a ritual. The ones that die in battle or whatever return to the crystal and probably are not reborn (as Galka don't reproduce sexually). Remember they say that an old galka leaves town, and several days later a young one appears.
    Errr, reincarnation isn't a method of reproduction...

    I'm still not sure where little Galka come from...

  16. #36
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    Re: Batallia lore question

    I thought Galka, according to the Moblin CS's, were "born" of both Promathia and Altana? Which also goes deeper in that beastmen are also born of the same gods. Hence why the Moblins were "brothers" with the one old galka (forgetful with names).

  17. #37
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    Re: Batallia lore question

    All the 5 races were born from both Altana and Promathia. The beastmen were creatures and zilart deformed by the massive explosion at Feiyin which blasted tons of magecite into the atmosphere. Basically its an allegory of the story of the tower of babel, the zilart deformed into monsters for trying to open the gates of paradise metaphorically, but the real reason was due to the explosion.

  18. #38
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    Re: Batallia lore question

    Yve'noile clearly states that the five races are Zilart mutated by the Meltdown. Kuluu, beastmen, and our other crazy creatures were also created by the Meltdown.

    The San d'Orian cathedral teaches that the beastmen were created by Promathia, but the Moblins and Jabbo (?) conclude that everyone has an equal part of both Altana and Promathia in them (hence, they're brothers).

  19. #39
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    Re: Batallia lore question

    Like I said there is a real reason and the reason the church gives the people. The real reason was the meltdown of Fei'Yin while the church says it was the gods that punished the peopel for trying to reach god (like in the story of the tower of babel)

  20. #40
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    Re: Batallia lore question

    Quote Originally Posted by Sagacious Sundi
    Yve'noile clearly states that the five races are Zilart mutated by the Meltdown. Kuluu, beastmen, and our other crazy creatures were also created by the Meltdown.

    The San d'Orian cathedral teaches that the beastmen were created by Promathia, but the Moblins and Jabbo (?) conclude that everyone has an equal part of both Altana and Promathia in them (hence, they're brothers).
    How could Kuluu be created by the meltdown they caused? The Kuluu were Zilart who lost the ability to hear the "whisper of the soul" and were segregated from the rest of the population.

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