Hi,
Our linkshell have been using a lot of chainspell stun a lot recently and there is one thing bugging me. I seem to recast stun before it wears off resulting in a "no effect" situation. For DL it ain't that much of a problem because we go 2 rdm at a time to make sure no TP goes off, but in a BCNM environment we can't just throw 4 rdm as DD are needed to kill it fast. So you can understand that having a "no effect" stun really cripples our chances of winning if a nasty TP goes off (say gigaflair/teraflair).
I expect an answer along the lines of "dude the stun lenght is variable, it's pretty much luck" but just to be on the safe side I've decided to ask here:
Is there a way to reduce/nullify the chances of casting on an ongoing stun therefore reducing the "no effect" possibilities?
I'm sure there are programs that search in the memory for the "Stun wears off" to cast again, but I would like to not depend on a 3rd party program for such things. And if the answer is "watch the log"... well that's a nono, even with filters up the lag will kill us all.
Anyway, thanks for any sort of answer even if it's the one I expect.
Lorcas
XI Wiki

