
Originally Posted by
Byrthnoth
It's because you're doing slightly unrealistic math on the crafter end. The value of leveling a craft on expensive synths is questionable when SE will eventually add cheaper skill synths and materials are so rare that you won't get a chance to spam the synths that you can Tier 1 but your competition can't, HQ them, and sell them. For instance, leveling 2 levels at 2mil/synth loss may never be made back even with a 100% skillup rate if you can only get 2 synths worth of mats a week.
* 10 weeks : 40mil loss (this is approximately the time between updates)
* Lets say you get lucky and they don't add an easier skillup path that update:
* 10 weeks : 20 synths, 40mil expenses, 2 HQs, some of which you'll be able to sell before...
* Luck runs out this patch and now everyone is Tier 1 on your synth.
In order to break including the enhancement from the cape, you're looking at 40mil (+Cape cost/2) per HQ. Good luck getting people to pay the 40mil for two HQ abjurations that you would need to break even on synth mats, let alone 65 mil to break even including 500k fish for the cape. On top of that, you needed to have 130mil to invest and enough faith in your luck to take the leap on an N of 20 AND that SE wouldn't immediately patch in a more realistic skillup path.
This is the situation that some crafts (like Bone, Smithing, and Gold) face.