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  1. #1
    BRP
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    Besieged information needed

    I've been redesigning the Bg-wiki.com Besieged page. I haven't done much Besieged recently and I need to know about a few new changes.

    Concerning items being replenished. Is it limited to certain items? Is it limited or based on the monster? Any information would be greatly appreciated.

    Does level 8 maximum exp/is cap function any differently? I was cross checking my information with the wiki that shall not be named and they have a verification icon on their 1700. Is there is a chance to gain a exp bonus per present level NM? Or is it nothing to be worried about?

    I also need some assistance with older information on Besieged.

    I need information concerning the length of time/rate of increase for Beastmen to Train and Prepare. I've heard conflicting reports.

    And finally, has it been confirmed that player defeats and/or defeating of Beastmen(or any monster) effect the above mentioned rate of increase? I know for certain it did back at ToAU's release, it made Besieged impossible. Did see get rid of it altogether or just nerf it?

    Thanks for your time!

    And if you have time to read BG, you have time to lend a hand with the BG-wiki!

  2. #2
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    Re: Besieged information needed

    I've gotten 1900+ in lvl 8

  3. #3
    Electric Six groupie
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    Re: Besieged information needed

    XP is determined by how many Generals are alive and how many special NMs are defeated (i.e. the General NM, 2nd in Command NM, Pet NM). There might be a couple more factors, but those are some of the ones I've noticed.

  4. #4
    Nidhogg
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    Re: Besieged information needed

    Concerning items being replenished. Is it limited to certain items? Is it limited or based on the monster? Any information would be greatly appreciated.
    Something (not sure what, either # of mobs killed or certain trigger mobs or both) will trigger the message about being resupplied. At that time, any item you've used will reappear, provided that the corresponding NPC hasn't be captured in that time. Basically the items you get at that point are the ones that someone who just logged on and came straight to besieged at that moment would get, or the items you would get if that Besieged were to end immediately and a new one began right after, if that makes any sense.

    Does level 8 maximum exp/is cap function any differently? I was cross checking my information with the wiki that shall not be named and they have a verification icon on their 1700. Is there is a chance to gain a exp bonus per present level NM? Or is it nothing to be worried about?
    Sorry, any differently from what? The variance in the exp/IS bonus is based on NMs killed. I know in the beginning of level 8s I was party to a few that killed the Gere and Khimaira there, and it was considerably more (over 100 iirc) than in ones where they weren't. I can't say I remember the specific amounts, or how much any other individual NMs give (although I do remember thinking some gave 40 extra).

    I need information concerning the length of time/rate of increase for Beastmen to Train and Prepare. I've heard conflicting reports.
    The conflicting reports are probably due to the fact that it varies a bit. One thing that seems to induce a slower prepare rate is if people are killing archaic mirrors, although that might not be the only thing that affects it.

    And finally, has it been confirmed that player defeats and/or defeating of Beastmen(or any monster) effect the above mentioned rate of increase? I know for certain it did back at ToAU's release, it made Besieged impossible. Did see get rid of it altogether or just nerf it?
    I know that killing beastmen will alter the current forces when they are in their standard "Training" state. That might have been the original intention for triggering Besieged, but anymore it seems like it's just on a timer. For instance, say there's a Lv200 besieged. You win, and it resets to 99. If it's Mamools it'll usually drop quite a bit over a few days to 50-70, Trolls as well although less so because there are less people killing them, and Undead hardly at all, they usually stick around 90-97. Then after a couple days it's like someone flips a switch and they start rising rapidly until they reach 200 again and advance. Whether or not killing them determines the length of time before that switch gets flipped, or anything else, I'm not personally sure.

    Hope this helped.

  5. #5
    BRP
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    Re: Besieged information needed

    Yes it was helpful... I'm going to need a lot of information on level 8. Reports of exp gain and which NMs were killed and all that would be needed.

  6. #6
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    Re: Besieged information needed

    Quote Originally Posted by BRP
    Concerning items being replenished. Is it limited to certain items? Is it limited or based on the monster? Any information would be greatly appreciated.
    Its replenished pretty frequently. Eevery 10-15 min? Usually an instant reraise, mega-elixir, girant's drink. I think there was a post I read somewhere that detailed what was replenished all the time. The other items depended on if someone was captured.

    Quote Originally Posted by BRP
    Does level 8 maximum exp/is cap function any differently?
    I've been doing some experiments. I believe there is either a decay rate or a penalty when you lose generals. I can tell you that 1 Cure 4 netted me roughly 420 xp/is in ~30 min besieged. While 2 Cure 4s only got me 380 xp/is after 1 hour and 2? or 3? general deaths. I'll do some more experiments and take note on the number of generals alive at the end.

    Quote Originally Posted by BRP
    I need information concerning the length of time/rate of increase for Beastmen to Train and Prepare. I've heard conflicting reports.
    When you see them training, it usually takes them 3 hours to prepare. Then ~20 minutes to advance. Now with mirrors being taken down, I find that they take anywhere from 4-6 hours. If the mirrors are taken down early (when they are still at level 1) it'll be closer to the 6 hour mark. I've had times where I waited roughly 3 hours for a Level 5 (2 mirrors) to Advancing state. The time they take to advance however is roughly 20 minutes still. I've noticed that the JPs on Valefor either take down mirrors in order to try and stall it until JP time or take them down very quickly once they hit level 7/8. NAs however rarely do any of that and it usually results in a very long besieged. Thank god for the 1hr time limit.

  7. #7
    Smells like Onions
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    Re: Besieged information needed

    Concerning items being replenished. Is it limited to certain items? Is it limited or based on the monster? Any information would be greatly appreciated.
    I am pretty sure it's all related to the imperial defense number. All items have a chance of being restored as long as the NPC is around. After that, depending on the imperial defense while the fight is going on (the value is probably closely related to the same way the beastmen forces values work, in that the defeat/damage dealt to NPCs or even PCs cause the value to go down, just as defeating certain beastmen or number of beastmen will lower the value outside of besieged) the secondary item for each remaining NPC will be put into the pool as well. It's very noticable on low level besiegeds, where you'll get almost all the items you used back every time the message comes up, but during the high level ones, you'll only get the primary one.

    However, what I'm not to sure about is if replenishing items is based on the number of mobs defeated, a certain mob within a group with similar names is beaten (or if this is randomly chosen/discernable with widescan like zhayolm remnants cell dropping mobs) or based on family of monsters defeated. Occasionally during a long besieged you can run around killing NMs and other monsters with no effect on the items restored, but as soon as that last Lamia Jaeger goes down (widescanners can check for this), the message for restored items comes up. Other times there'll be Mamool Ja Hussars still out and about, but defeating a certain one will cause the message to appear (though this may also have to do with different waves of the same type of mob)

    Also of note, if a prisoner is saved and returns during the besieged event, their item can be put in the pool again. I've seen fights that start without Najileth, but partway through the fight, the revitalizer will be in the pool (and Najelith will be in Al Zahbi again once the fight is over). The General doesn't appear to actually repop in the besieged itself if this occurs though.

    Does level 8 maximum exp/is cap function any differently? I was cross checking my information with the wiki that shall not be named and they have a verification icon on their 1700. Is there is a chance to gain a exp bonus per present level NM? Or is it nothing to be worried about?
    The level 8s with the forces reaching 200 have given me xp anywhere between 1400-1900. It certainly seems to be related to various NMs being defeated, with different values being placed on different NMs. I believe it was worked out a while ago that beating the main boss gives ~200 extra xp/IS, when level 7s gave ~1000 xp max, but beating main boss gave like 1200 (or 1280 with the sub-boss of that level defeated as well).

    I need information concerning the length of time/rate of increase for Beastmen to Train and Prepare. I've heard conflicting reports.

    And finally, has it been confirmed that player defeats and/or defeating of Beastmen(or any monster) effect the above mentioned rate of increase? I know for certain it did back at ToAU's release, it made Besieged impossible. Did see get rid of it altogether or just nerf it?
    Currently watching a level four Mamool besieged building up, and it's taken about 20 minutes to go from 120-130 forces. Activity at this point in time within thickets and Mamook seem to be minimal (1 merit level party in thickets, 12 total people, and only 2 people in Mamook). I'm pretty sure I've seen it move faster than that though. It seems to average about 1-2 minutes per single increase in beastmen forces. Values may also be different for the different beastmen hordes. I have noticed that the Undead Swarm seem to build up much quicker, as well as advance quicker, but that may be more along the lines of fewer people hampering their numbers through killing lamia/merrows. As far as advancing times go, undead appear to be the quickest, sometimes getting there in under 20 minutes, followed by trolls at around the 20-30 minute mark, and then Mamool, which seem to take almost an hour sometimes just to advance.

    As far as information to that last question, I have noticed a few times with the Mamool that the number can occasionally drop while they're preparing, if the thickets and Mamook are packed with xp groups. It's not enough to really deter it from going up though, so the number of beastmen you have to defeat to move it seems to be a decent amount (but not necessarily NMs and such).

    Most of this is just eyeballing though, so take it for what you will.

  8. #8
    Relic Shield
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    Re: Besieged information needed

    if defeating their general, a.k.a Jaja and etc, you will recieve 2250 exp. While w/o defeating them, but you have killed serveral NMs include those 3 toau hnm, the exp always fall between 18XX-1980.

    as for beastmen force increase rate, I found that it use to be took about 30mins for each 10 point. But now seem like after passed some lvl, their increase rate become more rapid. Usually 180 -> 200 just only took not more than 30mins(?). Not quite so sure.

  9. #9
    Salvage Bans
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    Re: Besieged information needed

    Almost the end of class so I don't got time to read other responses, but I've noticed during my time in besieged that items get replenished when a certain NM dies. When it dies I instantly get the "Imperial army has provided you with temp items."

    It might be a group of mob types though, defeating all of XXX type mob replenishes items...

    On items being replenished these I have confirmed to replenish every time:
    Fool's Drink
    Fanatic's Drink
    Instant Reraise
    Giant's Drink
    Megaelixer
    Hi-Elixer
    Dusty Potion
    Wizerd's Drink
    Demoralizer +1
    Lethe Water +1
    Revitalizer
    (quite possibly the ethers work too)

    Need confirmation on:
    Vicar's Drink (I forget lol)
    Healing Powder (I think it did, but I don't exactly remember)

    Do not Replenish:
    All the drinks that improve something, may it be movement+, stats+ ect. ect.

    They only replenish if you got them to begin with, if u don't get it to begin with, it'll not replenish.

    PS: lol another work period <<

  10. #10
    CoP Dynamis
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    Re: Besieged information needed

    Quote Originally Posted by Zarath
    Almost the end of class so I don't got time to read other responses, but I've noticed during my time in besieged that items get replenished when a certain NM dies. When it dies I instantly get the "Imperial army has provided you with temp items."
    Yes! Wow finally an explanation as to why temp items essentially dry up 15-20min into a besieged, which just makes the start pathetically easy and the end much harder. I'd been wondering for ages why the temp item restock just stops, and this makes total sense. Some items seem to be 1 stock only though, like the mana/healing powders and some of the drinks--gnostics, sprinters(?). Loss of generals also means no restock of the items 'related' to them I think.

    As for exp, I got a 2310 recently in a lvl8 where trolls were absolutely murdered. That, or I need glasses to see the exp if no one has gotten this much before. I was under the impression that the absolute max exp possible in there was 300 x level... assuming you kill absolutely everything and all generals survive... so 2310 would be possible and very hard to do much better than (2400 being top). If it helps determine how much exp the mega bosses and hnm pets are, the only thing I could find alive at the end of that besieged was Cerb, at 20% and falling fast (and spamming GoH every 2 seconds) when warp/depop.

  11. #11
    Ridill
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    Re: Besieged information needed

    Ok let's see... I've done a whoole lot of besieged lately, and here's what I've seen:


    Item replenishment: Every item is connected to an npc. If that npc is taken, their item will no longer be present. There are JP that have figured out exactly which are connected to who, and have done a pretty damn good job of making sure Giant's drinks and megalixirs are always up at the start at least, even when 2 besieged go 1 after another and they're lost in the first one.

    In other words, who is connected to which is out there, on JP sites somewhere, to be found.

    There is also not a single item which is guaranteed to be present no matter what, including Giant's and Instant Reraises-- you just haven't lost Mihli or Zazaarg in a loooong time.


    The times they are replenished are based purely on number of mobs killed. If people focus on NM's early, you'll notice items not being replenished as fast at the start, but due to there still being weak crap around they'll come more often towards the end.



    Lastly, I was in one recently where people killed all 8 mirrors during preparation. It seemed to take a little longer for them to get there than normal, but not by much, and I didn't time the preparing.

    However, Gere showed up about 25 minutes in (compared to usually around 40), and we beat the level 8 attack in 29 minutes. Ya, rly.


    Pretty clear they put the mirrors in for exactly that purpose, and had to install the time limit due to nobody actually doing it.

  12. #12
    Relic Shield
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    Re: Besieged information needed

    Since now talking about the item, let say if certain npc still haven't come back after being release before beastmen arrive alzahbi. Their correspond item will appear during the replenish period. I can confirm this since that there once we got undead > mamool or troll two in a row. And some one has rescue those captured npc, and some of those item reappear again in the middle of bersiege.

  13. #13
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    Re: Besieged information needed

    Here's some more information regarding the "speed" of build up.

    On Valefor, I'm watching Undead Swarm build up. All times are EDT.
    11:55 Level 1 @105. 8 mirrors.
    12:24 Level 2 @119. 8 mirrors.
    12:35 Level 2 @126. 8 mirrors.
    12:40 Level 3 @130. 8 mirrors.
    12:50 Level 3 @133. 8 mirrors.
    12:55 Level 3 @135. 8 mirrors.
    01:01 Level 4 @139. 8 mirrors.
    01:06 Level 4 @141. 8 mirrors.
    01:14 Level 4 @143. 8 mirrors.
    01:20 Level 5 @151. 8 mirrors.
    01:25 Level 5 @155. 8 mirrors.
    01:30 Level 5 @158. 6 mirrors.
    01:36 Level 6 @163. 5 mirrors.
    01:39 Level 6 @164. 5 mirrors.
    01:42 Level 6 @166. 4 mirrors.
    01:45 Level 6 @166. 3 mirrors.
    01:49 Level 6 @167. 2 mirrors.
    01:53 Level 7 @168. 2 mirrors.
    01:57 Level 7 @172. 2 mirrors.
    02:00 Level 7 @172. 2 mirrors.
    02:05 Level 7 @174. 2 mirrors.
    02:08 Level 7 @174. 2 mirrors.

    End data.
    Sorry if its incomplete. I'm going to sleep. I hope this helps.

    **edit**
    [03:09:16]The Undead Swarm is on the move.Intercept their forces in Bhaflau Thickets!
    [03:24:24]The Undead Swarm has breached the Balrahn Defense Line!Intercept their forces in Al Zahbi's Bastion!
    [03:49:44]Waterserpent General Mihli Aliapoh has fallen.
    [03:54:38]Skyserpent General Rughadjeen has fallen.
    [04:11:41]The Undead Swarm has retreated.

    Apparently from the shouts after the besieged, 1800 was one of the max amount given.

  14. #14
    Cerberus
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    Re: Besieged information needed

    Any beastman NM, (Devout Radol Ja. Darting Kacheel Ja[sp?] etc) will lower the enemies forces by 1.

  15. #15
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    Re: Besieged information needed

    Quote Originally Posted by Zarath
    On items being replenished these I have confirmed to replenish every time:
    Fool's Drink
    Fanatic's Drink
    Instant Reraise
    Giant's Drink
    Megaelixer
    Hi-Elixer
    Dusty Potion
    Wizerd's Drink
    Demoralizer +1
    Lethe Water +1
    Revitalizer
    (quite possibly the ethers work too)

    Need confirmation on:
    Vicar's Drink (I forget lol)
    Healing Powder (I think it did, but I don't exactly remember)

    Do not Replenish:
    All the drinks that improve something, may it be movement+, stats+ ect. ect.

    Healing Powder does Replenish, as does Dusty Hi-Elixir. Mana Powder & Dusty Ether do not replenish.

  16. #16
    RIDE ARMOR
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    Re: Besieged information needed

    Friend of mine showed me this JP Besieged info site - it's all in Japanese and I can't read it. Maybe Elmer could help translate?

    It has a calculator to show approximately what time beastmen forces will attack, and what looks like NPCs for the various temporary items.

  17. #17
    D. Ring
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    Re: Besieged information needed

    During besieged lately checking on temp items and NMs being killed.

    Temp items didn't refill when the large Phantasmal Puk died.
    Temp items refilled after Lamia No.4 died.
    Temp items refilled after Lamia No.21 died.
    Temp didn't refill after Lamia No.12 died.

    With all npcs and generals, any and all temp items i used were refilled every time the message was given. Either lamia 12 just doesn't count, or maybe there is a certain amount of refills max that can be given. Someone also suggested each new wave refills items.

  18. #18
    Relic Shield
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    Re: Besieged information needed

    Quote Originally Posted by Ryna
    Friend of mine showed me this JP Besieged info site - it's all in Japanese and I can't read it. Maybe Elmer could help translate?

    It has a calculator to show approximately what time beastmen forces will attack, and what looks like NPCs for the various temporary items.
    actually, the website is only for being update manually by players from each server. So ppl can check the bersiege status about their server instead of login.

    unless there is some more that i miss in the web >.>

  19. #19
    D. Ring
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    Re: Besieged information needed

    highest exp value ive seen/gotten is 2750, on a besieged where galool jaja died as well as a lot of the nms that were there. can't say exactly what all died unfortunately.

  20. #20
    BRP
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    Re: Besieged information needed

    Okay, I'm interested in more tests being done concerning item recovery and NMs dying. It might be connected.

    Exp reward from level 8 seems to be a mystery still.

    And I'd like to add on another request: I'd like to find out the near/exact number of Imperial Defense you need to spawn certain NPCs (Volunteers, Mercenaries, etc).

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