Wasn't that the point of you asking me to post parses?Originally Posted by Rhinox
I'd hate to have to go back and quote myself for all the times I've said, "Outparsing a mediocre WAR is easy." and "I'm not claiming to be a Ridill WAR"
Wasn't that the point of you asking me to post parses?Originally Posted by Rhinox
I'd hate to have to go back and quote myself for all the times I've said, "Outparsing a mediocre WAR is easy." and "I'm not claiming to be a Ridill WAR"
Please keep all the comment relevant to the current topic.
We need relevant and constructive opinions and not insults and knockdowns.
Originally Posted by Izzy
why are you argueing with me again? I never called you a liar I didnt demand parses just asked you to post them because I was curious to see. you took it the wrong way made fun of my post count(/wrist) and here we are.
So how was your morning?
I'm not Insulting anyone. If you have the kind of Gil and the backing of your dynamis shell to upgrade a Weapon more power to you. I just hope one of these days I'll be able to do the same.Originally Posted by whackwhackwhm
I just point and laugh at the thought of people wanting to do these... It's like negative E-Pen getting one...Originally Posted by spooky
In response to OP, technically the mage jobs relic weapons SHOULD have mage stats on them...there is absolutley no reason for a claustrum...ever...
Exactly my thoughtsOriginally Posted by spooky
There is a difference between mediocre (snipers, haub and so on) and just a wrong gear or party mechanics setup (wearing haste gear when you are below 75% acc or getting march instead of one acc song). Which was the point of my remark.Originally Posted by Izzy
P.S. J.C. would totally use Light/Apollo's Staff, just saying![]()
(please don't take me for mean spirited, I was posting seriously other than that previous line)
I've cleared weapons in sky to the point of waiting for pops with nin, sam, drk/thf, whm/nin (completely melee only), rdm, brd. This was before ToAU.
I have absolutely no doubts whatsoever that given the proper gear and pt, a melee onry WHM (as with any job in the game) can take part in an exp pt capable of maxxing the exp available at pretty much any camp in the game.
It's pretty damn easy to overkill anywhere, any top tier DD will tell you there are *extremely* few situations where you can put out the absolute most dmg you can do without ending up waiting on pops.
I do think this post is dumb though, it's not like you didn't know mjol was not a mage weapon when you started.
Bolded for emphasis. You could do the same thing with melee rdm or brd as well, probably better than whm on weak to piercing mobs.Originally Posted by Plow
"I also suspect the 3 relic club holder’s cries for better stats will get over shadowed by all the Zammers requests for more Chocobo orientated content."
This was one of the finniest things I have read all day! Thank you!!
I'm guessing those parses were also prior to the 2H update? DRK/SAM (decent) parsing under 80% is pretty much impossible to do these days.
Also, any PUP worth his salt would be able to out parse you in those parses. Heck, I've had my Automation alone parse with AH WARs. And this parse was at lvl 70 on IT Hobgoblins in Bibki Bay, before PUP has decent ACC gear available. Add to this the new Automation A+ skill caps and Howling Fist mods and you aren't gonna Hexa your way past a solid PUP anytime soon.
I fully agree that SE could have made mages relics more relevant to the jobs, like making Relic Staff a combo of all the HQ staves (Rainbow Staff+1) and giving the club useful and possibly unique WHM qualities. IMO, it's a waste of time worrying about trying to change your club into something more useful than a fun toy. Just enjoy it, if you were on my server I'd wanna merit just for kicks.
Yes, those were prior to 2h update. I haven't merited since then (on any job, no time) to get a new parse.Originally Posted by Jones
While I do appreciate all the opinions being posted, I still do not see most of these are relevant to what the OP is all about. I did not post here to claim that WHM DD is the greatest or post reasons regarding the worthiness of upgrading relic club. I am NOT complaining about the relic (otherwise I wouldn't have upgraded it in the first place). I am here to ask fellow WHM's for ideas on how to improve the significance of the club relic and maybe try to petition SE to make some changes. Please I would like to hear some valid ideas.
I like your coined phrase "jesus christ with a club"Originally Posted by Izzy
Now if we add the following Dynamis Items for Mjollnir
-- Attestation of Sacrifice --
-- Heavenly Fragment --
Is it just coincidence?
We might be getting somewhere here![]()
Might as well just ask them to improve all the relic weapons then no? You seem to be asking them to make it the highest damage club in the game and at the same time the strongest healing weapon in the game. I'm not saying that it shouldn't be all that and a bag of chips for what it takes to get it but that's just not the way things work in FFXI. Should Spharai be Destroyers +1? or perhaps they should be something a bit more? Wouldn't it be nice if all the additional effects of relic weapons would proc 100% of the time? Hell, Bravura wasn't even as good as a Ridill until recently. Almost all relics could be improved.Originally Posted by whackwhackwhm
People get relics for different reasons, but it's not like people don't know what they're getting into when they upgrade. I truly think it would be awesome if they were more than they are but as far as getting SE to change anything? I hate to be the pessimist but gl with that.
To the OP:
In reference to the proposed "stat" increases to said club, while I agree to some extent that an increase in the weapons effectiveness for the job's role is valid, I have to dissagree based on the role of the WHM, and plethera of Alternatives available.
WHM is a selfless job. It's time spent 90% helping others. The club is the WHM's chance to kinda 'be their own thing'. TO break out of the role so to speak. That's what the weapon provides to the WHM. Not to mention, it's the Highest Base damage single handed weapon in the game... And has +20 attack, Added effect MP drain, and on top of that, it's weaponskill lowers the mob's defense. All are exceptionally valuable utilities on the club. Asking for anything more would be like asking for the Ame-no-Murakumo to have "Auto-TP Regen +5", or the Kikoku to have Emnity +10.
As stated before, WHM when properly equiped, can hold thier own pretty well, not the best, but definately decent, more importantly, a WHM properly Geared can also Cure exceptionally well, with no real room for imporovement. You already ger Cure Potency +25%, and more haste gear than any job native, cheap, and on gear that has other EXTREMELY relevant stats for your needs. WHM gear makes NO sacrifices. You get ungodly amounts of Stats, and Cure potency. Where as other jobs like melee have to give up tremendous amounts of speed for the stats on N.Set, or suffer a hit on other stats, while not so important in the D, and M sets as well.
The Whm as a whole should indeed have an A- - A+ skill in club... Seems kinda dumb they don't.
As for the melee Whms out there, I totally support your cause lol... I been trackign my buddy, she's got probably the best decked out Melee settup for her WHM and we goof off a considerable amount, she parses pretty decently when we're out duoing, I can definately say she'd out some of the melee I get in Merit Parties AND cure. I call that a merit, if your healer can pull out some damage to boot, that's pretty cool. Albeit, kinda impractical, but it's just downright more interesting lol.
Originally Posted by Izzy
wtf SMN/THF izzy
think outside the box!
hehehe
As to the OP, changes won't happen; relics aren't going to change out of nowhere 2 yrs down the line. They made them the way they did for a reason. At most we could hope for an upgrade in Club skill, which I don't see as 'overpowering' WHM or unfair to other mages, because we are less likely to melee and whatnot. It'd be another of those random anomalies (though rather silly considering the whole FF history has always had WHMs and their hammers)and maybe would make up for the lack of a decently powered Holy. ; ;
As to melee WHM; I've farmed water in sky as whm/nin with a brd/nin partner, and that was a long time ago before quite a few gear upgrades. The only time we'd run into problems would be silence wearing and then Magic Barrier going up. But it is certainly not impossible for someone to have enough handle of game mechanics to make nearly any job do nearly anything, though obviously it would never be as efficient as something built for it. I would love a chance to go to a meripo as my WHM/NIN, and I'm certain there are more than a few DDs out there I could give a run for their money, especially the stupid types who don't know how to not get themselves killed every three fights. ;D
Originally Posted by Sylphet
This is brilliant.
Thank you.
I thought the weapons a s a whole were great... 3 years ago...
But too much equiptment has been added to kinda take the shine off the Relics. It's a little irritating. If anything, they could slip in a ninja patch that ups the process rate on the 2.5x - 3x damage procs. But all-in-all, they could all use a little boost. Or a quest to "repair" them, preferably something not too annoying considering most people spend a year or two gettign one in the first place... Or just an accross the board +10 base damage to them would suffice.
Are you saying we have to get Jesus to trade a Mjol to an ebon panel in order to make AV stop using Benediction?Originally Posted by whackwhackwhm