I haven't noticed much dependence on the level of the target, but that's very easy to test. I'll play around some with some lowbie mobs and report back if there is interest.
I haven't noticed much dependence on the level of the target, but that's very easy to test. I'll play around some with some lowbie mobs and report back if there is interest.
DoTA =POriginally Posted by Royal
Fuck, all that typing lost when the power went out as I clicked submit. We'll go with the cliff's notes version then.
Originally Posted by RKenshin
1) You are right, BZ is the best zerg weapon if you use Catastrophe then swap it in, of course you still need the Apocalypse for the best damage.
2) I didn't forget Last Resort only lasts 30 seconds, but I'd like to know how you get 350 damage on a KC hit considering the Highest SE damage I can think of is a Galka in full HP/Haste gear, with full hp merits, eating HP food, and getting a 3/3 merited Mantra, while wearing a Souleater enhancement, and that comes to 310 damage.
Since HP varies greatly between races, and is the determining factor of SE damage, you really need to look at it as what's best for each race. Since, in a zerg set up, Apocalypse swings just over 2.4 times for every 4 KC swings (Not considering Sword Strap or DA/TA procs), if Apocalypse does over 40% of your SE damage, Apocalypse will outdo KC in the first 30 seconds.
As for after the initial 30 seconds, Apocalypse slows down drasticly, but the KC damage drops off too because even when cured perfectly, the majority of your hits will still be doing less damage since you can't cure between hits in a round.
3) I concede that this point is lessened by feint. I was told feint was a flat -40 eva, but it seems to be % based instead. Though Apoc Builds can still stack slightly more hp since it doesn't need as much gear haste, though that is almost a moot point.
4) I admit I jumped the gun when I said Apoc eats KC. I have personally only seen a KC DRK do 19k tops, while I've seen people like Taint do 23k with Apocalypse.
5) You can easily get Hundred Scythes effect with Apocalypse every 4:10. Catastrophe + 15% haste gear gives you capped gear haste. Haste + Dual March + Haste Belt gives you 45% magic haste, which caps a 43.75%. Once Last Resort is up again you can reach Hundred Scythes speed again.
Ruke, how does rune chopper compare to bahamut's zaghnal math wise, especially when lacking speed belt/dusk gloves +1?
For example: dusk gloves, homam feet/legs, swift belt, w. turban, blitz ring with bahamut's zaghnal (19% haste), vs. dusk gloves, homam feet/legs, swift belt, w. turban, bloodbead ring with rune chopper (25% haste).
Also, assuming the first setup is using gloom breastplate, the second setup could drop homam legs and bloodbead ring for sable cuisses and blitz ring, retaining capped haste and using homam body instead.
I guess what I'm asking is:
Average attack twice per round, 24 base dmg, +19% haste, +107hp vs.
88 base dmg, +25% haste, +157hp vs.
88 base dmg, +25% haste, +108hp, +2.5% triple attack
All three setups have enhanced souleater.
Did you take into account a Dark Seal Drain II into your calculation since that can add a good 400-500 more HP?Originally Posted by Leroy
BZ and KC.* And yeah you would need Apoc, but I'm not debating the utility of the relic. I'm just talking about zerg situations.Originally Posted by Leroy
My personal highest experimenting with HP gear is 320ish per hit at around 2.7k HP with still some room for improvement in my build. My acc/haste totals were lower than normal but it was mostly just an experiment. However, without sacrificing acc/haste otherwise needed to come close to both caps, I can still push about 2.5k HP rather easily. Starting off a DL for a 400-600 Drain II makes a considerable difference in zergs now.Originally Posted by Leroy
Obviously my acc suffers in that set of gear, and that's why it was just a test, but this is a screen from it:
http://img208.imageshack.us/img208/9076/ffxi1490iq4.jpg
Which was also the DL I did approximately 20k damage to IIRC.
This is true but I guess it mostly comes down to how much support you have available. Next to no cures will leave you dieing fast where as with a slower swinging 2h weapon you'll have room for slow reactions/lesser amounts of support on keeping your HP full, for more damage overall. This is actually the reason I was starting to prefer BZ over KC for some JoL runs, since it makes it easier for mages to keep my HP full and more difficult for me to die.Originally Posted by Leroy
Should actually be able to get away without any acc gear at all using Scythe if you have Feint. When I messed around with BZ last JoL with March/Mad I was hitting 90-95% acc with almost no acc gear on. But, yeah, Feint is broken. Wearing next to no acc gear with KC I'll still get about an 80% hit-rate.Originally Posted by Leroy
Yep, Taint was the highest 2h weapon parse I saw, and Kirchy and I were the two highest KC parses I was referring to.Originally Posted by Leroy
43.75%? Last I remember hearing it was 48.3% for a 'magic' haste cap.Originally Posted by Leroy
From what I've seen of Rune Chopper it seems to work really well, with people dealing as high as 15k on DL using the 'hundred (insert 2h weapon)' technique. All in all BZ comes out ahead in an ideal situation with the best gear+songs+etc, but I think that Rune Chopper may be a better idea otherwise if lacking in key pieces/songs/etc. Buffs/gear make a significant difference in the number of swings you pull off in the duration.Originally Posted by fantasticdan
As far as your exact situation, it's probably very close. It's hard to say for sure just off my head, but I think if I had to guess you'd probably get higher numbers with BZ still despite being a few % short of the cap.
WIN, Period.Originally Posted by Ichikun
If you could this would interest me. I obviously can't test it yet lol.Originally Posted by Granthis
People really need to stop saying this part.Originally Posted by Soldier
When did this become a topic about KrakenEaters?
When people got sick of whms QQing that they can only outdo AHgimps, topics derail all the time.Originally Posted by Zero Serenity
Okay, better question, how do you keep ignoring my tells?
You either send them while I'm asleep or doing something. Then again a lot of people think I ignore their tells, they probably don't consider what my tell log looks like through the course of a day.
I wasnt QQing Q_______________QOriginally Posted by Ryko
well now I am Q_Q
Pardon me for being oblivious, what excactly does QQing mean or whatever?
When in doubt! Urban dictionary to the rescue!Originally Posted by Zero Serenity
http://www.urbandictionary.com/define.php?term=qq
I had no Idea you could get Drain II to stick on anything worthwhile for anything decent. Even with Dark Seal, Fully Merited Dark Magic skill, +30 from gear, and a Pluto's Staff, I get some ugly fucking resists.My personal highest experimenting with HP gear is 320ish per hit at around 2.7k HP with still some room for improvement in my build. My acc/haste totals were lower than normal but it was mostly just an experiment. However, without sacrificing acc/haste otherwise needed to come close to both caps, I can still push about 2.5k HP rather easily. Starting off a DL for a 400-600 Drain II makes a considerable difference in zergs now.
lol, If that were the case Apocalypse really would rape KC, since it would mean Apocalypse would average just over 7 swings to KC's 4.43.75%? Last I remember hearing it was 48.3% for a 'magic' haste cap.
I start off any zerg in full dark magic gear + Pluto's staff and a DS Drain II. Usually I can drain at least 4xx HP, and if I have any day/weather bonuses it's bumped up to as high as 5xx.
An extra 60 damage a hit that's practically for free is really worth it if you can.
It would be cool if BLM weapon gave you Ultima or Meteor and SMN got a new avatar with relic. Maybe give WHM full life or something. Mage weapons are depressing but nobody will ever complain because only a small percent of players will actually finish the weapons anyway.
You know, those aren't half bad ideas.Originally Posted by Veli
Relic Staff: Meteor(BLM)/Phoenix)SMN
Relic Club: Full Life(No weakened timer for raise)