Have a five man expedition group heading out now, I'll let you know how it turns out
Have a five man expedition group heading out now, I'll let you know how it turns out
If we hear nothing in the next few hours, we'll send a rescue team.
Dr. Rocl, I presume?
First door is 4 people, looking good- heading further in and further and WHAT ANOTHER DOOR? Yeah there's a door right here:
http://i6.photobucket.com/albums/y25.../doorofail.png
Clicking the lever gets you: "Nothing happens..."
Tried clicking on the time, no dice
Traded Duelist's Chapeau, Echo Drops, Silent Oils, Shihei, nothing!
Sonomaa's widescan says 2 wamouracampa and 1 black pudding behind it, but everything is roughly ~49.9 distance away from that door
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So it looks like this is a bust
That door opens when you click on it while wearing Birdman Cape, sadly the cape drops from one of the mobs on the other side of the door.
I wish someone would figure the cape out already. I'm starting to tire of the meme.
I guess these islands are a "wait and see" problem.
I'm assuming there's no chance it's a 6-man door or anything like that?
Far braver than I ever would have been!Originally Posted by Rocl
The fact there are mobs behind there would suggest there SOME purpose to it. Are there any other spots on the globe that have mobs that we absolutely cannot access no matter what? This is quite odd... grrrrrrrrr.
I think the 'Vozold Island' is referring to the bigger thing on the left which is accessible (even if annoying).Originally Posted by Kaylia
The mire and woodlands tablets look like they could directly lead to an instanced something... The Mire island looks like it's the 'shape' of an exp-type area though-- a top floor, what is presumably a 1-way dropoff, and a lower area with the classic mire pond featuring Jnuns. Could work either way.
My Random Theory--Original plans for beastmen hnms were put up, and trying to make it more 'fair' than kings they were planning to have some sort of entry gimmick. ...Remember how the development team was teasing about new ways to obtain abjs JUST before this came out? Right, so someone figured out that it'd be impossible to keep people happy since only 1 PT at a time could enter (welcome back to NPC fellow quest BC!). Those tablets have been there since day 1 of this expansion... there's a chance it was for those particular battle types. Think about what was added AFTER the expansion was released--the higher level assaults start adding 'NMs' from each race, from wuss-with-fancy-name up to... hard. Besieged later kept putting in bigger and bigger and more annoying NMs that would presumably be key figures for each race (re: Medusa). The original entry intention might have been IS(?), but since SE quickly realized how easy exping was (IS overinflation), they invented ISNM as 'BCs' where multiple groups could enter, instead of instanced 1-at-a-time on those islands, then Salvage and Ein for a shot at people entering multiple instanced areas. Kinda like Dynamis, sure it's annoying if you can't get into exactly what you want/need but it's ridiculously rare that ALL areas would be taken. On the other hand, a one-at-a-time instanced area would be a disaster, especially if it were something big. ...Sure you could compare to Monarch Orb, but I think people would be a little more fervent about kings drops/abjs than those weird [mostly] token rewards.
So, ISNM + King Beastmen NMs in Besieged + Salvage/Ein = collective replacement for instanced beastmen HNM battles originally planned for the tablets that the development team realized would never work? No real evidence for but no reason it couldn't be possible, either
Even under those assumptions, that doesn't explain the puny size of the mountain islands, or why there are two of them. Even if meant to be a battlefield of some sort, those are damn small--like size of the batallia island which is home to little more than a weird quest NM, two quest ???s (and a goblin bounty hunter). That C-12 exit has me obsessed with figuring it out now, though........ it's in a spot where exit to the F-9 island WOULD work (east of 6, west of 4).
Oh and I thought of another odd dead-end-for-no-reason... on the top level of Safehold, there's a taru guarding a gate. Hello alternate time portal to Tav! This is in addition to the odd dead end cave in batallia which I'd love to assume is the time portal to Jeuno area. More theories, please! This thread has gotten fun and I'm half-concerned-yet-half-hoping this turns into a larger research project.
Didn't they make an announcement about unlocking some new exp areas (like colibri's and the imp/soulflayer camp in mire)? I can't seem to find the link....
So what are the chances they'll put mobs behind a door we can't access yet?
Pretty good, seeing as they have already done the same thing in this same zone in the past (they put some mobs including I think trolls and a couple Dahaks behind the door that now leads to Gurfurlur, before it could be opened).Originally Posted by Saraphym
Maybe I'm nuts.... I swore they announced it though. Looked through all the pages of updates on POL and cant seem to find anything ;(
I am so disappointed we couldn't reach that island
I had this vision in my head, "The Island of Slain HNMs" kinda like the Island of Misfit Toys
I was so looking forward to it!
One of the 3 must be The Island Of "Wut".
Now you should know how to get there.
Vozold is the Navukgo island, nitwit, just as the island with Mount Zhayolm is Zazalda. The smaller islands on that map are unnamed.
It looks like you passed the first operating lever and there was another one blocking the west exit? That's lame, lol. Now I really don't get why it's so guarded. I couldn't imagine anything that worthwhile beyond there. It doesn't seem like it would be enough room to even be an exp/merit camp. Unless it were some kind of flan haven locked away from BLMs. Maybe it's just contains one immovable mining point that whores khroma. At least that sounds better than, "it's an island full of rocks and stumps".
Lets ask one of the people from the list with FFAP to get past the door ;3
Or the persons working on ProjectXI lol
While we're at it: What about I-12? :-"
Hmm so "nothing happens" when the door is clicked.
Would be interesting to see if that changes under the following conditions:
1) Trolls have the AC
2) Trolls are preparing/advancing/attacking (since some NMs do spawn when this occur so program logic is running)
Though nothing happens really sounds like a quest or battle area. Heck might have 'moongate' like properties; granted I think every stray key item has been associated.
Originally Posted by LinktheDeme
Thats what I was thinking :D. Where are you Nynja?