always choose the west path in bhaflau :D
I became dyslexic today when a member asked which way... mistakenly said east.
wasn't fun;;
always choose the west path in bhaflau :D
I became dyslexic today when a member asked which way... mistakenly said east.
wasn't fun;;
Why RDMs first for JA? Convert...? Wouldn't you kill the mobs faster, requiring less healing, less mp spent, and no need for convert, if you gave them to melees and tanks first?
in general on my runs, first ja goes to our war/nin, then melee's, once all our melees have them, then we pass it on to our rdm for convert. The only time i see this changing, is when we go to arrapago, where (depending on chest cells) one of our thfs will get first or second by default
I started a group with a few of my hnmls members and we have decided to start on Arrapago, just did our 3rd run on Thursday and already got a 35 ares body drop, which I know is by complete luck. Only about 4 members are actually new to salvage so its not too bad. My plan is to spam Arrapago until we all get a 35, I want to go from 35's to 25's to 15's. Group is consisted about 10 members, usually only 8 per run or sometimes 6. I want to get everyone a 35 piece before moving onto Bhaflau. I figure its the best way to start out with the hardest runs then go onto the easiest. So far everyone is having a good time, haven't had anyone complain yet.
This thread makes me
http://will.incorrige.us/facepalm/picard.jpeg
alot
It's not like you're gonna kill QQA anyway if your melees don't have JA unlocked, unless you're BLM heavy or something. You can speed things up a lot by giving them JA #4, and giving JA to 3 melees first. If enough abilities don't drop, think about the choices you had:Originally Posted by Daiiawn
- Steal SJ, no chance of drop. You saved killing 1-2 gears, but wasted time *trying* to kill QQA, who warped anyway.
- No SJ, chance of drop and you get magic cells you mighta missed, if you're not unlucky. Kill a couple gears on 4F/5F to make up for it.
"It's not like you're gonna kill QQA anyway if your melees don't have JA unlocked, unless you're BLM heavy or something. You can speed things up a lot by giving them JA #4, and giving JA to 3 melees first. If enough abilities don't drop, think about the choices you had:"
yeah thats a good point, i never have a lot of participation on floor 1 with my experienced group (i go blm and its not uncommon for me to get magic just was we warp), so i tend to be the one to go to the portal ready to move us. I havent really watched the drops other than magic on floor 1, so at time of posting was unsure of the quantity of ja drops.
We generally have all melee ja's unlocked for qqa, so yeah i gues enough must drop lol. Although saying that, it wont hurt to give a thf his ja early will it, because they can throw out WS to speed up our kills.
They can throw out 200 damage WS on the majority of mobs, which are strong to piercing. Lamia they might do ok, but giving it to any other DD first speeds things waaay up.Originally Posted by Daiiawn
Hey Wafik, I know you, I respect you, and I'm grateful for your 10-man LBC strategy, but I resent that comment. I'm aware that your group was motivated and driven from the start, has great equipment, and finds Salvage easy, but I was hoping I could find a resource to follow the same path to success.Originally Posted by Lordwafik
In any case, last Tuesday we did a Bhaflau run at LBC. I brought 11 people, MNK/NINx2 WHMx2 RDMx2 BLMx2 THF BRD WAR. We got 9/10 gears (last one warped as the THF hit it with a bolt), and managed to get LBC to 10% before wiping. I know where improvements can be made there, no problem.
As for abilities, my group gave them to the MNKs first, then other melees, RDMs, WHMs, BLMs, and BRD in that order. By the end everyone was mostly unlocked except for stats; I think our BLM was missing a SJ.
I think we're going to fight LBC a few more times, as I'm pretty sure we can kill him next time, especially if we get 10/10 gears. After that, we'll move to Silver Seas for 15/35 farming, and then Arrapago 35 farming. Hopefully we'll get a couple 15s in the process and then we'll just need Zhayolm boss to finish the second path ;x.
Sorry, didn't meant to say thread, more so the last few replies. Bad bad information - giving cells to the wrong people at the wrong time just slows people down rather than speeds things up which is what beginners would want/need.Originally Posted by Skirkle
This thread is ok!
ok!
Oh, kind of unrelated but it bears asking: Would a Storm Fife be at all useful/necessary for me, as the sole bard?
YES [-o<Originally Posted by Skirkle
OMG YES! :D . It def. worth the 15k points.Originally Posted by Xanthe
edit: btw our small group also wrapped up the TOAU missions together since the rings are so nice in salvage. So, thats also something to consider. Storm fife + TOAU ring = another 3 mp per tick refresh your mages did not have before if my math is correct.
1. Choose where to go (then have people ask whhhhhhhhyyyyyyyyyyy here, whhhhhhhhyyyyyyyyy there)
2. Plan route (Skip someone's drops for the day, whhhhhhhhhhyyyyyyyyyyyyyyyyy?!?!?!?! and get cussed)
3. Plan time (Out of time, got blamed...)
4. Cell distro (Whhhhhyyyyyyyyyyy did you NOT give A cell to person B?!?!?!)
5. Decide strategy on boss (Lost fight, got blamed...)
6. On top of 1 to 5, keep up refresh and haste cycle. (If you are RDM)
So, try to get help for the above tasks...Its pretty demanding to run a salvage group properly especially if you are the sole leader^^
Storm Fife is astoundingly awesome. Some people who don't usually go BRD to Salvage (going as other jobs) have one/are getting one just in case it might come up. Yeah, really.
Originally Posted by Skirkle
Here is where a storm fife or Gjallarhorn shines best. Like everything with Gjallarhorn, can be done without , but with it is quite nice. Even with storm fife, MP pools remain high usually.
My setup on RDM is usually : Morrigan Robe / Duelist Chapeau / Balraham's Ring , so I have a natural 3mp/tic refresh, then refresh myself for 3 more bringing it up to 6, refresh from horn brings it to 3mp/tic and 5mp/tic with fife, and then finally sanction on top of that. As you see MP is hardly an issue when you get more MP back than you useHeavy refresh setups are great on the lower level floors, and by the time you need the Hmp sets on the top floors, the zone gives you the gear to use it.
From a WHM point of view I found SMN sub to be excellent in Salvage. Conserve MP doesnt do anything for a low mp pool - which you often will have. Autorefresh will keep pumping while running around and doing nothing, too!
...and you can totally feel a storm fife in there. Its just sort of hard to get when you do not have points and your group wants to go liek every day![]()
I have myself a stormfife and I can only totally agree that storm fife helps alot in salvage, especially in the earlier floors.
Get used to failing or not getting drops since when you start, you really can't gauge how your people are gonna perform and how much ground you can cover. Bring TH for Arrapago and Zhayolm (someone probably said that). Pretty much every group that's proficient at Salvage started by only being able to do a few things and probably not evn doing them well. When my group first did Arrapago, which was like 2 weeks after Salvage came out, we were lucky if we killed the Astrologer before he warped and pretty much didn't get any further cuz we didn't bring a THF and got no cells. Now we kill all 6 Qiqirns, Big Bhoot, the chariot, and the boss and have like 5 minutes to spare (though we still don't get shit for drops). Over time you'll just figure out faster ways to do things and cram more into your runs, whether it's cell distribution (mostly passing faster) or pulls or trying an innovative strategy.
sameOriginally Posted by Lordwafik
strategy for all areas:
mnk mnk {melee} rdm whm brd & extras
bring a thief because it might make your drops better but you probably won't notice it anyway 'cause nothing ever drops
nerf LBC by pulling the fourth floor gears correctly, they link by a small sound range and a large sight range, and aggro magic too so ranged only, make sure you kill them really fast though (aka no shitty monks allowed)
if you can kill archaic chariot without much problem LBC becomes a joke after nerfing, akin to arrapago chariot
don't be slow and don't let shitty people lot 35s
we don't have a storm fife and don't need it, it's cool but lol@minigjallarhorn
I kinda run my shell myself, I have some people that make minor decisions when I'm too busy doing RDM things, but mostly everything comes down to me in the end. It's hectic but it keeps me focused and makes it entertaining.Originally Posted by tymora