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  1. #121
    Mr. Bananagrabber
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    Re: Street Fighter IV announced!

    Quote Originally Posted by Viq
    Who really cares about SF graphics? If the gameplay looks to be as 3D as it does in those screens, that's where the concern comes in. With KoF 11 being decent, and KoF '98 Ultimate Dream Match-a-thon (or whatever the title is now) not too far off, it might be time to jump ship and embrace infinites and low jump.
    It's already been stated that the game is 100% 2D gameplay

  2. #122
    Xavier
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    Re: Street Fighter IV announced!

    The first picture looks really polished, the second looks less so w/ jagged edges, and the third looks like the models are cartoon characters.

    Frankly, I don't think graphics are going to make or break a 100% 2D fighting game, so I'm more interested in the system/gameplay, etc. The only picture I saw "offically" released was the first, so I wouldn't be too critical of the other two, as they could be early builds or something.

  3. #123
    Xavier
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    Re: Street Fighter IV announced!

    Quote Originally Posted by The Magic-Box.com
    Capcom revealed some new details of the arcade fighting game Street Fighter IV:
    -The producer is Yoshinori Ono, who worked on Street Fighter Alpha, Street Fighter III and Capcom Fighting Revolution
    -The game will have online modes
    -The game will use toon-shaded graphics like in Street Fighter II
    -The gameplay will be in 2D while graphics are in 3D, but the camera angle is fixed
    -Capcom wants to bring as many characters back from Street Fighter II series as possible
    -The story takes place between Street Fighter II Turbo and Street Fighter III
    -The battle system will be more aggressive and focus more on attacking instead of defending
    -A decision has not been made which platform the game will be on, the test version was build on PC
    -Yoshinori Ono assumes the most suitable platforms to be PS2 or NDS
    -Capcom is interested to bring the game to as many platforms as possible, no platform exclusivity.
    Interesting that the...PS2 and DS come up as suitable platforms, but I assume he just means their suitable to actually turn a profit.

  4. #124
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    Re: Street Fighter IV announced!

    Quote Originally Posted by Semitry
    About damn time, along with other stuff. I hope it remains a 2D Fighter.

    Super Street Fighter 2 Turbo HD (Xbox Live Arcade)
    The game will feature a spectator mode and is scheduled for a 2008 while the team try and get zero lag for the online mode. Also features stat tracking and widescreen. Original music from Street Fighter 2 will be used, plus remixed versions of all those tunes.
    No words can describe how awesome that is, other than awesome

  5. #125
    Nidhogg
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    Re: Street Fighter IV announced!

    Quote Originally Posted by Xavier
    Quote Originally Posted by The Magic-Box.com
    Capcom revealed some new details of the arcade fighting game Street Fighter IV:
    -The producer is Yoshinori Ono, who worked on Street Fighter Alpha, Street Fighter III and Capcom Fighting Revolution
    -The game will have online modes
    -The game will use toon-shaded graphics like in Street Fighter II
    -The gameplay will be in 2D while graphics are in 3D, but the camera angle is fixed
    -Capcom wants to bring as many characters back from Street Fighter II series as possible
    -The story takes place between Street Fighter II Turbo and Street Fighter III
    -The battle system will be more aggressive and focus more on attacking instead of defending
    -A decision has not been made which platform the game will be on, the test version was build on PC
    -Yoshinori Ono assumes the most suitable platforms to be PS2 or NDS
    -Capcom is interested to bring the game to as many platforms as possible, no platform exclusivity.
    Interesting that the...PS2 and DS come up as suitable platforms, but I assume he just means their suitable to actually turn a profit.
    I think they mean for both. The Wii control along with the Cube's control will never support a fighting game where reactions have to be so fast. PS2 and the DS layout allow for a much more comfortable experience and focuses on fast gameplay. I don't want to turn this into a debate thread, but ask anyone who plays fighting games at a tournament level and they'll almost always agree with what I've said in terms of 2D fighting games.

  6. #126
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    Re: Street Fighter IV announced!

    Wii has this though
    http://www.blavish.com/wp-content/up...-12-1-2006.jpg
    Which is better than NDS and almost as good as PS2, so really doesnt make sense why they wouldnt go with Wii too. But really, DS for a fighter? no thanks.

  7. #127
    Viq
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    Re: Street Fighter IV announced!

    Quote Originally Posted by *Shinzon*

    I think they mean for both. The Wii control along with the Cube's control will never support a fighting game where reactions have to be so fast. PS2 and the DS layout allow for a much more comfortable experience and focuses on fast gameplay. I don't want to turn this into a debate thread, but ask anyone who plays fighting games at a tournament level and they'll almost always agree with what I've said in terms of 2D fighting games.
    As someone who has been competing in CvS2, 3S, GGXX, ST, and KoF '98 (now KoF11) tournaments for the past 6 years (plus running a few tournaments), I can say you're 100% wrong. Tournament play is virtually exclusively done with sticks, not controllers.

    Also, the Wii Hori stick is actually very nice, and works fine with the Wii version of GG:AC, and a few random Virtual Console fighting games.

  8. #128
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    Re: Street Fighter IV announced!

    PS2 has 12 buttons, and the DS has 8. 10 and 6 if you don't include start/select, which are impossible to press during a fight on the DS lite.

  9. #129
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    Re: Street Fighter IV announced!

    The wii has this http://image4.play-asia.com/640/5f/pa.97609.1.jpg
    I don't see why the wii wouldn't support any fighting games

  10. #130
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    Re: Street Fighter IV announced!

    Quote Originally Posted by Viq
    Quote Originally Posted by *Shinzon*

    I think they mean for both. The Wii control along with the Cube's control will never support a fighting game where reactions have to be so fast. PS2 and the DS layout allow for a much more comfortable experience and focuses on fast gameplay. I don't want to turn this into a debate thread, but ask anyone who plays fighting games at a tournament level and they'll almost always agree with what I've said in terms of 2D fighting games.
    As someone who has been competing in CvS2, 3S, GGXX, ST, and KoF '98 (now KoF11) tournaments for the past 6 years (plus running a few tournaments), I can say you're 100% wrong. Tournament play is virtually exclusively done with sticks, not controllers.

    Also, the Wii Hori stick is actually very nice, and works fine with the Wii version of GG:AC, and a few random Virtual Console fighting games.
    Naw, I was talking exclusively for counsel games. I know very well all the I guess I'll call them official tournaments are done on arcades. I think also the controller setup is far faster, although thats the first time I've seen that Wii control.

    Standard xbox control yeah:
    http://www.sbbfc.co.uk/images/200505...control_01.jpg

    http://www.futuregamez.net/hardware/...ontrol_top.jpg

    As far as comfort and speed goes, the Xbox controller is simply bigger and requires more navigation unless you have naturally bigger hands.

    http://www.blavish.com/wp-content/up...-12-1-2006.jpg
    I think the same would be true for this controller as well.

    I also think I phrased what I said above earlier and I apologize for it. The reason I'd still go with the PS3 as the more suitable. Is because as far as the STANDARD goes for controls. Both that Wii controller and the Wii fighting stick are not standard with purchases of Wii, and I think thats primarily whats looked at when releasing these types of games. Also the xbox 360 standard control does not separate the Dpad. As you can see the Dpad is linked unlike with the other controllers shown and that proves to be a hassel when trying to properly execute commands because the reaction on that kind of Dpad is very clunky.

    Edit: Now that I look at that Wii controller more carefully it doesn't have the same amount of buttons a Ps3 controller has, I'm not sure what those buttons on top are but they look too small to be functional for a fighting game to utilize. The Ps3 Control allows for Utilization of both 3x Punch 3x Kick along with H. Punch and H.Kick. So you don't have to sacrifice utility to make the controller work for the game.

  11. #131
    Xavier
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    Re: Street Fighter IV announced!

    Granted I haven't played the most recent Street Fighter games, but do they actually -use- that many buttons?

  12. #132
    Nidhogg
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    Re: Street Fighter IV announced!

    The more Recent games, Capcom v SNK 2 had utility for those kinds of commands so I wouldn't be surprised if they carried it over, I'm just going by precedent.

  13. #133
    Han Cholo
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    Re: Street Fighter IV announced!

    Quote Originally Posted by Xavier
    Granted I haven't played the most recent Street Fighter games, but do they actually -use- that many buttons?
    Actually yes, the L2, R2 buttons can be set for 3 punches, 3 kicks. Basically for your EX moves in Street Fighter 3 2nd Impact and Third Strike. I am really sad they took parrying out, I loved parrying. I really wonder where the storyline will take the characters. Gill obviously isn't dead, Akuma still lives, who will be the new big bad boss?

  14. #134
    BRP
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    Re: Street Fighter IV announced!

    As far as comfort and speed goes, the Xbox controller is simply bigger and requires more navigation unless you have naturally bigger hands.
    This is why I loved the very first Xbox(1) controller. I can crush a small baby's head with my hands. Deliciously large controller is delicious.

  15. #135
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    Re: Street Fighter IV announced!


  16. #136
    ASG
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    Re: Street Fighter IV announced!

    Been trying to look at em, the site must be getting raped cuz i cant stream or dl either of those links.

  17. #137
    Cake Mix
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    Re: Street Fighter IV announced!

    Currently working on the stream right now.

  18. #138
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    Re: Street Fighter IV announced!

    gah. I heard 1up had played it a couple days ago.

    Had no idea they actually posted the footage though

  19. #139
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    Re: Street Fighter IV announced!

    No one plays fighters with controllers unless they plan on losing. All these pictures of controllers are pretty worthless because anyone decent will be on a stick.

    Edit- Here is the only thing worth playing on:

    http://www.estarland.com/images/prod...8432/27497.jpg

  20. #140
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    Re: Street Fighter IV announced!

    Gamevideos.com has a streamed version of the 1up show with gameplay footage

    http://www.joystiq.com/2007/12/28/shory ... 4-footage/

    So far I'm kind of a mixed reception, you either love it or hate the artstyle I guess.

    All in all it looks pretty cool. Ryu and Kens faces are too bulky, they look like E.Honda

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