
Originally Posted by
Popsiclestick

Originally Posted by
Kooldac

Originally Posted by
Amele
forcing AA on XI has a net effect of just making your text blurry :/
recommend good old fashioned supersampling. leave all effects on. consider upping mipmapping slightly but there's a trade off here where in that this sometimes causes middle distant textures to mess up slightly (either mapping to distant or two close)
nVidia cards work fine, the nVidia being worse than ATI is a myth propagated by the nVidia haters! (ok ok, there was an issue with firaga and ballad hitting software paths in the nvidia drivers and causing slowdown, but that was fixed some time ago. update your old drivers

)
There is also a horrible bug with 8800 series + windower that causes windower to not work entirely. It seems to work fine with some and not at all for others. An older version of the bug would cause all the menu buttons to appear with a background of white. But then I haven't checked up on newer drivers to see if they corrected the windower thing in awhile.
Newer version does work!
I am not sure what resolution and settings i should run. My game has jagged lines (aliasing?) problems. Most noticebaly with staves and swords =/
I run 1600x900 background with a overlay of 1024x1024
PC: amd x2 2ghz, 3gb ram, 8800gt 320mb, on a 24" at 1920x1200
You need to go into the registry and manually increase the background resolution. If you do this you can make the game do a simple/fake anti-aliasing method by making it scale down a really high resolution image to fit your resolution. The key for the EU version at least is:
HKEY_LOCAL_MACHINE\SOFTWARE\PlayOnlineEU\SquareEni x\FinalFantasyXI\0003
HKEY_LOCAL_MACHINE\SOFTWARE\PlayOnlineEU\SquareEni x\FinalFantasyXI\0004
For the NA/JP versions I'm sure it's extremely similar, for a 1920x1200 monitior I suggest putting the values up to 800(Hex code) which is 2048 in decimal. If your CPU can handle it you will see a significant improvement to your graphics.