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Thread: Fan Festival #2     submit to reddit submit to twitter

  1. #21
    Relic Horn
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    Re: Fan Festival #2

    Quote Originally Posted by kuronosan
    4) Inventory Space - Too much gear that's useful only in certain situations so it needs to be macro'd. More space needed to compensate since X-Body is great for TP/curing/buffing but crappy for WS/nuking/enfeebling.
    It's been discussed before and it's not going to happen. Unless some serious back end restructuring happens additional inventory can't be added (read: PS2 limitations).
    Quote Originally Posted by kuronosan
    5) Exp spots - There are plenty of exp spots in AU for 75s... why not compensate by fixing exp spots outside of AU? Signet exp still isn't enough. Mobs chain indefinitely in AU areas because of the respawn rate whereas in zilart or promathia areas they still respawn too slow to be worth it.
    It really bugs me every time someone says this. There is no difference in spawn rates between older zones and ToAU zones. Fields have always been 5 minute respawns and dungeons have always been 16 minute respawns regardless of what expansion they come from. ToAU just happens to have a lot more outdoor merit camps.
    Quote Originally Posted by kuronosan
    6) New spells/summons/rolls that are useful? Come on. Who would want to summon Alexander if all he could do was cast Holy and stand there like a rock? If you add something, make it something not only worth getting but something that actually aids the party or person.
    Probably a bad idea to complain about content that hasn't even been created yet. Pretty sure that wouldn't go over well. Also, I'm pretty sure Alexandre used more than just Holy. For one, I'm sure BLMs would love that move that gives magic defense down.
    Quote Originally Posted by kuronosan
    10) Almighty Apkallu - What is the point of an NM that nobody knows how to spawn? Why do you add NMs to the game with ridiculously secret spawning conditions? Does your development team enjoy spending all this time thinking up challenges that nobody cares to overcome?
    Goblin Wolfman comes to mind. Or Zhayolm madames. It sounds like you just want everything handed to you without any challenge. What's the point if you don't have to work for it? I for one enjoyed following the challenge of unraveling Salvage's mysteries.
    Quote Originally Posted by Kuronosan
    I'm pretty sure Birdman cape was resolved. The NM has a chance to spawn when you log in Caedarva during some treasure quest.
    Ravin Raven was resolved, not Birdman cape.

  2. #22
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    Re: Fan Festival #2

    Quote Originally Posted by Therin
    My only two complaints/issues are AV and Nyzul Weapons.

    I feel that they need to tie off the loose ends before adding another expansion. It's okay to leave things like Almighty Apkallu, Goblin Wolfman (before ToAU was released), Birdman Cape unresolved - but please, AV and Nyzul Weapons are pretty much the biggest things in their respective expansions, so here's hoping they'll finish them off before adding another.
    Fuck AV. We're gonna get more Regen bullshit.
    It's like TH, we're not gonna get any new information.

  3. #23
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    Re: Fan Festival #2

    Quote Originally Posted by bercus
    Quote Originally Posted by Elmer the Pointy
    Still, first we need a representative and to establish contact with SE. For TGS, bercus gave me several contacts at not a single one responded =/
    They respond fast when they want something from you only it looks like.
    About the not responding, they have some weired spam filter haha.
    Still I think they just ignored your mail =(.
    Perhaps forwarding Elmer's introductions through your email might work? Developing links to the community IMHO is critical for any MMORPG to function properly, and this is quite the place to do so.

  4. #24
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    Re: Fan Festival #2

    If asked about AV - tell them its nice of them to put mysteries in the game and that things like the Zayholm Poroggos did finally get found by a nice community effort. But tell them that people have given up trying to find out about AV and just let it depop with no furtehr testing.

  5. #25
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    Re: Fan Festival #2

    I think someone should say something about changing a couple 2hr abilities.

    Chainspell: make it reset the recast timers on all spells upon activation (not really a big deal, but it would help a touch, and it would make sense)

    Azure Lore: make it unlock your entire spell book (I can't tell you how much more I would use this 2hr if it did this, like when I forget to set spells <.<). As of now, you can really only get 1 meaningful spell out of the entire ability, and then only if Chain Affinity is up.

    Perfect Dodge: Make good on what you said damnit. (something about increased damage while active and behind the mob?)

    Invincible: Magic reduction maybe? 100% would be nice, but even 50% would make me happy.

    Eagle Eye Shot: Why isn't this 100% ACC?

    Astral Flow: Make the special BPs more accurate.

    Mijin Gakure: Maybe make damage = HP (100%) except on stuff that is purposely reduced on damage, like Lebros Walls and those crabs in that one BCNM, etc.

    Can't think of any more messed up 2hrs atm, I'm tired... But I think these things should be suggested. First off, they probably wouldn't expect something like this to come up, and second, most of these have been overdo for a LONG time.

  6. #26
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    Re: Fan Festival #2

    As far as interview questions go, why not take a look at:

    http://www.bluegartr.com/forum/viewt...hp?f=2&t=24260

    If you go through that list and pick out a few major ones, I'm sure it would be useful. Dynamis giving experience points, and skillchain/mb pt's getting xp bonuses comes to mind.

  7. #27
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    Re: Fan Festival #2

    Quote Originally Posted by spooky
    Expanding the Armour Storage NPCs, would go a long way in helping storage problems. I only have 3 jobs levelled and try to make money from fishing and farming, and I’m already finding storage space a problem.
    We need more on-player inventory (gobbie bag expansion). On Paladin, I'm forced to leave options behind because there are so many for different situations (5-6 options per slot).

  8. #28
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    Re: Fan Festival #2

    Quote Originally Posted by Aireiya
    As far as interview questions go, why not take a look at:

    http://www.bluegartr.com/forum/viewt...hp?f=2&t=24260

    If you go through that list and pick out a few major ones, I'm sure it would be useful. Dynamis giving experience points, and skillchain/mb pt's getting xp bonuses comes to mind.
    If Dynamis mobs gave EXP . . . even 5-10 per kill, that'd be great.

    Or better yet - gil.

  9. #29
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    Re: Fan Festival #2

    With salvage more popular, can you ask them to find new ways of obtaining imp wootz ingots? Also, how about some JSE sets for the new jobs :D

  10. #30
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    Re: Fan Festival #2

    The List of Annoying Crap thread pretty much sums up anything I'd have said. Think SE would pay it any attention if it was translated into JP for them? ;/

    [EDIT] Gah, should have clicked the link in Aireiya's post first...

  11. #31
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    Re: Fan Festival #2

    Quote Originally Posted by Toth
    With salvage more popular, can you ask them to find new ways of obtaining imp wootz ingots? Also, how about some JSE sets for the new jobs :D
    inb4mnk

  12. #32
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    Re: Fan Festival #2

    It is probably best that king questions aren't brought up anymore, it seems like its beating a dead horse with SE and a waste of a precious question with the limited interview time their gonna give you. I would personally like to see a salvage like place for accessories back, ring/earring, belts, ammo items. WoTG should bring many new hard HNM with wide spread loot to multiple jobs. I think Khorma ore + Imp.wootz ingots need fixing, its asking way to much for players to be dropping 9-14 mil onto a body in this economy.

    If you bring up kings they are just going to say that they gave us alternatives to that gear in ToAU in nyzul/salvage/einherjar then dodge the entire question.

  13. #33
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    Re: Fan Festival #2

    Quote Originally Posted by Keston
    Quote Originally Posted by spooky
    Expanding the Armour Storage NPCs, would go a long way in helping storage problems. I only have 3 jobs levelled and try to make money from fishing and farming, and I’m already finding storage space a problem.
    We need more on-player inventory (gobbie bag expansion). On Paladin, I'm forced to leave options behind because there are so many for different situations (5-6 options per slot).
    Sure, more inv space on you would be nice, but we're not going to get it. Even if you could hold it all, where are you going to put it all when you want to play another job?
    Armour Storage NPCs need expanding. I'd like to be able to store more rare/ex stuff there. Abj sets, those 50JSE body peices, obis, JSE sets, etc.

  14. #34
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    Re: Fan Festival #2

    Quote Originally Posted by Toth
    With salvage more popular, can you ask them to find new ways of obtaining imp wootz ingots? Also, how about some JSE sets for the new jobs :D
    Hydra and Khimaira sets aren't good enough?

  15. #35
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    Re: Fan Festival #2

    Quote Originally Posted by Xanthe
    Quote Originally Posted by kuronosan
    10) Almighty Apkallu - What is the point of an NM that nobody knows how to spawn? Why do you add NMs to the game with ridiculously secret spawning conditions? Does your development team enjoy spending all this time thinking up challenges that nobody cares to overcome?
    Goblin Wolfman comes to mind. Or Zhayolm madames. It sounds like you just want everything handed to you without any challenge. What's the point if you don't have to work for it? I for one enjoyed following the challenge of unraveling Salvage's mysteries.
    Wolfman's pop item ingredients had to be handed to us because some players didn't like sharing information. I'm not sure what happened with the Zhayolm Madames, though.

    I don't think he's saying that he wants it spoonfed, just made so that it's not some crazy, rumor-infested search. I wouldn't want SE to come out and tell us how to spawn everything, but just make it so that it doesn't take months to figure out (lolrandomdrinksynthingredients).

  16. #36
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    Re: Fan Festival #2

    Ill be there, Im a galka, Im big

    oh wait not irl

  17. #37
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    Re: Fan Festival #2

    I don't understand why they don't put more subtle information about things like that in quests... then maybe people would do them more.
    Maybe make the hints come from server side, so people can't just dat mine for them?

  18. #38
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    Re: Fan Festival #2

    Quote Originally Posted by spooky
    Quote Originally Posted by Keston
    Quote Originally Posted by spooky
    Expanding the Armour Storage NPCs, would go a long way in helping storage problems. I only have 3 jobs levelled and try to make money from fishing and farming, and I’m already finding storage space a problem.
    We need more on-player inventory (gobbie bag expansion). On Paladin, I'm forced to leave options behind because there are so many for different situations (5-6 options per slot).
    Sure, more inv space on you would be nice, but we're not going to get it. Even if you could hold it all, where are you going to put it all when you want to play another job?
    Armour Storage NPCs need expanding. I'd like to be able to store more rare/ex stuff there. Abj sets, those 50JSE body peices, obis, JSE sets, etc.
    My problem is not safe space. When I go out on BLM, I leave my locker at like, 60/80 and trudge out with 57/60.. and that's leaving behind pieces I'd like to take.

    People have mules to hold extra gear for extra jobs too; so where to put stuff when not playing particular jobs is not the issue at all. I shouldn't only have 2-3 empty slots to play with when I'm on WHM or BLM or NIN for non-EXP situations. Even SMN I'm starting to push it. ._.

  19. #39
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    Re: Fan Festival #2

    Quote Originally Posted by Xanthe
    It's been discussed before and it's not going to happen. Unless some serious back end restructuring happens additional inventory can't be added (read: PS2 limitations).
    Inventory SPACE. Not necessarily inventory on a person.

    It really bugs me every time someone says this. There is no difference in spawn rates between older zones and ToAU zones. Fields have always been 5 minute respawns and dungeons have always been 16 minute respawns regardless of what expansion they come from. ToAU just happens to have a lot more outdoor merit camps.
    The difference is the places where people exp outside of AU are all mostly dungeons and thus do not have nearly as many mobs to chain (and the mobs don't die nearly as fast either) as the areas in AU do. Sorry that it bugs you to hear the same regurgitated shit over and over. Maybe that's exactly how SE feels.

    Probably a bad idea to complain about content that hasn't even been created yet. Pretty sure that wouldn't go over well. Also, I'm pretty sure Alexandre used more than just Holy. For one, I'm sure BLMs would love that move that gives magic defense down.
    The prime example of that was to point out how inanely useless some abilities that they add are. Who would put spell interruption rate down on before evasion or magic attack? Who would put up subtle blow before double attack? Who would waste 300MP summoning and using a blood pact that does absolutely nothing compared to a magic spell that does everything for 30MP?

    Goblin Wolfman comes to mind. Or Zhayolm madames. It sounds like you just want everything handed to you without any challenge. What's the point if you don't have to work for it? I for one enjoyed following the challenge of unraveling Salvage's mysteries.
    I'm sorry. How many people had a parade gorget before somebody stumbled on the "secret" recipe for it? Did you have one? Did your friend have one? Did anyone in your LS have one? Chances are, the answer to that is no. Once SE revealed it to everybody then everyone started getting their hands on them. Just because I think some things are far too abstract to be considered a righteous challenge doesn't mean I want things handed to me. It sounds like you're just too stuck on over-generalizing people instead of reading what was written, which is a problem most people here tend to have... including myself.

    I love Salvage. I love Assault. I love Nyzul Isle. I don't like watching 1 person per server run around with an item that drops from an NM that nobody can spawn because there's no possible way to get a recipe for the item that pops it because said recipe does not exist outside of being "hidden". I loved COP missions. I didn't ask for them to be nerfed after I spent months beating them. I didn't ask for AU to be nerfed when I beat it. I'm not asking for anything to be nerfed or "handed" to me.

    What I was saying was simply that while some things are a great challenge (and rightfully so) there are some things that are just too ridiculously "hidden" that need to be adjusted. I would rather see linkshells beating AV on a regular basis a la Kirin than linkshells giving up simply because the Dev Team won't pull the stick out of their ass and give a better hint than "stop the regen" like the regen is really what the problem is. That's an answer equivalent to "How do you pop Goblin Wolfman?" 'Oh, with a special spawn item.' "How does one obtain that item?" 'Oh, we can't tell you. It has something to do with satisfying his thirst though.' "Is it craftable? Is there a secret place where someone can obtain the recipe if it is?" 'We can't say much more other than trial and error is your best bet.'

    Gee. Thanks. That sure is challenging. While we're at it, let's go find a needle in a fucking haystack so that we can pop the next WOTG gods.

  20. #40
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    Re: Fan Festival #2

    Maybe they could add several quests where the reward would be a full merit point. Or a set of quests to unlock a tier3 merit. I would suggest something difficult, along the lines of Einherjar. Make sure the ability or spell is revolutionary, refresh2 or RDM, or constant phalnax for PLD.

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