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  1. #1
    Hydra
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    Dynamis

    I need some advice.

    Currently, my Linkshell has not done Dynamis internally due to most of its members being long term members of another seperate Dynamis shell. However, with the three current leaders of this Dynamis shell getting burnt out leading, they are giving up and one of two things will happen. Either the current Dynamis shell will be picked up by someone else, or will die leaving us to do Dynamis internally.

    We currently use a points system in our linkshell, and so starting Dynamis internally will let people use up points from the current point roster. However, what I want to know is what would you all consider an acceptable number of people for City farming and Outlands farming. We could probably get an average of 24 people per run, with a probable maximum of 35 and unknown minimum.

  2. #2
    Corwens a slot
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    Re: Dynamis

    You can farm any zone with 18. Might need more than that to kill the megaboss in beauc if you need it and valk/quifm but other than that you can be successful with 18.

    Personally I wouldn't use the same point system for dynamis, (due to the fact alot of people will begin skipping zones they don't need armor from). I'd do a point system based on dynamis attendance. (I know you didn't ask about that)

  3. #3
    New Spam Forum
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    Re: Dynamis

    24 people that know what they are doing and are the right jobs can complete any of the dynamis zones aside from Xarcabard and Valkurm (And even Valkurm, you should be able to get the win with some good luck. Although, Qufim can be a biotch sometimes, too. ><). I've been running with a great dynamis shell for a few years now, and that's about the numbers we usually run, with mid-30's being a great turnout. Though, we also haven't ever taken on the Dynamis Lord. (We've gotten to him with plenty of time left, just not the numbers to fight, so we didn't even try).

    If you're just looking to farm zones and not worry about the Dynamis Lord, those numbers should be more than enough. Just play it smart, make sure everyone's on the same page, and build your job setup accordingly, and you should be all set.

  4. #4
    Hydra
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    Re: Dynamis

    I know that you can beat any of the old zones except Xarca with 18 competent people, we've done it many times. Xarca you can do everything except DL. We actually found Windy harder than Beauc with low numbers, the Beauc megaboss really isn't very difficult in these days of merits and better gear.

    CoP zones I'd go along with what the others have said. 24 is enough for Bubu but you might have problems with Valk/Qufim.

  5. #5
    Relic Horn
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    Re: Dynamis

    Quote Originally Posted by Edrick
    24 people that know what they are doing and are the right jobs can complete any of the dynamis zones including Xarcabard and Valkurm
    Fixed.

    We regularly clear Xarcabard with ~24 people. It usually takes us less than 2 hours to clear all time extensions, NMs, dragons, Ying and Yang, and Dynamis Lord, which is great since people mysteriously afk around 9pm on Mondays. If I remember correctly our lowest number on a Dynamis Lord kill was 21 or 22 people. We clear Valkurm with just as many people, maybe less. Time isn't much of an issue if people bring their A game and don't waste time. The hardest zones for people to agree to schedule are Windurst, Bastok, and Qufim, and Bastok is only hard because people start to get bored after about an hour (or 5 minutes depending who it is). I think we've done Buburimu with a single alliance as well.

  6. #6
    Cerberus
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    Re: Dynamis

    This is not good news.

  7. #7
    Fake Numbers
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    Re: Dynamis

    Quote Originally Posted by Xanthe
    Quote Originally Posted by Edrick
    24 people that know what they are doing and are the right jobs can complete any of the dynamis zones including Xarcabard and Valkurm
    Fixed.

    We regularly clear Xarcabard with ~24 people. It usually takes us less than 2 hours to clear all time extensions, NMs, dragons, Ying and Yang, and Dynamis Lord, which is great since people mysteriously afk around 9pm on Mondays. If I remember correctly our lowest number on a Dynamis Lord kill was 21 or 22 people. We clear Valkurm with just as many people, maybe less. Time isn't much of an issue if people bring their A game and don't waste time. The hardest zones for people to agree to schedule are Windurst, Bastok, and Qufim, and Bastok is only hard because people start to get bored after about an hour (or 5 minutes depending who it is). I think we've done Buburimu with a single alliance as well.
    Your shell is really pimped out though.

    But yeah pretty much all dynamis zones can be done wih 15-18 people if you're not retarded about it.

  8. #8
    Sippin' on Goblin Drink
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    Re: Dynamis

    Used to be my DynaLS could have 36-40 folks, but for at least the last year or so, those numbers are down.
    Most times nowadays, our Dyna shell averages about 18-21, 24 being a good turnout. Been running strong for 3 years at least. In our experience, you can beat every zone with 18-21 (sans DL).

    CoPs in general require you to kill Mega Boss to either get TE, or to pop the Nightmare Mobs.
    Qufim is actually really easy, as long as the gank is performed competently, and your ??? hunters don't get shafted.
    VD requires a good hour's performance from everyone, but is actually more certain that you get to the Mega Boss in time and will have SJs. Again though, gank performance determines if you have a good or bad run.
    Bub is nothing, as long as you have someone keep tabs on Mega Boss and don't lose him.
    Tav, you're sorta forced to go with 18;p. Just if you're going for the win here, you have to trust every single member of your alliance to do the sneak properly. TANSTAAFL in Tav.

    Cities are a joke.
    Windy is a pain, but more due to the slow pacing, and multiple traps. Can get it done with 18, it's just never been an enjoyable zone for us, more a grind.
    Beauc is nothing. Attestation or Boss run is successful with 20-21.
    Xarc is actually really easy to farm, can get a good 65-70% of mobs cleared with 18-21.

    24-35 is actually a strong group. With 35 competent folks you can easily farm whatever you wish, including DL if your job makeup is correct.

    Unsolicited, but agree with Minions. Dynamis points should be separated from LS points. Folks will skip certain Dynami. Maybe use LS points for first month with an agreed cut over to Dyna point tracking.

    All dynamis requires is that:
    1) your sleepers (whether BLM or RDM) are constantly awake and focussed.
    2) main puller knows her job and does it well.
    3) kill puller(s) knows proper mob order.
    4) DDs and others don't phone it in.

  9. #9
    Hydra
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    Re: Dynamis

    The minor cities can be cleared with 12. Its just a matter of being setup properly.

    Beau we have cleared with 19-20. 18 is probably pretty realistic.
    Xarc we have farmed with 14-18 several times. I believe 24 is our best low man DL kill.

    I like doing dynamis in small numbers, its a lot of fun.

  10. #10
    Relic Horn
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    Re: Dynamis

    Quote Originally Posted by Dian
    Your shell is really pimped out though
    True, but I try to come on DRG when I can to balance that out.

    Honestly, I think it has a lot more to do with skill and strategy than being pimped. Knowing what to pull when and how, etc makes a world of difference. Good gear doesn't hurt though. And SAMs. Lots of SAMs. Of course after all that we still get 0 AF drops and only a 100 Byne Bill off Dynamis Lord.

    [edit]
    Re: dynamis with low numbers I definitely agree it's more fun. Nothing makes dynamis more boring than engaging a mob and it being dead 10 seconds later.

  11. #11
    Puppetmaster
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    Re: Dynamis

    My shell has been able to beat all cities+glacier with about 15-16 people, and no one in the shell has gear such as E.bodies, ridills, or relics.

    So a good group can basically beat any zone except CoP/Xarcabard with low numbers, without relying on ridills, kraken clubs, and etc...

  12. #12
    Cerberus
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    Re: Dynamis

    Single alliances is what my shell used to farm all zones with. We've downed DL with 24 lowest I believe.

  13. #13
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    Re: Dynamis

    stack up on your sams, use ninja's have a few smart blms and you should be fine with low numbers. I am comfortable going into any zone with 18 people as long as you have a ideal alliance, 24 can beat any city and most COP zones but as other people said, its a roll of the dice sometimes... I wouldn't bother with the time spent to go up to Ying and Yang + Dlord unless you have 2-3 Kclub Drks with that low of people. I would much rather spend the time farming mobs than wiping to Dlord

  14. #14
    Relic Shield
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    Re: Dynamis

    Quote Originally Posted by Ashael

    Cities are a joke.
    Windy is a pain, but more due to the slow pacing, and multiple traps. Can get it done with 18, it's just never been an enjoyable zone for us, more a grind.
    Beauc is nothing. Attestation or Boss run is successful with 20-21.
    Xarc is actually really easy to farm, can get a good 65-70% of mobs cleared with 18-21.

    All dynamis requires is that:
    1) your sleepers (whether BLM or RDM) are constantly awake and focussed.
    2) main puller knows her job and does it well.
    3) kill puller(s) knows proper mob order.
    4) DDs and others don't phone it in.
    I hate jeuno more than windy. If you got around 30ppls, can just farm windy in counter clock wise direction. We have done a few times, and it is lots of fun when see there is 10 mobs(especially the smn house where total of 8smns or so). But then able to kill all of them w/o death or little death.

    just windy af never be good for us, afs always 5 or less disregard how many mobs we cleared

    As for 18ppl bcd, I think we have tried with that number of ppl on boss before. If you want for safety purpuse, every DD just bring a wings and everyone get a rr pin.

  15. #15
    Hydra
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    Re: Dynamis

    Quote Originally Posted by Dexster
    stack up on your sams, use ninja's have a few smart blms and you should be fine with low numbers. I am comfortable going into any zone with 18 people as long as you have a ideal alliance, 24 can beat any city and most COP zones but as other people said, its a roll of the dice sometimes... I wouldn't bother with the time spent to go up to Ying and Yang + Dlord unless you have 2-3 Kclub Drks with that low of people. I would much rather spend the time farming mobs than wiping to Dlord
    We did 24 without any kclubs/ridills/etc before the 2hand update. It is very doable.
    We used 2 bards, soul voice + ability that makes songs longer, sing, swap parties, swing, drop party, invite whm, blms pickup bard.

    (dd,dd,dd,dd,dd,whm)x2 + blms + rdm/drks

    Most of our guys are pretty merited but It definitely doesn't take kclubs to win with 24.

  16. #16
    Melee Summoner
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    Re: Dynamis

    Our last Xarc, we went in with 25 and DL went down before the second chainspell stun ended. And I was the only bard.

    Low number dynamis is very possible if your pre-planning is sound.

    We've done Sandy with 9, Bastok with 11, Windy with 17.

    I think you see the point. Dynamis isn't really about the numbers, it's about people paying attention and minimizing the chance for mistakes.

  17. #17
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    Re: Dynamis

    Im not saying that it's posible, it's totally posible to kill Dlord with an alliance. Me personally I would rather not waste the time taking an alliance up to him that doesn't have a very high chance of winning. That and other mobs have a lot more to offer than the Mantle or Ring. Not that I don't have a hand full of members that want the Mantle or Ring but I know everyone in the alliance wants at least something to drop.

  18. #18
    Yoshi P
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    Re: Dynamis

    CoP Dynamis I've never done so I can't speak on it.

    City Dynamis is a joke as long as your people know what they're doing. My LS has just recently gotten to where we between 18-20members at every run and we've been clearing for awhile now. Smallest number clear was San d'Oria with 12, Bastok with 18, Jeuno with 14, and we've only attempted Windy once, but we did it with 18.

    Fwiw, my LS is far from being pimped out. There's a few that have sky gear, and kings gear, but most are just casual players that haven't taken an interest in those things, they just know how to follow directions.

  19. #19
    Habitatt Hasher
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    Re: Dynamis

    I gotta agree.. there is no zone in Dynamis that cannot be done with 18 people anymore.

    We also beat DL with 22, and I'm sure we could have lost a couple folks and still pulled it off.

    Assuming the following:

    a) Your people are well geared.
    b) They are motivated to actually you know stay the whole time and focus.
    c) You have a competent puller and call, and at least 1 good main sleeper.

    Also, I have to agree samurai's and dragoons (Yes.. fucking dragoons) go a REALLY long ways in dynamis now. Low on healers? Bring a Drg/whm...

  20. #20
    Melee Summoner
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    Re: Dynamis

    Quote Originally Posted by tyraravenlocke
    I gotta agree.. there is no zone in Dynamis that cannot be done with 18 people anymore.

    We also beat DL with 22, and I'm sure we could have lost a couple folks and still pulled it off.

    Assuming the following:

    a) Your people are well geared.
    b) They are motivated to actually you know stay the whole time and focus.
    c) You have a competent puller and call, and at least 1 good main sleeper.

    Also, I have to agree samurai's and dragoons (Yes.. fucking dragoons) go a REALLY long ways in dynamis now. Low on healers? Bring a Drg/whm...
    DRG is such an underrated job.. it's really ridiculous. It even got better with the addition of Angon and Deep Breathing and people still say loldrg.. fuckin idiots.

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